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The continuous LOD system, made possible through Unreal Engine's Nanite, allowed BIT REACTOR to achieve quicker lighting set ups for Star Wars Zero Company🔦 Take a look at our illuminating full feature on the game and its use of UE here:
20,489 views • 22 days ago •via X (Twitter)
4 Comments

Zagreous22 days ago
@bitreactor Take them all down no stragglers

Jinkel22 days ago
@bitreactor Ha costa del rendimiento gracias a la rasterizacion. No olvidemos Lumen y VSM.

QDY19 days ago
@bitreactor useful tool.

Neo Geo20 days ago
@bitreactor Continuous LOD as a lighting-iteration tool is the part I actually use. Nanite isn’t a poly-count slide, it’s how a setup gets finished.






