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35,958 views • 2 years ago •via X (Twitter)

9 Comments

Obbe Vermeij's profile picture
Obbe Vermeij2 years ago

Yes, when the crusher picks up a car, my code sets a flag to disable some of the physics/collision. This avoids the car colliding with the crusher and glitching. If the car is rescued from the crusher, the flag should be cleared but isn’t. A D-bug at most.

Silent's profile picture
Silent2 years ago

Indeed - I'm sure it's trivially fixable, but considering how complex the setup is, I specifically decided against fixing it in SilentPatch. It's treated as an "easter egg" of sorts and doesn't impact the gameplay negatively at all

Badger G. 🦡's profile picture
Badger G. 🦡2 years ago

I remember when I somehow trigged this while I was messing around with the debug menu in RE3. Never was quite sure how I did it, but it confused the hell out of me when I realized the car was getting wider

Dominik's profile picture
Dominik2 years ago

Thicc boii

switchuwu's profile picture
switchuwu2 years ago

i still dont get why the car gets so HUGE

Flatliner.bsky's profile picture
Flatliner.bsky2 years ago

A grower and a shower

raphz's profile picture
raphz2 years ago

It's crazy that this also went to the definitive edition

Silent's profile picture
Silent2 years ago

That pisses me off the most, because it's a fun bug that requires an elaborate setup - but when DE released, stupid people started showing it off as if it was happening unconditionally and forced their hand to fix what otherwise is completely harmless.

Rock Paper Sizzle's profile picture
Rock Paper Sizzle1 year ago

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