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TFT BUG ALERT!!! Bro this is actually crazy I sold my unit with items equipped while having salvage bin and it just deleted my items from the game and I never got them back. Here is the clip so you can not repeat what I do and grief your...

42,511 次观看 • 11 个月前 •via X (Twitter)

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In Set 9, I was Top 10 in BoxBox Bootcamp. There were 36 minutes until elimination, and I only needed 5 LP (a 4th) to make it to the cutoff. By a stroke of luck, a queue pops with 33 minutes left on the clock. A TFT game is typically 35 minutes, which meant I would have to surrender to end the game prematurely to get the 4th rather than playing it out I played out of my mind and did not say a single word for 32 minutes straight, and I found myself fighting for a Top 4 with 5 HP left. The guy in 5th had 3 HP, so in this last round, I just needed him to die with less units killed. I hit a necessary 5-cost Aatrox on my LAST BIT OF GOLD and my board spikes. The best case scenario happens, I get a <2 unit loss, my opponent takes a 4 unit loss. I see my chat in my peripheral vision going crazy because I realized I was gonna make the cutoff with less than a minute left. With adrenaline pumping and "I have to forfeit ASAP" in my head, I type /ff... But... because I didn't wait for the death animation to finish, I surrender before the next round comes. When you surrender in TFT, your health goes straight to -99. When I saw the results screen, I froze. My limbs were cold from the nerves, but I didn't even feel it. I looked at my screen in despair, as I had just witnessed the end of my bootcamp run. The clip below is from my only TFT upload on my channel. In Set 14, I got #2 in the Bootcamp and lost by 1 game's worth of LP. #1 grinded more, wanted it more, and improved like a beast. I could only respect such a gallant victory. (shoutout niamocha) Thank you BoxBox for giving me these chances to compete. I will change my fate this set.

Kariyu

147,847 次观看 • 8 个月前

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,036 次观看 • 1 个月前