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Camera following contours of procedural terrain - Make single vertex object - Add vertex to new vertex group - Get distance from it to terrain with Raycast - Use to offset z position - Add constraint modifier on Camera, set to the vertex group #geometrynodes #b3d #blender3d
12,704 görüntüleme • 3 yıl önce •via X (Twitter)
4 Yorum

RaccoonGraphics3 yıl önce
For now, I think still the best option is parent cam to vertex triangle - that way you can control rotation as well.

Aaron left this gross cesspit3 yıl önce
This is a nice solution. The normal output from the Raycast can then be used to drive the rotation.

Shiva3 yıl önce
Also can be done with the shrinkwrap bone constraint.

Aaron left this gross cesspit3 yıl önce
@mai_shiva Ooo that seems way easier actually
