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The basics of the Line Art Modifier #blender3d

108,418 次观看 • 2 年前 •via X (Twitter)

9 条评论

Shekelberg_le_Ashen_one 的头像
Shekelberg_le_Ashen_one2 年前

you make them mushroom? They look so cute

Jan van den Hemel 的头像
Jan van den Hemel2 年前

Yes, I made it 🍄

Mason λ 的头像
Mason λ2 年前

Thanks for this quick tutorial. :3 If you can reproduce the situation where you have to exit and reenter the render preview to see the changes as they should be, please, please consider reporting it so it can be fixed. Behavior like this is a bug, and reproducers are worth a lot!

Ibo 的头像
Ibo2 年前

Line art is ok but THE TOPOLOGY! OMG. Also super cute character. Thank you for sharing as always

katelyn 的头像
katelyn2 年前

@GoldenAdrienYT

Bodick 🔶 的头像
Bodick 🔶2 年前

Are there advantages to this compared to the inverse hull?

Ifrahle 的头像
Ifrahle2 年前

I really like to watch these clips while I'm on a break. You just get extra knowledge by traveling through the world.(Your Clips).

Omni Gui 的头像
Omni Gui2 年前

That's beautiful. Great tip

W. S. Waldo 的头像
W. S. Waldo2 年前

Apply the modifier, flatten along the view of the camera, and convert the GP to a curve. You can then export to DXF, giving you a CAD pipeline in Blender.

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