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The continuous LOD system, made possible through Unreal Engine's Nanite, allowed BIT REACTOR to achieve quicker lighting set ups for Star Wars Zero Company🔦 Take a look at our illuminating full feature on the game and its use of UE here:

20,489 views • 22 days ago •via X (Twitter)

4 Comments

Zagreous's profile picture
Zagreous22 days ago

@bitreactor Take them all down no stragglers

Jinkel's profile picture
Jinkel22 days ago

@bitreactor Ha costa del rendimiento gracias a la rasterizacion. No olvidemos Lumen y VSM.

QDY's profile picture
QDY19 days ago

@bitreactor useful tool.

Neo Geo's profile picture
Neo Geo20 days ago

@bitreactor Continuous LOD as a lighting-iteration tool is the part I actually use. Nanite isn’t a poly-count slide, it’s how a setup gets finished.

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