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Something old & something new. Looking forward to getting Part 1 of #RT9 live๐ŸŒโœŒ๏ธ Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1. Appreciate how patient everyone has been with this upcoming release. We have...

11,516 views โ€ข 9 days ago โ€ขvia X (Twitter)

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Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2๐ŸŒโœŒ๏ธ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

Shane Isaac ๐ŸŒ2๏ธโƒฃ

21,349 views โ€ข 1 year ago

Footage taken #realtime #ingame inside #E2V1, the 1:1 scale playable #Earth we are building ๐ŸŒโœŒ๏ธ This is what it looks like running around inside #E2V1. A reminder that #E2V1 stands for Earth 2 Version 1 which we consider to only be the very first version & one we will improve over time. #HorrorWarning.. I really love this outfit, I have been watching the footage every time I get a chance.. it's addictive. So much work goes into these and our team did an amazing, high quality job with this skin! We also tried something a little different this time by including some #LimitedEdition pre-configured sets for those who want to lock down something a little different in advance. These preconfigured sets will be protected in the #EcoSim from exact copies. Other #Players may be able to tailor something similar with quite a bit of effort, but they will not be able to copy these specific versions perfectly. Also any versions that are altered will be classified as #tailored, not the original. Aside from these sets, we have also kept the single original modular items which are priced from $2.00-$5.00 for those who just want to grab a special piece. Finally, just a (horror) warning that while we have a few more special complete character outfits coming up, these full outfits will also not appear as often over time as we focus more on single modular items in drops (i.e a single jacket, or shirt, boots not part of a set). So full set outfits will become less frequent over time as well. Remember, it is completely optional to purchase these #skins, it will be impossible for people to keep up with every facet of #Earth2 as we continue to expand & I know many of you love #Earth2, but don't feel bad if you miss something. If you want to check out the full #4Kfootage please visit our #youtube. (Unlisted video) #Earth2 #Metaverse #Skins #LimitedEdition #KickassSkins #E2V1 #Prealpha #OpenWorld #DigitalEarth #Beautiful

Shane Isaac ๐ŸŒ2๏ธโƒฃ

16,034 views โ€ข 2 years ago

๐Ÿ—บ๏ธ#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1โœŒ๏ธ๐ŸŒ Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things. This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year. To learn more about Chapter 1 & the early life system check out: To learn more about the latest #Earth2Hordes update check out: To watch the latest Vol. 3 combat mechanics video check out: To learn how to stake $ESS on your properties, check out: Or to follow $ESS, tradable on the #DEX #UniSwap, check out: Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building. I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work. #Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P

Shane Isaac ๐ŸŒ2๏ธโƒฃ

12,579 views โ€ข 1 year ago

Recorded on my laptop 50 mins ago, some footage of #Earth2's #WIP 510,000,000km2 geologically accurate #Metaverse, #E2V1, to be widely powered by $ESS ๐ŸŒŽโœŒ๏ธ This footage shows seamless navigation in a 1:1 scale virtual #Earth from space down to detailed biomes, geological accuracy, satellite image overlay, #Player owned properties, interactable / playable environments and so forth. Development on this scale takes time, but we have set a good foundation and continue to make progress plus we have a few new exciting updates to share over the next couple of months. The early stage #prealpha testing is running behind schedule, but will be going ahead in #Q3. We do have a shortlist for that test but emails have not yet been sent out just yet. I know a lot of people are watching the $ESS token closely, but as I mentioned a few times before it launched, we expected a number of #Players to sell, especially those who acquired their $ESS in the early days when it was easier to mine & then from the high #staking rewards that I said would never been seen again. But at the end of the day people sell for different reasons. The #Web3 market is also taking a hit right now with $ETH and $BTC dropping over the past week, further dropping 5-6% over the past 24 hours. As you know, we are not in control of the pairing or pools, if the pool is linked to $ETH as opposed to a stable coin like $USDC, the movement of $ETH will also have an affect on $ESS, whether up or down. There are many well established coins with years of trading that are down 10-20% over the past week. It is important to remember these are still very early days, we still have a lot of steps ahead of us and we are still actively building our flagship product, something I believe is going to develop into a very robust product built with the future in mind. #Earth2 #Metaverse #E2V1 #Earth #Earth2Version1 $ESS

Shane Isaac ๐ŸŒ2๏ธโƒฃ

30,857 views โ€ข 2 years ago

Flashback on some of the custom Limited Edition collectible #skins created by #Earth2๐ŸŒŽโœŒ๏ธ ๐Ÿ”ฅ Most of these drops sold out & will only ever be available again on a #P2P secondary market. Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future. I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. Itโ€™s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1. While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time. Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state. This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind. #Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins

Shane Isaac ๐ŸŒ2๏ธโƒฃ

12,309 views โ€ข 1 year ago

๐Ÿšจ#Earth2 update ๐ŸŒโœŒ๏ธ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha

Shane Isaac ๐ŸŒ2๏ธโƒฃ

15,151 views โ€ข 1 year ago

Congratulations ZackeryFox๐ŸŒ2๏ธโƒฃ๐Ÿ‘ฝ for your 2D concept art submission our team then took & brought to life in 3D for #Earth2๐ŸŒโœŒ๏ธThis skin took longer given the detail & quality of the modelling but was definitely worth it! Read below for more important details & updates: The first variations of #CybercoreX will drop in about 8 hours. As mentioned in the article when we first started releasing skins, after #E2V1 officially launches we will be cutting back on #LimitedEdition skins & will predominantly focus on unlimited skins. In some cases these future unlimited skins will not be available for resale. This was always the plan as these early #LimitedEdition skins were released especially for early supporters. We will still release #LimitedEditions from time to time, but if & when we do so it will be at higher prices - which has also been mentioned numerous times in the past but I am just providing this as a reminder. I think we have 2-3 Limited Edition skins remaining before we transition into the standard skin system with unlimited skins & periodic availability - so there are not many left and these final Limited Edition drops will contain a few more rarer variations. #CybercoreX took a lot of additional work & team members strongly suggested the skin should be sold at a premium price, however I decided to keep the pricing in line with the other pre-#E2V1 Limited Edition releases. It is also important to note that as with many of the other Limited Edition skin releases with guns, the assault rifle & pistol will be sold separately. I'd also like to provide a quick update on the #E2V1 public release. The results from the initial testing group have been good so far, there are some issues we are working on fixing but nothing major. Considering it was our very first ever software release of the #Earth2 Launcher AND #E2V1, anyone with real experience releasing major software products would agree it went very smooth. Some #Players downloaded the launcher and were inside #E2V1 within 20 mins without any issues! You have major game or software developers releasing products after decades of experience & a million things go wrong .. often simple things .. our release was the dream type scenario & a real testament to our teams dedication, talent & ability! I'd like to include the option to spawn #avatars for the pre-alpha public release. The team has implemented the majority of this system with a few things remaining, which are actively being worked on at present. I just want to be clear that this NOT the avatar spawn system you have seen in demo videos to date where we just randomly spawn an avatar anywhere, that is simple & we could easily release that specific feature but it was only for demo purposes to showcase avatars can spawn anywhere in the world. To be transparent, what we are working to release now is the actual avatar spawn system intended for long term use where Players need to synthesise their #avatar from their #Mentar on their property to begin its actual life inside #E2V1. It's important to point out this involves numerous API integration, UI/UX updates and is not a simple random spawn. We anticipate there will almost surely be a number of potential bugs with this release so the plan is to first have it released to testers (WITH BUGS EXPECTED!) then stabilise & prepare for the public #E2V1 release. If you see people publishing footage of bugs online, remember we are in pre-alpha which we released to testers less than a month ago & testers are there to help us test and find issues we need to resolve. Our team is committed to fixing any major problems as they arise to improve the platform and keep moving forward. We should have avatars into the hands of testers this week. Remember, once you are inside your avatar you will not have that free camera flying ability. This makes teleportation very important for #Players who want to travel to different locations. So we will also need to start testing the teleportation system, and there is some potentially exciting news I have been keeping close to my chest which will soon be revealed. As always, thanks for your patience and support! Remember, we are literally less than one month since releasing #E2V1 to testers (less than a month ago there were still those who claimed we pre-rendered everything) so these are still early days! It may feel a little slow at first but we plan to release things to do inside of #E2V1 progressively and before you know it there will be too much to do! #Earth2 #Metaverse #E2V1

Shane Isaac ๐ŸŒ2๏ธโƒฃ

14,113 views โ€ข 1 year ago

As promised, another #E2V1 video for #Dec ๐ŸŒโœŒ๏ธ This footage is more laid back but in some ways provides a better feel of #E2V1. โฌ…๏ธfull version It is very important to note that this video is a mixture of #WIP footage taken throughout the year during development & testing of: 1๏ธโƒฃ ๐ŸŒด the implementation and testing of our global biome system 2๏ธโƒฃ ๐ŸŒŠ our water system which not only looks nice, but spans the entire planet and for the most part handles correct directional flow of water mass 3๏ธโƒฃ ๐Ÿ the early stages of our seasonal system, facilitating for the transition of vegetation and environments into spring, summer, fall and winter 4๏ธโƒฃ ๐Ÿง early testing on our NPC system with simple navigation and various states of animation to clearly convey their feeling or current activity 5๏ธโƒฃ ๐ŸŸ early testing of our first animal system spawning various sea animals into bodies of water in various locations 6๏ธโƒฃ ๐Ÿšข further testing of our logistics system, with vehicles and ships moving on, over and through the terrain 7๏ธโƒฃ ๐Ÿข further testing of our megacity system, pushing the limits for larger megacities with an awesome view distance You will find little bugs if you look hard enough so it's important to understand it's a #WIP! We just thought we would share some of the footage because it came together nicely. All in all we have made some really good progress through 2023 not only via #feature releases on the website but also development & progress on #E2V1. We hope you enjoy & we look forward to our next step, revealing the first look at early game play inside #E2V1 in 2024! If you enjoy the footage & progress don't forget to drop a like & comment on YouTube & sub if you haven't already ๐Ÿ‘Œ Hope you all enjoy the rest of 2023 & I look forward to a very exciting 2024 with you all! #Earth2 #Metaverse #OpenWorld #PlayerDriven #digitalearth #bigthingscoming

Shane Isaac ๐ŸŒ2๏ธโƒฃ

30,554 views โ€ข 2 years ago

Proud to have just released the very first #Earth2 #Community submitted #skin! What do you want to look like in the #metaverse? ๐ŸŒโœŒ๏ธ This skin submission was taken as a #2D image by our team & turned into (virtual) reality! As with any #community submitted #skins, the #community member who submitted it wins $1,000! I know some in our community may be confused when they see this skin get released without an explanation, so I wanted to give some background right around it's release time. As many of you know, Seike won the first competition, but unfortunately he has been unwell & could not complete the final drawings (our thoughts and prayers are certainly with him). I asked our team to reach out to him & see if he would allow our #Earth2 concept artists to finish the rough version he originally submitted. We (understandably) didn't receive an immediate response so I decided to get our #3D modelling team focusing on the runner up #submitted skin designs first. I'm pleased to confirm that all runner up designs in the first competition will have their #skins released and all will receive the prize - these runner up design skins will be released between other non-community submitted skins our team has already made. Our concept artists will also be working on Seike's design so his skin will be created as a model as well released at some point in the future. I hope this clears up any potential confusion for everyone so we can just focus on how cool the #skin looks! I will post again in the future offering the #community another opportunity to submit their #skin designs, but next time instead of voting on X (which seems prone to manipulation), we will just pick out some random winners & vote on them internally. #Earth2 #Community #Skins #Metaverse #E2V1 #Essence

Shane Isaac ๐ŸŒ2๏ธโƒฃ

13,478 views โ€ข 2 years ago

Would you want to be a teacher on your staff as a principal? I have often asked teachers, would you want to be a learner in your own classroom, but the question above for administrators could be even more critical. If we do not support those closest to students every day in an effective manner, it is much harder for things to improve in schools. If we want learning to look different in classrooms, then leadership must also evolve. This doesnโ€™t mean that everything done in the past has been wrong. Some things that mattered 50 years ago will matter now, both in learning and leadership. But replicating everything that was done in the past, whether it was effective or not, isnโ€™t a great strategy for moving schools forward. I was blessed to learn from some amazing principals in my career, but I also learned about things that I hated as a teacher and swore that I would do my best not to replicate those strategies. I wrote this in my upcoming book co-authored with Allyson Apsey (Allyson Apsey) titled, โ€œWhat Makes a Great Principalโ€: โ€œIf we do things in our schools and classrooms that were done hundreds of years ago that still work today, we should continue to do them. On the other hand, if we do new stuff just because it is new, but it doesnโ€™t work, we shouldnโ€™t be doing it. Whatever works for our community is where our focus should be, no matter when it originated.โ€ What worked in the past? What would you change? What would you have wanted as a teacher, and how can you make that happen? Simply replicating the strategies of the past, whether good or bad, will not necessarily lead education to a better future. Innovation is crucial to leadership as much as it is to teaching and learning.

George Couros

22,738 views โ€ข 2 years ago

I'm up late with the rest of you building AI agents with the new AI browser from Genspark. We can see where this is all going: a new kind of operating system -- one that is very different than the Microsoft centric way that I've been working for 20 years. There are several things that these new agentic browsers bring to you: 1. They let you change how you browse. With an old browser like Google Chrome, you go to your email, Facebook, or X. 2. With these new browsers, you tell it where to go and what to do for you. 3. It can even build software for you. At the end of this video, I have it building me a little YouTube uploading utility, which is very helpful. 4. They have a ton of "applications" built in. Think of it as a new kind of office suite. Docs. Spreadsheets. Slide decks. And much more. All built with AI, not bolted on the side like with Microsoft's Office. 5. They have AI models built "underneath" so you can work privately and cheaply. Thereโ€™s a lot of new choices you have to make with browsers like this. Iโ€™ve been playing with a bunch of them. Some have better user interfaces than others. Some have different versions, slide components, or applications. The reason I like Genspark is because they ship so fast. Iโ€™ve been watching this company since its very beginnings, and every week they ship new things. Just yesterday, they shipped a new photo editing feature for my iPhone. I upload a photo and then I can just talk to it and edit it with my voice. It's really cool. I try to reward companies that ship at such a fast rate and that are shipping innovation that improves our lives. It's not that I'm going to stop using Google Chrome. My whole life has been there for, I don't know, almost 20 years now. This is a different way of working and it gives me a space to run my AI tasks that's different than Google Chrome. I run them side by side. One doing old stuff, one doing new stuff. I can keep using Google Chrome for my old stuff, like my email and my calendar. And I use GenSpark or one of the new AI browsers to do new AI-centric things. All sorts of new things that these new agentic browsers open up! Have you tried it, or one of the other new ones yet? How has it changed your work? It takes a little time to get used to AI-centric ways of doing things. Pretend your browser is a team of interns. Give them a task, in this case I said "help me upload my videos to YouTube." You might be shocked at what Genspark does to improve your life. I am everytime I use it. Give it a try and let me know what you think! Oh, and I used another little tool to "write" this post. Typeless -- I push a button and talk and it writes. With fewer typos than I usually type in, to boot. It works great with Genspark's new browser too. Download it here:

Robert Scoble

70,991 views โ€ข 11 months ago