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Testing the MRMO-VECTOR process.

18,735 views • 2 years ago •via X (Twitter)

9 Comments

TechnicalBen's profile picture
TechnicalBen2 years ago

OMG that's amazing. Love it! :D

Atavist Games's profile picture
Atavist Games2 years ago

That looks AWESOME

syntax error soft (Paul Nicholls)'s profile picture
syntax error soft (Paul Nicholls)2 years ago

Sexy!! Very nice mate!!

Yutaktik ☸'s profile picture
Yutaktik ☸2 years ago

Reminds me of the games Polynomial 1&2

Robert McGregor's profile picture
Robert McGregor2 years ago

Very nice!

Jake Birkett - Veteran Indie's profile picture
Jake Birkett - Veteran Indie2 years ago

Looks nice

dave j.'s profile picture
dave j.2 years ago

This is amazing! I've been trying to get this look with full screen shaders and texturing and thinking why does this not exist yet? Good work mrmo

Luis Lodos's profile picture
Luis Lodos2 years ago

Very cool, it remains me Starglider and Warhead.

Mrmo Tarius's profile picture
Mrmo Tarius2 years ago

@ryanmalm Thanks! I've been dealing with the culling methods for a while now, and currently the process ignores faces that face away from the camera, while edges that don't have adjacent faces are always visible.

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