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The #E2V1 #prealpha will be heavily focused on exploring with your #avatar, but let's not forget some other changes it will bring. Some might not see it, but when I see footage like this I visualise a #prealpha era where I'm playing the #EcoSim top down view, building, planning,...

22,958 görüntüleme • 2 yıl önce •via X (Twitter)

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Toffel.5mbK profil fotoğrafı
Toffel.5mbK2 yıl önce

I watched the last trailer for e2v1 at least 100 times soo hyped for this one

Shane Isaac 🌍2️⃣ profil fotoğrafı
Shane Isaac 🌍2️⃣2 yıl önce

Then you'll probably enjoy the next showcasing of #E2V1 (though it will be a lot shorter than last year, at least the first video will be)

Pacey | Shoon City profil fotoğrafı
Pacey | Shoon City2 yıl önce

Epic. I can't wait to see Shoon City from this view and eventually with buildings as far as the eye can see!

Pacey | Shoon City profil fotoğrafı
Pacey | Shoon City2 yıl önce

Also is this the planned birthday month video or have you thrown a bonus one in!? 👀

Shane Isaac 🌍2️⃣ profil fotoğrafı
Shane Isaac 🌍2️⃣2 yıl önce

Of course it's not the video lol 🤦‍♂️

Legacy of Bermuda profil fotoğrafı
Legacy of Bermuda2 yıl önce

Dreaming about to see finally an island or some beach biome where we could get some sneak peeks what we never seen before. Who said Bermuda?👀 But still 100% satisfying too see the mountain and desert biome 👏🏼🎉🥂😄 or it will happen in the upcoming teaser maybe? 🖖🏼👽🇧🇲

E2Piehead🌍2️⃣ profil fotoğrafı
E2Piehead🌍2️⃣2 yıl önce

Talk of troops worries me a little. When people come to E2 for education, sightseeing, entertainment and work, are they going to get caught in the crossfire, or will the fighting be limited to designated to PvP areas by then?

Shane Isaac 🌍2️⃣ profil fotoğrafı
Shane Isaac 🌍2️⃣2 yıl önce

Maybe there will be peacekeepers who band together to quash any warmongers

THΞ_ΛRCHITΞCT profil fotoğrafı
THΞ_ΛRCHITΞCT2 yıl önce

SOOO COOL!!!... exactly how I imagined buying tiles in E2V1 would be like! Pls. keep these sound effects when launching it haha. Or at least give us a toggle button! Love it...

Shane Isaac 🌍2️⃣ profil fotoğrafı
Shane Isaac 🌍2️⃣2 yıl önce

Yeah I like the sound effects too 👍

Benzer Videolar

Footage taken #realtime #ingame inside #E2V1, the 1:1 scale playable #Earth we are building 🌏✌️ This is what it looks like running around inside #E2V1. A reminder that #E2V1 stands for Earth 2 Version 1 which we consider to only be the very first version & one we will improve over time. #HorrorWarning.. I really love this outfit, I have been watching the footage every time I get a chance.. it's addictive. So much work goes into these and our team did an amazing, high quality job with this skin! We also tried something a little different this time by including some #LimitedEdition pre-configured sets for those who want to lock down something a little different in advance. These preconfigured sets will be protected in the #EcoSim from exact copies. Other #Players may be able to tailor something similar with quite a bit of effort, but they will not be able to copy these specific versions perfectly. Also any versions that are altered will be classified as #tailored, not the original. Aside from these sets, we have also kept the single original modular items which are priced from $2.00-$5.00 for those who just want to grab a special piece. Finally, just a (horror) warning that while we have a few more special complete character outfits coming up, these full outfits will also not appear as often over time as we focus more on single modular items in drops (i.e a single jacket, or shirt, boots not part of a set). So full set outfits will become less frequent over time as well. Remember, it is completely optional to purchase these #skins, it will be impossible for people to keep up with every facet of #Earth2 as we continue to expand & I know many of you love #Earth2, but don't feel bad if you miss something. If you want to check out the full #4Kfootage please visit our #youtube. (Unlisted video) #Earth2 #Metaverse #Skins #LimitedEdition #KickassSkins #E2V1 #Prealpha #OpenWorld #DigitalEarth #Beautiful

Shane Isaac 🌍2️⃣

16,028 görüntüleme • 2 yıl önce

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

Shane Isaac 🌍2️⃣

21,323 görüntüleme • 1 yıl önce

Unlike many game platforms I want to provide #Players with the ability to resell their digital items 🌍✌️ Does this affect our revenue? Yes, of course it does. It's one reason games don't allow reselling. #GamingSkins alone are a #50billion dollar industry & they only want that money heading in one direction, but I think it's important a #Player online has that option much like you can resell a physical collectible toy or card. I also like to see it as a way we can mutually grow with #Players on our platform, providing an opportunity to enjoy in growth, success or mutual hard work together. It is still early days, but this is part of what I am trying to build at #Earth2. One important thing to note about #Earth2 #skins is not only the ability you'll have to resell it, but the opportunity #Players will have to customise via the #EcoSim and/or #gameplay. So let's say you already have your #LimitedEdition #skin, you'll later be able to customise it further by crafting & tailoring, applying different fabrics, materials & colours to various elements on the #skin. This could, and probably will, result in many extremely rare or even 1 of a kind #skins depending on how hard the materials or items required for crafting are to get, introducing yet another avenue for #Players to potentially benefit from their time & effort on the #Earth2 #Platform. Anyway, that's my 2 cents for today - #Eventide will be available for #24hrs if you'd like to pick up the #skin - it's a very nice outfit! Otherwise don't forget to check out the footage in #4K on #YouTube & drop a comment or like! Even if you're not keen on the #skin (which is fine), it's all progress! #Earth2 #Metaverse #Skins #Progress #E2V1

Shane Isaac 🌍2️⃣

18,866 görüntüleme • 2 yıl önce

#poon_mit12 🐶: I want to tell you guys something. At first I kept thinking really hard about whether I should say it or not, because it might make things tense. But the image people have of me is.. the impression of me is that I'm the type of person who is like a chatterbox, right? But I actually think a lot. Lately, I've started to feel like when people don't know what else to tease me about, they just tease me by saying I talk too much or that I don't make any sense. But seriously, I actually do make sense. Sometimes, it's just for the vibe of the show. *starts speaking in English* I have days where I'm just totally exhausted. And to be honest, there are people who are much better at talking than I am, but that specific moment, when that (loud/talkative) image was what people remembered of me. There were people who were telling me to entertain and put on a show, as if I could be an MC. So, I went all out. But it turned out that from the very first day I went to GMMTV, I ended up looking like someone who talks too much. And honestly, deep down, I don't really like that. I feel like, why am I like that? And then I reflect on myself, asking whether I'm really like that or not. But when I think about it, in some parts where I'm comfortable, I really am like that. I do just ramble on and talk a lot but it's not all the time, everyone. Or sometimes people tease me like, 'Hey, can you stop talking yet?' even when I haven't said anything and I'm just sitting quietly. I feel like I don't really like that image people have of me today. But I don't intend to change who I am, either. I'll just think of it as being 100% myself. I just want everyone to understand that, actually, I also have moments where I might be a bit drained, or moments where I don't speak. If there's a day where I'm quiet, I'm totally fine, okay? And also, it feels bad for my own mental health. *starts speaking in English* The thing is, when I'm with my high school friends, I never have this kind of image at all. It wasn't until I came here and on the first day, I was like, 'Yeah, I'll entertain,' thinking deep down that it'd be good if I could become an MC or something. So now I just felt like, 'Why?' Did I mess something up? I'm afraid people will find me annoying, too. I'm actually campaigning for people to stop saying that 'I don't make sense' or that 'I talk too much,' because it can actually make me lose certain types of jobs. The idea that I don't make sense, I really don't like it. I don't want it to be like, 'Oh, when we're out promoting together and you don't know who else to tease, you just pick on Poon.' Whoa, seriously, I am a good kid. When it comes to work, I am incredibly focused.. but right now I have to hurry because I've only got 15 minutes to commute.

chu⋆𐙚.˚

94,801 görüntüleme • 4 ay önce

Recorded on my laptop 50 mins ago, some footage of #Earth2's #WIP 510,000,000km2 geologically accurate #Metaverse, #E2V1, to be widely powered by $ESS 🌎✌️ This footage shows seamless navigation in a 1:1 scale virtual #Earth from space down to detailed biomes, geological accuracy, satellite image overlay, #Player owned properties, interactable / playable environments and so forth. Development on this scale takes time, but we have set a good foundation and continue to make progress plus we have a few new exciting updates to share over the next couple of months. The early stage #prealpha testing is running behind schedule, but will be going ahead in #Q3. We do have a shortlist for that test but emails have not yet been sent out just yet. I know a lot of people are watching the $ESS token closely, but as I mentioned a few times before it launched, we expected a number of #Players to sell, especially those who acquired their $ESS in the early days when it was easier to mine & then from the high #staking rewards that I said would never been seen again. But at the end of the day people sell for different reasons. The #Web3 market is also taking a hit right now with $ETH and $BTC dropping over the past week, further dropping 5-6% over the past 24 hours. As you know, we are not in control of the pairing or pools, if the pool is linked to $ETH as opposed to a stable coin like $USDC, the movement of $ETH will also have an affect on $ESS, whether up or down. There are many well established coins with years of trading that are down 10-20% over the past week. It is important to remember these are still very early days, we still have a lot of steps ahead of us and we are still actively building our flagship product, something I believe is going to develop into a very robust product built with the future in mind. #Earth2 #Metaverse #E2V1 #Earth #Earth2Version1 $ESS

Shane Isaac 🌍2️⃣

30,844 görüntüleme • 2 yıl önce

Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥 Most of these drops sold out & will only ever be available again on a #P2P secondary market. Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future. I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1. While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time. Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state. This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind. #Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins

Shane Isaac 🌍2️⃣

12,268 görüntüleme • 1 yıl önce

Interview from 5 months ago with “RA” the new UFO whistleblower Randy Anderson by Gerb Here he describes the sphere encounter and the possible consciousness connection and how his memories of the incident are strangely fuzzy Link to full interview in comments H/T wow RA - “Both the items they had under there, they said somehow interacted with consciousness and, and the way he said it, this is why it's so fuzzy, he said, I wouldn't quote these things 'cause I'm gonna try to just remember the, the, the context. And I, and I can again, like when I meditate and I think about this, I can usually get more back. But just, just like sitting here talking to you and remembering it, it's difficult sometimes. But I remember him saying, we don't understand quite how to operate the systems or how they, but they do interact with consciousness so certain and some people they interact with and some people they don't. So certain people will go up to the object and it will respond. And some people go up to the object and it does nothing. So certain types of, I don't know if that's related to DNA or to consciousness or what, whatever, but it's different. People will have a different response and they, they had us kind of walked closer to the, the window and nothing happened. So we didn't, I mean, I don't know if we got closer or something would've happened, but they, I don't know if they were even looking for that, but maybe, you know, that they, that's one thing he said that like certain people will go near the object and will react. And he didn't describe how it would react. He instead it would react,” RA - “There's a really weird component to this, and I don't know what this means, but when I think back to this particular memory and, and this never happens to me in any other thing, I, I get real fuzzy. It gets real fuzzy, like, like almost like something was purposely done to to, to make it that way. Because I have a very photographic memory and things I've done in the military. Like I can tell you the color of the buttons on a shirt of a guy that I sniped from, you know, 800 feet, 800 meters away. So I mean, I, there's for me to not remember this is really bothers me, but there's, there's some cloudiness when I try to access this part of my brain, you know, I can definitely, maybe it's, it could definitely be the, the objects itself that had, and it felt this, this is why it's difficult because it obviously, it felt weird being down there. Okay. There's, there's something like, there was just, it is an unnatural feeling we're doing. It felt like we were doing something that wasn't normal. I mean, the fact that we were so deep underground, me and the dude were kind of freaked out and, and, but we didn't display that outwardly because we're trained to not do that, you know? But internally, yeah, I was like, what the hell is going on? And when they talk about optimal stuff, they didn't say it like, by the way, aliens are real like you or anything like of that sort. It was just, oh yeah, this is the off world technology division, this is Chuck, this is whatever. And just started talking like everything was normal and we just went along with it because we acted like it was normal, but the first time I'd ever been exposed to it and it, it was a lot to take in. So that could be part of it too.”

neandrewthal

41,422 görüntüleme • 1 yıl önce

Congratulations ZackeryFox🌏2️⃣👽 for your 2D concept art submission our team then took & brought to life in 3D for #Earth2🌍✌️This skin took longer given the detail & quality of the modelling but was definitely worth it! Read below for more important details & updates: The first variations of #CybercoreX will drop in about 8 hours. As mentioned in the article when we first started releasing skins, after #E2V1 officially launches we will be cutting back on #LimitedEdition skins & will predominantly focus on unlimited skins. In some cases these future unlimited skins will not be available for resale. This was always the plan as these early #LimitedEdition skins were released especially for early supporters. We will still release #LimitedEditions from time to time, but if & when we do so it will be at higher prices - which has also been mentioned numerous times in the past but I am just providing this as a reminder. I think we have 2-3 Limited Edition skins remaining before we transition into the standard skin system with unlimited skins & periodic availability - so there are not many left and these final Limited Edition drops will contain a few more rarer variations. #CybercoreX took a lot of additional work & team members strongly suggested the skin should be sold at a premium price, however I decided to keep the pricing in line with the other pre-#E2V1 Limited Edition releases. It is also important to note that as with many of the other Limited Edition skin releases with guns, the assault rifle & pistol will be sold separately. I'd also like to provide a quick update on the #E2V1 public release. The results from the initial testing group have been good so far, there are some issues we are working on fixing but nothing major. Considering it was our very first ever software release of the #Earth2 Launcher AND #E2V1, anyone with real experience releasing major software products would agree it went very smooth. Some #Players downloaded the launcher and were inside #E2V1 within 20 mins without any issues! You have major game or software developers releasing products after decades of experience & a million things go wrong .. often simple things .. our release was the dream type scenario & a real testament to our teams dedication, talent & ability! I'd like to include the option to spawn #avatars for the pre-alpha public release. The team has implemented the majority of this system with a few things remaining, which are actively being worked on at present. I just want to be clear that this NOT the avatar spawn system you have seen in demo videos to date where we just randomly spawn an avatar anywhere, that is simple & we could easily release that specific feature but it was only for demo purposes to showcase avatars can spawn anywhere in the world. To be transparent, what we are working to release now is the actual avatar spawn system intended for long term use where Players need to synthesise their #avatar from their #Mentar on their property to begin its actual life inside #E2V1. It's important to point out this involves numerous API integration, UI/UX updates and is not a simple random spawn. We anticipate there will almost surely be a number of potential bugs with this release so the plan is to first have it released to testers (WITH BUGS EXPECTED!) then stabilise & prepare for the public #E2V1 release. If you see people publishing footage of bugs online, remember we are in pre-alpha which we released to testers less than a month ago & testers are there to help us test and find issues we need to resolve. Our team is committed to fixing any major problems as they arise to improve the platform and keep moving forward. We should have avatars into the hands of testers this week. Remember, once you are inside your avatar you will not have that free camera flying ability. This makes teleportation very important for #Players who want to travel to different locations. So we will also need to start testing the teleportation system, and there is some potentially exciting news I have been keeping close to my chest which will soon be revealed. As always, thanks for your patience and support! Remember, we are literally less than one month since releasing #E2V1 to testers (less than a month ago there were still those who claimed we pre-rendered everything) so these are still early days! It may feel a little slow at first but we plan to release things to do inside of #E2V1 progressively and before you know it there will be too much to do! #Earth2 #Metaverse #E2V1

Shane Isaac 🌍2️⃣

14,098 görüntüleme • 1 yıl önce

There’s been times when I’m walking or hiking in the woods and I hear knocking coming a building, it gives me an eerie vibe like a trapped in the woods kind of feeling. I know I post about this stuff a bit but it truly fascinates me. Like how this man is hearing knocking on the ground in the woods like something underneath him is knocking but it’s solid ground right? The only logical explanation I can think of is it’s reverb from construction or possibly pipes on the ground being worked on. I was at the state park getting a jog in, the surrounding area was flat, I could see far on either side of me. The fields were clear of trees like a new developmental lot. I didn’t have my headphones on, I decided just to go for a jog without them. During the jog it was quiet, except for the sounds of the wildlife, I could tell they were there, it didn’t bother me. However as I progressed I started hearing a screeching noise, it didn’t sound like any animal to me, almost like old metal on metal brakes of a car ready to fail is how I would describe it. I wasn’t worried because as I said before, the area I was at was clear, it wasn’t as if anybody could be hiding along my path, it was just empty, but what made it weird is I couldn’t pinpoint where the noise was and it sounded close yet I couldn’t see anything that could be the source. Just a dirt path and grass. There were trees along the horizon but they were far, too far for that noise to be so close. For the rest of the job I kept my eyes open but to this day I still couldn’t explain what that noise was.

SonnyBoy🇺🇸

21,378 görüntüleme • 5 gün önce