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Testing the MRMO-VECTOR process.

18,718 views • 1 year ago •via X (Twitter)

9 Comments

TechnicalBen's profile picture
TechnicalBen1 year ago

OMG that's amazing. Love it! :D

Atavist Games's profile picture
Atavist Games1 year ago

That looks AWESOME

syntax error soft (Paul Nicholls)'s profile picture
syntax error soft (Paul Nicholls)1 year ago

Sexy!! Very nice mate!!

Yutaktik ☸'s profile picture
Yutaktik ☸1 year ago

Reminds me of the games Polynomial 1&2

Robert McGregor's profile picture
Robert McGregor1 year ago

Very nice!

Jake Birkett - Veteran Indie's profile picture
Jake Birkett - Veteran Indie1 year ago

Looks nice

dave j.'s profile picture
dave j.1 year ago

This is amazing! I've been trying to get this look with full screen shaders and texturing and thinking why does this not exist yet? Good work mrmo

Luis Lodos's profile picture
Luis Lodos1 year ago

Very cool, it remains me Starglider and Warhead.

Mrmo Tarius's profile picture
Mrmo Tarius1 year ago

@ryanmalm Thanks! I've been dealing with the culling methods for a while now, and currently the process ignores faces that face away from the camera, while edges that don't have adjacent faces are always visible.

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