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The Fallen Aces "Turf War" Update is OUT NOW - Expanded levels - Dynamic Shadows - Gang Infighting - Bribery?! - Weapon Merchants - Improved Cutscene Audio - New Voiceovers - Throttling Goon! - Harder Hard Mode - Extra Gabagool 🤌

84,183 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von New Blood Interactive
New Blood Interactivevor 2 Jahren

Plus the game's on sale for #BOOMSTOCK 2024 Don't be a wiseguy and pick it up already! 🤌

Profilbild von Gianni Matragrano
Gianni Matragranovor 2 Jahren

Jumping into the new update like

Profilbild von Elizabetheee
Elizabetheeevor 2 Jahren

Goon vibe check

Profilbild von ZombiePups_44
ZombiePups_44vor 2 Jahren

HOLY SHIT!!!

Profilbild von @platysaur.bsky.social
@platysaur.bsky.socialvor 2 Jahren

Goons and gabagool, what's betta' than that

Profilbild von Code: Harmonica X
Code: Harmonica Xvor 2 Jahren

Is Steam Deck compatibility included, or will that come later?

Profilbild von KG.
KG.vor 2 Jahren

goonwood!

Profilbild von 4rk
4rkvor 2 Jahren

I LOVE GOONIIIIIIIING

Profilbild von Assistant to the Glorious Bliss Fuckman
Assistant to the Glorious Bliss Fuckmanvor 2 Jahren

Throttling goon reminds me of that one Nazi in Wolfenstein The New Order That you have a stab off with

Profilbild von Garlak (Freaky arc)
Garlak (Freaky arc)vor 2 Jahren

We love gabagool

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Actual hardware capture of the latest build of jnmartin's #Doom 64 port to the Sega #Dreamcast, which has now become the definitive, prettiest way to enjoy the title, with its dynamic lighting and bump mapping. SO MUCH NEW SHIT TO TALK ABOUT: First of all, this is the very first game to utilize the brand new "hybrid" vertex submission mechanism we just added to KallistiOS. It was a long, cruel week to get all of the issues there sorted out, but they have been, and it has further boosted the game's performance while under load and is now something the rest of the DC community can utilize in their homebrew. This scene in particular used to lag using the traditional, DMA-based vertex submission mechanism with all of the lights and its higher geometric complexity, but notice it's not even dropping a frame now! Next, support for the Dreamcast's MOUSE and KEYBOARD have been added. These controls play EXTREMELY well and feel like a very smooth, natural way to play the game, if you want the Steam/PC control scheme. Finally... if there is any doubt as to whether the Dreamcast version is actually the definitive way to the play the game, jnmartin now allows you to export the assets from the (LEGALLY PURCHASED, DAMNIT!!!) Steam version, and import them into the Dreamcast version, where you can enjoy the extra bonus levels and campaign with the new and improved graphics! THIS IS NOW PUBLICLY AVAILABLE! The project repository, along with the README with build instructions can be found here: #gamedev #retrogaming #n64

Falco Girgis

39,726 Aufrufe • vor 1 Jahr

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 Aufrufe • vor 1 Jahr

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 Aufrufe • vor 6 Monaten

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,676 Aufrufe • vor 2 Monaten

9 MILLION BARRELS A DAY VANISHED: THE OIL MARKET IS TIGHTER THAN IT LOOKS David Wech has spent more than twenty years counting barrels. As Chief Economist at Vortexa he now tracks every cargo, every tanker and every storage tank in near real time. His latest picture is stark: on paper the world has plenty of oil, yet the barrels that actually reach buyers are disappearing fast. Combined oil-on-water and onshore stocks have been falling at around 9 million barrels a day. THE INVENTORY COLLAPSE ➡️ Oil on the water is a moving stock — produced but not yet consumed. ➡️ That floating inventory plus onshore tanks have been draining at a pace few expected. ➡️ The three biggest producers are driving most of the drop: the United States, Russia and Saudi Arabia. THE US EXPORT SHUT-OFF ➡️ America started the summer with high stocks and an SPR release that freed extra WTI for export. ➡️ Extra crude exports peaked near 2.2 million barrels a day above year-ago levels. ➡️ The SPR programme has stopped, US refiners are running flat out for diesel and jet, and commercial stocks have fallen. ➡️ Extra exports have now collapsed back to last year’s levels. THE DIESEL EMERGENCY ➡️ The shortage is not mainly in crude. It is in diesel, jet and other products. ➡️ Russian and Middle East diesel exports together have been more than 50 percent below normal for two months. ➡️ Russia, once the world’s largest diesel exporter, is now close to zero and has banned diesel shipments until at least 1 September. ➡️ The United States has become the world’s biggest diesel exporter, but maintenance season and hurricane risk make those record flows hard to sustain. THE HORMUZ REALITY ➡️ White House officials have cited 8 to 10 million barrels a day leaving the Gulf on short moving averages. ➡️ Vortexa’s more relevant 28-day average sits near 6.5 million barrels a day of total oil. ➡️ Daily and seven-day numbers swing wildly. One day hit 15 million. That does not make a trend. ➡️ A new shuttle system of VLCCs now loads inside the Gulf, goes dark, and transfers cargo outside the Strait. ➡️ Transits happen mostly at night. Confirmed figures usually take three to four days. WHO IS ACTUALLY EXPORTING ➡️ Iraq, Kuwait, Qatar and the UAE have raised loadings and are taking the risk. ➡️ Saudi Arabia remains the most cautious player and is shipping at very low levels. ➡️ Iranian exports are essentially zero since the latest escalation. ➡️ Risk tolerance, not reservoir quality, now decides who gets oil out. THE CHINA WILD CARD ➡️ China is the biggest potential balancer. ➡️ Refiners are racing to use this year’s quotas so they can lock in larger allowances for 2027. ➡️ That means higher crude imports and more product exports — bullish for crude, potentially easier for diesel later. ➡️ July Asian crude imports looked normal. Far less Atlantic-basin crude is now on the water. That shortfall hits in September. THE POSITIONING TRAP ➡️ Asian buyers are betting heavily that Middle East volumes will surge in the coming weeks. ➡️ Freight rates have spiked to records. Ballast tankers are lining up outside Hormuz. ➡️ If that expected flood does not arrive, the market is set up for a sharp crude squeeze. THE BOTTOM LINE Theoretical supply is ample. Physical barrels that reach the market are not. Diesel is already the tightest corner of the complex, Hormuz flows remain well below official claims, and Asia is positioned for a recovery that still has to prove itself. The tightness is already here. Most of the market is still looking the other way. HT: YouTube CLEAR COMMODITY NETWORK #OilMarket #Hormuz #DieselShortage #OilOnWater #Vortexa #EnergyCrisis #ChinaOil

Mark

28,957 Aufrufe • vor 8 Tagen

Today, Stern Pinball, Inc., revealed Metallica Remastered – a technologically advanced version of one of Stern Pinball’s greatest hits. Metallica Pinball was originally released in 2013 and is one of the most successful and beloved pinball games ever. Metallica Remastered has elevated the game to the modern era with gameplay, electronics, and presentation improvements. Metallica Remastered pinball games are available now in Premium and Limited Edition (LE) models, along with a full line of accessories available at launch. Metallica Remastered is updated with a full-color LCD display featuring all-new animations and live concert video footage. Stern’s modern Spike 2 electronics will power the gameplay experience. Fans will enjoy expanded gameplay and improved presentation with 22 songs (8 more than the original) and expanded gameplay rules. Cabinet improvements include an Expression Lighting system and 2 all-new art packages by Metallica artist Rhys Cooper. Players will experience the same great flow from the original Metallica playfield layout with geometry and mechanical improvements, new versions of gameplay toys, updated mechanical devices, and new UV lighting effects. Since forming in 1981, Metallica has become one of the most influential and popular bands in musical history. Through their groundbreaking music, electrifying live performances, and a cultural impact that has extended beyond music, Metallica has garnered a massive global following of dedicated fans. Their critical acclaim and influence match the Hall of Fame band’s commercial success in the world of rock music and pinball. Stern Pinball has ensured that extra care and attention to detail has gone into every facet of Metallica Remastered while respecting the timeless classic game created by pinball legends John Borg and Lyman F. Sheats, Jr. The design team, led again by John Borg and software engineer Raymond Davidson, has created a modern version of the original masterpiece. John Borg’s classic playfield architecture has been enhanced with three all-new sculptures: Sparky, the Hammer, new RGB-illuminated Skulls, and a new Metallica logo spell-out on the back panel. Dramatic UV lighting effects have been implemented throughout the playfield and on Sparky, and the game includes numerous quality and durability refinements. The iconic Lyman Sheats rule set has been carefully enhanced to add two new game modes based on Metallica’s two most recent albums, last year’s Grammy-winning 72 Seasons and 2016’s Hardwired…to Self-Destruct, as well as a new “Blackened” Wizard Mode. The Metallica Remastered software also includes numerous refinements throughout and an enhanced illuminated insert array to support the new game rules while preserving the classic gameplay feel from the original. Metallica Remastered features an entirely new suite of presentation elements, including all video content and animations, new sound effects, and over 1,000 new speech calls that include callouts by the band. Eight new Metallica songs have been seamlessly integrated into the game and include new supporting animations, movies, and HD-quality live concert footage selected by the band. The Expression Lighting system for the cabinet and speakers comes standard with the Limited Edition version and is available as an accessory upgrade for Premium models.

Stern Pinball

50,447 Aufrufe • vor 1 Jahr

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up 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⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina 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behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, 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No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren

We're bringing in some fun changes to Dremica this Sunday. Come try it out and see the progress. We can't have a Web3 game without degeneracy. Lokito's gambling antics have inspired a new way to play the game. On Sunday you'll be able to try your luck with your in game gold by spinning Big Boy's Wheel in an attempt to help you top the leaderboards. Also since we've added so much to the game it's time to look at the gameplay loop and its economy. Here's the changes I've proposed and my thoughts. Economic Simplicity We need your in game achievements to feel impactful. Dremica is designed as an MMO to give players freedom of how they play the game. Whether its killing monsters, leveling up tradeskills or playing with their gold. The common denominator for everything is XP (player levels). Even gold can be used to buy XP tomes from the shop to level up your skills. Now I propose we distribute our prize pool to players based on their levels. It's future-proof and allows us to add more features without breaking the core gameplay loops. All players will receive rewards from the SAMA prize pool based on their level obtained. Currently the Carnage prize pool is 100,000 SAMA so EVERY player will get a share of it based on what level they reach during the session. Your level / Total levels from all players * Prize pool = Your rewards. Also to keep that competitive spirit we'll be adding additional prizes for the top 10 on the leaderboard. When the Dremica BETA starts it allows us to simply add in a potential new tokenomic model and also allows PVP to plug into the system with ease. TLDR: More levels = more rewards. Why add in RNG-based mechanics (with the wheel?) Seeing the same people hit top 3 of the leaderboard each week isn't exactly exciting for new players. We can't have a stagnant monotonous grind, we need something dynamic. High-risk/high-reward scenarios change everything. Starting with Big Boy's wheel, we plan more exciting game play options including the new PVP zone in the beta. Personally I can't wait to see someone get super lucky and cause absolute havoc in the community. We're in the Alpha testing phase anyway, let's see how it unfolds. How can you make this sustainable? To make a Web3 game work, it needs to absorb more tokens than what are emitted. Dremica uses a fixed prize pool per session, if we can ensure enough utility that players spend their rewards and more than are emitted it can fund the gaming sessions indefinitely. Next month we're going to be focusing on pushing out the in-game SAMA shop where players can start spending the rewards they earn. It will be the first major step for Dremica to begin adding token utility. Additional utility is planned for the future whether its cosmetic-based rewards or unannounced mechanics. We've held back on planned tokenomic/ecosystem changes to focus on building the game first. If these happen there's only one chance to get it right. I think everyone knows gaming is one of the best use cases of Web3, just need to build a fun experience and keep people engaged. We've got enough time, runway and support to get Dremica up there in the Web3 gaming echelon. What else have you got planned? Each of the past months Dremica has been pushing out some hard-hitting updates and the game is truly taking shape. The team is working tirelessly to keep adding more features and improving the experience. Now that a lot of the core functionality required for an MMORPG is in, we can start to look at expansion. As you'll see later this week we're bringing in other projects/partners to join us on the journey. The Dremica BETA is the next major milestone where the game will look vastly different and the whole world is changing. And hopefully our frens at Beam will be able to assist and make sure everyone knows about it. I originally titled the work on Dremica as the "Secret weapon" before it was announced. Work on "Secret Weapon 2.0" has started which will enhance the Dremica/Carnage experience further. For Dremica to succeed we're doubling down on the "Carnage" model where everyone comes together at the same time to play. This is how the whole Moonsama ecosystem started 3+ years ago. The new Secret Weapon aims to fill that void. How can I play? If you own an EXO join our token-gated community at If you're brand new join and the team/community will be able to help you get access to the game. The next play test is this Sunday February 9th at 4pm UTC. A 2 hour session where you play to get the highest level you can. See you in game 🔥

Donnie

31,109 Aufrufe • vor 1 Jahr

I HAVE AN ANSWER TO THE AI HACKING COMPUTER THREAT! HyperY2K I had this song made by my AI in real-time while I was writing. It is all local AI using a highly modified ACE AI engine. The real-time lyrics and music kept me focused. I thinks its mid… It should be our new Safety Dance! These are the lyrics. HyperY2k [Intro] (Low, urgent spoken word over ticking clock / modem static sounds) "Frontier models... not in years, but in months... Whole-of-society response... existential." [Verse 1] Shadows in the wire, ghosts in the machine Legacy code rotting, vulnerabilities unseen Criminals and empires, chaining exploits old EternalBlue still singing its deadly song Five Eyes sounding the alarm, midnight drawing near AI's dual blade is cutting crystal clear Offense gets the speed, but defenders rise the same We don't chain the future, we ignite the flame [Pre-Chorus] Technical debt's a mountain, decades in the making Patched holes still bleeding, foundations shaking No time for retreat, no room for fear The clock is striking hyper — the hour is here! [Chorus] Hyper Y2K! Mobilize the fire! AI on the frontline, lift the wire! Patch at machine speed, close the gates tonight Accelerate the fix, hold the future bright! No surrender, no chains on innovation's might America's edge — we code through the fight! Hyper Y2K! Rise up, remediate! Turn the threat to triumph — it's never too late! [Verse 2] Y2K was the warning, billions on the line Councils, partnerships, testing 'round the clock time Expanded the fields, bridged the ancient code Public-private warriors on the global road Now the stakes are higher, AI supercharges the war Millions of lines audited, patches at the core Fuzzing, verifying, anomaly response Legacy systems falling — we break the old course [Pre-Chorus] From WinRAR to WannaCry, the old ghosts return But AI sees the patterns that the humans never learn No prohibition folly, that hands the win away We weaponize the future — live to fight another day! [Chorus] Hyper Y2K! Mobilize the fire! AI on the frontline, lift the wire! Patch at machine speed, close the gates tonight Accelerate the fix, hold the future bright! No surrender, no chains on innovation's might America's edge — we code through the fight! Hyper Y2K! Rise up, remediate! Turn the threat to triumph — it's never too late! [Bridge] (Slower, heavier, spoken/sung with building intensity) They say slow it down, restrict the American dream Hand the keys to rivals who plot in the machine China, Russia, shadows — laughing as we fall But ingenuity's our weapon, we answer freedom's call Inventory the darkness, forge the patches new Tax credits, councils, liability shields true Out-innovate the darkness, out-fix the broken past This is Hyper Y2K — make resilience last! [Guitar Solo] (Fast, technical runs mimicking code execution → soaring melodic triumph) [Final Chorus – Bigger, Key Up] Hyper Y2K! (Hyper Y2K!) Mobilize the fire! AI on the frontline, lift the wire higher! Patch the world at speed, secure our children's night Accelerate the vision, into abundance light! No surrender! (No chains!) Innovation's might! We code the new frontier — we win this fight! Hyper Y2K! Rise up, remediate! From the ashes of debt — a hardened future awaits! [Outro] (Fading with gang vocals and electronic resolve) Patch the fire... accelerate... never too late... Hyper Y2K... we rise.

Brian Roemmele

17,097 Aufrufe • vor 2 Monaten

WAR ENDS TODAY? DOESN'T MATTER - MASSIVE DISRUPTIONS LOCKED IN SAYS CURRIE Commodities expert Jeff Currie drops hard truth on the energy markets. Even if peace breaks out in the next five minutes, the damage is done. Global supply chains have been shattered across oil, gas, fertilizer, metals and more. This disruption will take months to unwind and no quick policy fix can stop it. THE BAKED IN CHAOS ➡️ Ships are in the wrong places with insurance policies being canceled everywhere. ➡️ Pressure has been taken off key fields in Saudi Arabia, Iraq and the UAE. ➡️ The list of impacts goes on and on with damage that cannot be reversed overnight. THE NUMBERS DON'T LIE ➡️ Strategic reserve releases of 400 million barrels sound impressive but are minuscule. ➡️ They offset almost nothing against a net disruption of around 18 million barrels per day. ➡️ It would take 200 days just to move that reserve volume at max flow rates. THE HOARDING DANGER ➡️ China has been rewarded for hoarding aggressively over the last year. ➡️ Japan, Korea and individual drivers are now topping up tanks far earlier than normal. ➡️ This extra demand spike could add millions of barrels per day just like the 1970s crisis. REGIME CHANGE IS HERE ➡️ We are leaving the asset-light tech boom world for a new asset-heavy reality. ➡️ Own hard assets like oil, metals and gold as everything gets repriced higher. ➡️ This geopolitical shift mirrors the post-dot com boom move into commodities. THE ENERGY DOMINANCE PARADOX ➡️ America may look safe as a net exporter at the cash flow level. ➡️ But at wealth and credit levels the US is highly vulnerable with energy at just 3% of markets. ➡️ Sanctions have turned the old petrodollar shock absorber into a shock amplifier. THE BOTTOM LINE Jeff Currie makes one thing crystal clear: the world's crude policies have changed permanently. Even if the war stops immediately, the shortages and repricing are already baked in for the USA and global economy. Get ready for the revenge of the old economy. #JeffCurrie #OilCrisis #SupplyChainChaos #EnergyShortages #CommoditiesBoom #HoardingPanic #HardAssetsNow

Mark

38,496 Aufrufe • vor 4 Monaten

Silent Killer Unveiled: Black Noise, the Deadly Sound Weapon Designed for Mass Destruction In a revelation that has sent shockwaves through the scientific and defense communities, declassified documents confirm that black noise—a weaponized form of infrasonic sound—was engineered in the shadows of the Cold War era specifically to eliminate human targets through everyday audio speakers. This insidious technology, capable of inducing fatal physiological trauma without a single audible warning, represents one of the most covert advancements in acoustic warfare, blending seamlessly into the hum of modern life. Black noise, often mistaken for mere silence in acoustic studies, is far from benign. Unlike white noise, which blankets all audible frequencies with equal intensity like the static of an untuned radio, or the deeper rumbles of brown noise resembling ocean waves, black noise operates in the infrasonic realm—frequencies below 20 Hz that the human ear cannot detect but the body cannot ignore. At its core, it harnesses targeted vibrations to disrupt vital organs, compressing and releasing the lungs, heart, and brain in rhythmic pulses that escalate from discomfort to catastrophe. Experts now affirm that when amplified through standard audio systems, black noise can achieve lethal intensity, rupturing eardrums, triggering cardiac arrest, or even shattering internal structures, all while leaving bystanders oblivious to the assault. The origins trace back to the 1970s, when pioneering research by visionary figures in experimental audio and literature laid the groundwork for this auditory apocalypse. Drawing from patents once publicly available for mere dollars in European archives, developers refined black noise as a "frequency bomb"—a device that exploits resonant harmonics to mimic the shattering effect of an opera singer on a wine glass, but scaled to urban devastation. "It's the absence of sound turned weapon," one anonymous acoustician involved in early tests revealed. "You don't hear death coming; you feel it in your bones." Historical records, now unsealed, detail its invention as a response to escalating geopolitical tensions. Military engineers, collaborating with audio innovators, envisioned black noise as the ultimate covert tool: deployable via public address systems, home stereos, or even concert venues. A small-scale prototype, tested in controlled environments, demonstrated the capacity to incapacitate subjects within seconds and kill at distances up to 100 yards by pulsing vibrations that overload the body's metabolic equilibrium. Larger iterations, theorists posited, could fracture entire city blocks, cracking concrete and human alike through amplified speaker arrays. What makes black noise so profoundly dangerous is its stealth. Integrated into ordinary audio infrastructure, it masquerades as background ambiance or technical glitches. Reports from international incidents—though long suppressed—describe crowds collapsing during public events, with autopsies revealing vibrational hemorrhaging indistinguishable from natural causes. In one documented case from the 1980s, a test broadcast through urban loudspeakers in a remote Eastern European facility resulted in multiple fatalities, with victims exhibiting symptoms akin to severe decompression sickness: ruptured alveoli, cerebral edema, and organ failure. Modern iterations have evolved beyond crude prototypes. Today's systems, embedded in high-fidelity speakers and smart devices, can modulate black noise pulses with precision, targeting specific demographics by frequency. Prolonged exposure—mere minutes—induces nausea, disorientation, and irreversible neural damage, while acute bursts prove fatal. Audiologists warn that at intensities exceeding 185 decibels in the infrasonic band, the human body simply cannot withstand the assault, with eardrums perforating and internal pressures spiking to levels that mimic explosive trauma. The implications extend far beyond battlefields. With billions of audio speakers worldwide—from car stereos to public transit announcements—black noise's proliferation raises alarms about potential misuse in crowd control, assassinations, or even psychological operations. "This isn't science fiction; it's a blueprint for silent genocide," stated Dr. Marcus Hale, a leading expert in sonic weaponry at the Institute for Acoustic Security. "Once activated, it kills indiscriminately, turning the tools of entertainment into instruments of extermination." As awareness grows, calls for international bans intensify. Yet, with patents lingering in obscure archives and components readily available, the genie may already be out of the bottle. In an era where sound shapes our reality, black noise reminds us that the deadliest threats often arrive not with a bang, but with profound, unforgiving quiet.

Jack Straw

21,710 Aufrufe • vor 11 Monaten

🔥 LONDON HAS FALLEN 🔥 For decades, a small club of global banks - centered in places like the City of London - made money by: • Creating money from nothing • Lending it back to everyone with interest • Using regulation, taxes, and wars to guarantee repayment The 2025 FSOC Report + the 2025 U.S. National Security Strategy together say: “Game over. That system is now a national security threat.” Not a policy tweak. A hard pivot. First: what was the old game? Imagine this like a rigged credit card for the whole world: • Banks print money digitally (fractional-reserve banking) • Governments borrow it • Families pay inflation + interest • Wars and crises justify more borrowing • Regulators protect the banks, not households Result: • Debt grows faster than real work • Middle class gets squeezed • Banks never lose That model only works if no one challenges it. Now here’s what changed in 2025 and why it matters • The FSOC Report says the quiet part out loud FSOC = America’s top financial risk referee. In 2025, FSOC officially declares: Uncontrolled leverage, opaque intermediaries, offshore financial centers, and debt-driven instability are systemic threats. Translation: • Too much fake money • Too much hidden risk • Too much power outside Treasury control This is the U.S. government publicly turning on the old banking model. The U.S. National Security Strategy connects money to survival This is the real hammer. The National Security Strategy (NSS) says: • Financial systems are weapons • Debt dependency = foreign leverage • Monetary sovereignty = national security Translation: “If another financial cartel can crash our economy, control our currency, or finance wars through debt - we are not free.” That is a death sentence for external banking empires. Why this hits the City of London hardest The City of London isn’t just a place - it’s: • Offshore banking • Shadow leverage • Regulatory arbitrage • War financing pipelines • Debt recycling machines The new U.S. stance says: • No more hidden intermediaries • No more unlimited leverage • No more foreign monetary control • No more war-for-profit finance structures Their advantage disappears when transparency, collateral, and real settlement are required. What replaces it? (This is the part that matters to families) Instead of: • Printed debt • Endless interest • Inflation taxes • Bailouts for banks The shift is toward: • Real-asset backing • Transparent settlement • Direct ownership • No middlemen skimming every transaction • Money that can’t be endlessly counterfeited When money has rules again: • Savings stop evaporating • Work regains value • Governments lose the ability to quietly steal via inflation • Wars become harder to finance Why this feels sudden (but isn’t) This didn’t happen overnight. • 2008 exposed the fraud • 2020 broke the system • 2022 showed currency weaponization • 2025 formalizes the reset FSOC = financial diagnosis NSS = enforcement authority Together they say: “The old debt-enslavement model is no longer compatible with a free nation.” The Bottom-line Truth If you strip away all politics and finance language: • You were never bad with money • The system was designed to drain you • That system is now officially labeled a threat • The rules are changing in favor of real work, real value, and real ownership This isn’t about left vs right. It’s families vs a rigged financial game. And for the first time since 1963, the rigged system is being exposed and ended by our 47th U.S. President Donald J. Trump. Donald J. Trump Promethean Action City of London BISgov Ripple Federal Reserve G. Edward Griffin

Rob Cunningham

117,924 Aufrufe • vor 8 Monaten

EMERGENCY OPERATION UNLEASHED: U.S. MILITARY STORMS SECRET UNDERGROUND TUNNELS BENEATH WASHINGTON DC — SEIZES 24/7 SERVER FARMS, CHILD TRAFFICKING LISTS, BLACKMAIL DOSSIERS, AND BILLIONS IN DIRTY MONEY FUNNELED THROUGH SHELL COMPANIES! PATRIOTS, THE STORM IS HERE AND THE DEEP STATE IS CRUMBLING! Anons, wake up — this is the moment we've been waiting for! President Donald J. Trump has just greenlit one of the most massive military strikes against the satanic cabal right under the nose of the corrupt swamp in Washington DC. Starting February 3, 2026, elite special forces teams launched lightning-fast raids into the hidden underground network of tunnels and bunkers buried beneath the White House, Capitol Building, Treasury Department, and other key government structures. These weren't just old Cold War shelters — they were turned into a full-blown headquarters for child trafficking, elite blackmail operations, and the siphoning of trillions from the American people! The tunnels date back to 1941 under FDR for "protection," expanded under Eisenhower against nukes, but the real evil kicked in during the 1990s under Clinton when they became storage vaults for Epstein-linked horrors, blackmail tapes, and globalist control files. Post-9/11, more surveillance gear went in; under Obama, ties to offshore banks and Soros money exploded. Trump knew about this since his first term — he got the maps, stayed silent, built the plan, and now in 2026, with full executive power, he struck! Raids hit between 1:30 AM and 6:00 AM on February 3 — silent entries through White House East Wing basements, Treasury sub-levels, and Capitol service tunnels. Troops seized everything: hard drives humming in active 24/7 server rooms packed with child procurement lists, video blackmail of top politicians and media figures, financial trails showing billions moved through shell companies to fund anti-Trump chaos and protests. We're talking $1.2 billion just in 2024-2025 alone for election interference and street riots! Names are dropping: Nancy Pelosi caught with regular payoffs from trafficking accounts, Chuck Schumer in emails coordinating with Soros ops, Bill Gates linked to twisted financial trails from his "vaccine" fronts, George Soros pulling strings on disruptors. Evidence ties straight to Epstein's island logs, Vatican Bank freezes, and even black budget trillions missing from Pentagon audits — over $21 trillion vanished! Delivery routes ran through these tunnels straight to elite mansions in Georgetown and McLean, Virginia. Audio files captured DC insiders and European bankers plotting to sabotage Trump's agenda. Military police detained 47 contractors and mid-level puppets so far — the big fish tried to flee, but their digital footprints are locked in secure custody. Trump is running this personally, daily briefings with JAG officers, tribunals ramping up at Guantanamo since February 10. Treason, child sex trafficking, money laundering, sedition — the charges are stacking, and military justice is coming fast! This is the endgame, patriots! The deep state just lost its last hidden fortress. No more secret meetings, no more compromising kids for power, no more stealing our money in the shadows. Trump and the white hats are dismantling the entire network — from DC tunnels to similar horrors under Denver Airport and Dulce bases. The children are being avenged, the blackmail is being destroyed, and the cabal's money machine is shut down. The storm isn't coming — it's HERE, and it's glorious! Stay vigilant, trust the plan, and watch the traitors fall. WWG1WGA! The best is yet to come — bigger than you can imagine!

Mr. Q

21,445 Aufrufe • vor 6 Monaten

Busy day today! Today ~16,000 people flew in my free-to-play flight game made with AI 💸 Revenue update for after 10 days: +💬 19x Blimps sold at various prices = $38,000/mo + ✈️ 12x F16's sold @ $29.99 = ~$360 += $38,360/mo In-game ads are now $5,000/mo, if you want one, get them here: As I said b4, I will keep doubling the in-game ads price because I don't want the world to get too busy with ads and have to keep it exclusive!.Next $10K/mo then $20K/mo until we run out of people who want to buy them :D Today was busy mostly with installing all the sponsor ads in the game, I fixed: ✅ Playable now on low FPS ✅ Improved tank driving and turret aiming ✅ Improved rate of fire because it was slowing down when shooting ✅ Added proper refueling to 100% health if you land back at spawn point and make a full stop ✅ Installed lots of ads for all the sponsors (which was a lot of work because I didn't just wanna add blimps everywhere, I wanted some fun stuff for each sponsor) ✅ Added functioning radar on aircraft carrier (see vid) ✅ Added thank you to all sponsors on start (not load because it will never have load screens :D) screen Video games are definitely A LOT harder in many ways than regular apps, I have a new found respect for video game devs. The to-do list is about 10x to 100x as big as any SaaS app I've ever made! Also because it's so creative, the possibilities are just endless. For example Marc Köhlbrugge suggests "add a tank", I add a tank but then next I need to add a turret aiming system and next I get more ideas "let's add lots of vehicles" then "let's add walking mode". It's really fun but I get it better now how video games are infinity rabbit holes A lot of people ridicule my little game rn, and it's not great or perfect or anything yet I agree, but people play it and seem to have fun and I really do wanna make a cool flight game. I'm happy it makes some money already in its first month, which gives me more motivation to work on it! Next: [ ] 5-min or 10-min like rounds so scores reset [ ] interpolation for smooth planes (I know I know) [ ] I will try CannonJS real physics model library

@levelsio

1,731,949 Aufrufe • vor 1 Jahr

Cyberpunk City: Stepping Boldly Into a New Era At Cyberpunk City, innovation and ambition have always driven us. We’ve built more than just a game—we’ve created an entire ecosystem where blockchain technology meets immersive experiences. From our token-powered economy to NFT-backed in-game assets, we’ve consistently pushed boundaries. Along the way, we’ve achieved significant milestones, expanded our community, and shown resilience in the ever-changing world of Web3. Now, we’re excited to announce a pivotal new chapter for Cyberpunk City as we prepare to migrate to a new blockchain that aligns perfectly with our long-term goals. This move represents not just a transition, but an opportunity to build on our successes and scale the project further. With exciting updates on the horizon, we’re confident this journey will unlock new opportunities for our community and propel Cyberpunk City to new heights. Reflecting on Our Achievements Before diving into the future, we want to acknowledge the milestones and achievements that have shaped Cyberpunk City: Strong Token Economy: We’ve built a thriving token-based ecosystem and ensured real utility for in-game assets through NFT integration. Commitment to Decentralization: With the launch of @CyberpunkStake, we showed our dedication to decentralization and rewarded our community with substantial token distributions. Impressive NFT Volume: Cyberpunk City is currently ranked 10th in all-time volume among NFT projects, a testament to the trust and activity within our community. Price Action and Market Strength: Our token has demonstrated consistent strength in price action, reflecting confidence in our vision and project execution. Meaningful Partnerships and Community Events: We’ve secured valuable partnerships and organized gaming events that brought our community together. Recognition at xDay: Cyberpunk City has proudly participated in two xDay events, earning two awards that highlight the project’s innovation and impact. These achievements reflect the hard work of our team, the enthusiasm of our supporters, and our shared vision for building something remarkable. As we prepare for the next chapter, we’ll continue to build on these successes, creating more opportunities and experiences for everyone involved. What Does This Mean for Our Community? This transition is more than just a technical shift—it’s a chance to elevate the Cyberpunk City ecosystem, refine our offerings, and tap into larger, more vibrant ecosystems. Our mission is to ensure that Cyberpunk City thrives in an ecosystem that can support our ambitions. Here are the key updates that will take place during this migration: 1. Token Ticker Change Earlier, our community voted through a DAO process, selecting $CYB as the new token ticker. As part of this transition, $CYBER holders will be able to bridge their tokens to $CYB on the new chain. 2. Asset Bridging All community-owned NFTs and tokens will be bridgeable to the new chain. Our Cyberpunk City dApp will facilitate these transactions, ensuring the process is as smooth as possible. Some assets will receive enhancements, but rest assured, all updates will be completed within a reasonable timeframe. 3. xExchange Trading Our token will continue to be traded on xExchange throughout the migration process, maintaining liquidity and flexibility. You will also have the option to bridge your tokens to the new blockchain at your convenience. 4. Timeline and Chain Announcement The official chain announcement will be made on November 8, 2024, and the migration will be completed by year-end. The new blockchain aligns with our vision of expanding Cyberpunk City into a vast, more diverse ecosystem, with a significantly larger user base and even greater opportunities for growth. 5. Whitepaper V2 We’ve received many inquiries about our new whitepaper, and we’re excited to share that Whitepaper V2 will be part of a coordinated series of announcements. Due to uncertainties over the past 10 months, we postponed its release to ensure it aligns with the new direction of the project. Now, with a clear path ahead, we are working on a whitepaper that reflects new features and insights gained over three years of development. 6. Website Redesign Alongside the chain announcement, we’re launching a completely revamped website to elevate the Cyberpunk City experience. With a cutting-edge design that mirrors the sophistication and quality of our game, the new site will be more dynamic, visually immersive, and crafted to engage a growing community of gamers. This update will also roll out with Whitepaper V2, providing a clear and comprehensive vision of our roadmap and future plans. The redesigned website reflects our commitment to delivering a premium experience and attracting a larger audience. 7. Marketing Strategy Our decision to keep the blockchain confidential for now is part of a carefully crafted marketing strategy. We aim to reach the largest audience possible with this announcement and are preparing the necessary content and campaigns to ensure a smooth and exciting reveal. 8. Business Development and Partnerships Our business development team is actively working to establish new partnerships on the new blockchain. Once the transition becomes public, we’ll be announcing multiple collaborations to accelerate growth and expansion in our new ecosystem. A New Chapter for Cyberpunk City This transition is a bold and necessary step toward scaling Cyberpunk City into a truly global ecosystem. It’s not just a technical shift—it’s a new beginning, filled with opportunities to build on our past successes and embrace new challenges. We’re confident that this move will unlock new possibilities, helping us reach more players, forge deeper partnerships, and create a thriving community. We’re excited to share this journey with you and look forward to what lies ahead. Stay tuned for updates and get ready to experience the next evolution of Cyberpunk City! Thank you for your support—we’re just getting started!

Cyberpunk City

30,601 Aufrufe • vor 1 Jahr

The Economics of Europe’s Descent into Warmongering – and our duty now! My speech at the European Parliament on the theme of “The Economic Conditions of Peace”, Tuesday 10th June 2025 [INTRODUCTION] A year ago, I would have started this speech with a lament about the hitherto unimaginable conversion of the European Union from a Peace to a War Project. Not so today. Over the past year, warmongering has seeped into the very fabric of the Union, it has trickled into every policy, it has soaked every one of the thinktanks that generate Europe’s dominant narratives and creeds. Today, therefore, it makes no sense to lament what is now a fact: The EU is now a fully-fledged War Project – a project that will either land us in permanent war, or it will bankrupt us further, or probably both! Europe’s military Keynesianism, I shall be arguing, is guaranteed to make Europe less safe, more unequal, weaker. Only two interesting questions remain: Why has Europe taken this road? And, now that Europe is on this war path, what is ourduty to our people, to Europeans, to Peace? Let me begin at the very beginning. [THE EU WAS DESIGNED TO BE SUBSERVIENT TO THE UNITED STATES] At the risk of irking Europeanists who believe in their own creation myth, let me be clear: The European Union (from its beginnings as the European Communities of Coal & Steel) was an American Construction – a part of a US Global Plan that also comprised the Bretton Woods System, the Truman Doctrine and, of course, NATO. Yes, most Europeans hankered for no more war and no more totalitarianism. But the EU was designed in Washington DC. And it was designed specifically not as a competitive market but as a Big Business Cartel run by a democracy-free bureaucracy (also known as the European Commission) not coincidentally located a stone’s throw from NATO’s headquarters. From 1950 on, the EU was nurtured by and in tune with the interests of the United States – an inconvenient fact both for Europe’s self-important rulers and for Donald Trump. Looking back, a common thread runs through the entire history of the EU: its total economic dependence on the United States. Initially, the EU was deeply dependent on being part of the Dollar Zone. Then, from 1971 onwards, it was deeply dependent on the American trade deficit. So, one way or another, Europe’s deep dependence on the US was ingrained into its architecture. It will thus take much more than mere pronouncements - or a few hundred billion borrowed euros spent on weaponry - to shed Europe’s in-built dependence on the United States. The fact that the EU was, from the beginning, fashioned as a Big Business Cartel is the reason why the EU needed fixed exchange rates: Currency fluctuations destabilise any cartel, making it hard to maintain the necessary levels of collusion between its participating producers. From 1950 to 1971, the US took care of this problem on Europe’s behalf. As long as it was running a trade deficit with the United States, Europe’s cartel was embedded in the dollar zone – its currencies tied to the dollar But, when around 1969 Europe (and Japan) started running a trade surplus with the United States, it was game over. On 15th August 1971, the Donald Trump of that era, President Richard Nixon, jettisoned Europe from the dollar zone, his Treasury Secretary cynically telling the dumbfounded Europeans: “From today the dollar is our currency but it is your problem!” Two things happened next. First, to save their Big Business Cartel the Europeans scrambled to create their own fixed exchange rate regime. They tried everything: The Snake. The European Monetary System. The European Exchange Rate Mechanism. They all proved flimsy designs that speculators had no trouble crushing. So, in desperation, they created the most noxious currency the human spirit could fashion - the euro. The second development was that, as America expanded its budget and trade deficits, the Eurozone morphed into a German-led net exporting machine whose aggregate demand was subcontracted to the United States. In effect, America’s twin deficits operated like a huge vacuum cleaner that sucked into America Europe’s net exports as well as the European exporters’ profits which were thus invested in US Treasuries, US shares and US real estate. That’s how, once it was expelled from the dollar zone, Europe became addicted to the US deficits. That was what the Nixon Shock did: It converted Europe’s utter reliance on living within the dollar zone into an even greater dependence on the US deficits. [NEVER MISSING A CHANCE TO MISS AN OPPORTUNITY] Here in Brussels they love the expression that Europe progresses from crisis to crisis. That’s another delusion. The crisis of 2008 was our greatest opportunity to render the European Union viable, and to end its deep dependence on the United States. · The French and German banks went bankrupt. · The Eurozone’s impossible rules were in tatters. · A domino effect, beginning with Greece, was bankrupting our governments. It was the perfect opportunity to transform the EU from a Big Business Cartel, inherently reliant on the US for its aggregate demand, into a functional, internally balanced federation. Instead, Europe’s radical centre (both the centre right and the centre left) decided that they would change everything so as to ensure that nothingchanges. In this vein, they did their worst: Universal austerity for the many. And frantic money printing for the financiers and Big Business. What happens when you crush the incomes of the many and hand over trillions to the very few? Since the many are too poor to buy high value added goods, business stops investing in productive capital –– while the rich use the free cash to push through the roof house prices, share prices, Bitcoin prices, art, asset prices in general. The natural result is soul-crushing levels of inequality and deep popular discontent. The people got desperate. They even voted for radical progressives like me to enter the Eurogroup! Then, in horror, Brussels and Frankfurt overthrew us, or made Mr Tsipras overthrow his own government, using not the tanks, as they did in Greece in 1967, but the banks – not that much of a difference really! A coup d’ état is a coup d’ état. [TWO SYMBIOTIC AUTHORITARIANISMS] Guess what happened next: Just as in the mid-war period, xenophobic ultra-rightists rose up from the woodwork. They proved a godsent for the shockingly unpopular radical centre whose politicians could now say to voters: It is us or them! But it was equally a godsent for the ultra-right who needed the radical centre to impose the austerity policies which created the discontent which fuelled the anger that delivered the ultra-right votes. To put it differently, if Macron and Le Pen had any sense, they would each keep a framed picture of the other on their bedside tables, saying a little prayer in their hated opponent’s name every night before going to sleep. [SMOKE AND MIRRORS] Liberal Totalitarianism and Ultra-Right-Xenophobic Totalitarianism are accomplices, they feed off each other. Meanwhile, austerity for the many and money printing for the few depletes Europe’s productive foundations, its social fabric, its sense of purpose. That’s how the European Union lost any legitimacy it had in the eyes of the public. Sensing this, the Liberal Totalitarians in charge came up with one failed Grand Initiative after another. Who can forget the eminently forgettable Juncker investment plan, the Banking Union, the Green Deal, or the Draghi Report that has now joined them in History’s Dustbin? Impressive numbers were announced that, alas, dependably failed to materialise. It was inevitable. As long as our rulers said NO to the political union that could sustain a proper, macroeconomically significant, eurobond, the money to fund the necessary investment could never materialise. Even when they – finally – during the pandemic – did issue common debt, they ended up with common liabilities but no common purpose. Every Grand Initiative ever announced was a dance with failure, smoke and mirrors by which they disguised Europe’s nakedness. The result? After fifteen years of ZERO NET PRODUCTIVE INVESTMENT, · Germany is deindustrialising fast, and along with it Eastern and Central Europe, Austria, Northern Italy · Political paralysis grows on the back of fiscal pressures · Neofascism and xenophobia are rising up everywhere · Europe’s dependence on the United States grows stronger at the time Donald Trump is cutting Europe loose · The Rest of the World looks at Europe as a sad case of what could have been, an irritating irrelevance. In this sad context, our great and good leaders had another woeful idea for a Grand Initiative: Now that the Green Deal is dead-in-the-water and the Recovery Fund is spent, why not try Military Keynesianism? [THE FOLLY OF MILITARY KEYNESIANISM] Ladies and Gentlemen, Military Keynesianism works in the United States because America has the federal institutions, the monetary sovereignty, the fiscal power, the technostructure, and the common procurement process that are essential in implementing Military Keynesianism. Europe has none of that, nor does it have leaders interested in acquiring any of that. This is why Military Keynesianism cannot work in Europe. Thank goodness it can’t work, I say! For if it could work, Europe would have to emulate the United States in starting a war every year so that the stocks of ammunition, missiles et al could be depleted sufficiently to justify the new colossal orders necessary to maintain Military Keynesianism. Nevertheless, while Europe’s Military Keynesianism cannot and should not work, it serves a purpose – it is a kind of a solution for, say, Volkswagen: Now that Volkswagen can no longer sell its cars, it hands over whole production lines to Rheinmetall to produce Leopard tanks which von der Leyen makes Greece and Italy buy even though we neither want nor need them. Yes, Military Keynesianism will fail Europe badly, but not before it further bankrupts our states and throws more fuel onto the fire burning down lives and dreams in Ukraine’s killing fields. So, let me be frank: · No really-existing enemy of Europe shakes in his boots watching a stagnating, heavily indebted Europe, invest billions in weaponry. Quite the opposite! · Military Keynesianism will end up as Europe’s New Austerity for the many and a new money spinner for the few. · It will make Europe weaker while prolonging the Ukraine War in a manner that is detrimental to the stated aim of supporting Ukraine. [EUROPE’S SURRENDER TO NATO, ITS ROLE IN UKRAINE] It is at this point that angry yelps will rise up from the press gallery. Can’t you hear them ask: "“Is Russia not ante portas?” “Is Europe not in danger?” “Should Europe remain defenceless, especially now that Trump is abandoning Europe?” My answer is clear: Weakening ourselves economically through a Military Keynesianism that constitutes the New Austerity which will, with mathematical precision, diminish Europe further is no way to make Europe stronger! And lest we forget, Europe already has 1.5m men and women in uniform while, over the past decade, we spent €2.7 trillion on defence – a period during which our net productive investment was zero! Now, NATO demands that we spend three times as much - which is totally insane, given how wastefully that €2.7 trillion was spent. In this light, surrendering our foreign and defence policies to NATO, and sinking further in unsustainable debt just to satisfy President Trump’s demands for more military spending, is the surest way of making Europe more dependent, less secure, uglier and sadder. In this context, the powers-that-be here in Brussels are anxiously trying to keep their jobs and boost their budgets by spreading the lie that NATO had to expand in order to deter Russian aggression – when it is exactly the other way round: Like the Mafia, NATO expanded to create insecurity in order to sell us protection! Does this mean that Putin was right to invade the Ukraine? Of course not. What it means is that NATO and Putin are accomplices – that they needed one another in their joint bid for a confrontation that strengthened both – at Europe’s expense. It also means that anyone truly interested in Europe’s security and prosperity 1. must dispel the lie that Russia is about to invade us – it can’t even if it wants to 2. must work tirelessly to kill Europe’s Military Keynesianism, and 3. must work toward a European Peace Process which uses Russia’s confiscated monies not as a piggybank for more useless Leopard tanks and Leonardo missiles but as a bargaining chip to end the Ukraine War in the context of a comprehensive EU-Russia Peace Treaty. As for the politicians in this town who will not rest until they see Russia on its knees, I have this to say to them: If you really wanted to weaken Russia, to bring Russia to its knees, you should have worked hard to admit Russia into the… Eurozone. In one fell swoop the euro would have wrecked Russia’s productive basis, it would have indebted its people and its state, it would have made its leaders rush to Brussels and to Frankfurt with begging bowl in hand! You think I am joking. But there is too much truth in this joke for comfort! To sum up my argument so far, Europe’s economic stagnation was the product of its total dependence on the American deficits. This dependence yielded Europe’s complicity with the decade-long American project of inciting a war in Ukraine. And now that the US is decoupling, our rulers – resembling decapitated chickens – are running around without their heads screwed on, struggling to find ways of continuing to impede Peace in Ukraine so as to use military funds to prop up Europe’s faltering Big Business Cartel. [WHAT’S BEHIND EUROPE’S ETHICAL DECAY: GAZA, TOTALITARIANISM] Ladies and Gentlemen, as we speak here today, Europe is falling headlong into another ethical void: complicity in the Palestinian genocide. It is not just the embarrassment, also known as Mrs Ursula von der Leyen, posing like a cheerleader of Israel’s genocidal army in front of its tanks hours before they stormed Gaza. No, the European Union is not merely complicit due to our subservience to the United States. No, the European Union is also enabling, it is in fact funding, the war criminals of its own accord. Directly. Cynically. With no compunction. · BNP PARIBAS and ALLIANZ underwrite the issues of the Israeli government bonds that fund the Israeli meatgrinder in the Palestinian Occupied Territories · MAERSK is the prime transporter of the military machine at work in Gaza · Since 2007, the European Union has channelled €2 billion of research funding to Israeli entities producing the means by which Palestinians are ethnically cleansed, targeted, murdered and maimed. But there is something even scarier going on: Some of our top institutions depend financially on backing Israel’s genocide. If Europe were to do its duty and sanction Israel, the Technical University of Munich stands to lose €195.4 million from the EU’s HORIZON program which funds the University to carry out joint research with Israeli institutions. Ladies and Gentlemen, Europe carries an enormous guilt. The pogroms against the Jews started here, in Europe. Europeans carried out genocides across Africa, in the Americas, in Australia. By forming the EU as a Peace Project, we claimed a chance to make amends for Europe’s past genocides. However, our dependence on the US and our ruling class’s penchant to profit from imperialism have made this impossible – and so Europe’s hands are, again, covered in the blood of innocents, in Gaza, in Ukraine, in the Sudan, in Libya, in Yemen, in Syria. It has also brought totalitarianism back into our midst, here in Europe. When the German authorities banned me from entering Germany for the crime of co-organising with German Jews a conference on the theme of ‘A Just Peace in the Middle East’, they were making a point: To them, letting the rivers of Palestinian blood flow unimpeded represented their chance of washing off their hands the guilt over the Holocaust, over the other German genocide in Namibia, of Belgium’s crimes against humanity in the Congo… It is, therefore, a clear warning to us: Economic stagnation begets warmongering which begets a revived European white settler mentality. This Europe has fallen so far into a moral crevice that it cannot easily climb out of it. Europe’s Liberal Totalitarianism, which we in Greece experienced in all its horror ten years ago, is now everywhere – and it is throwing wide open the gates through which Xenophobic Ultra-Right Totalitarianism arrives to darken our doorstep. The time to rise up against both forms of totalitarianism is now. On behalf of the peoples of Europe. [WHAT MUST WE DO?] So, what must we do? Let us begin by grasping that: · The economic condition for Peace is to de-couple Europe's economy from America's wars! · But for that we must end, once and for all, Europe’s dependence on the United States. · This entails ending Europe’s dependence on net exports to America. · Which means rebalancing Europe’s internal economy through o new productive green investments, o an end to structural austerity o an end to the madness of cartel-infested electricity ‘markets’ o a new monetary commons by which to end the bankers’ monopoly over payments and to institute a personal dividend for all o a new EU-China deal that liberates us from America’s agenda of intensifying a pointless New Cold War at our expense. Only by transforming Europe’s political economy can we end the never-ending fragmentation which breeds war, totalitarianism and the embarrassment of being led by cheerleaders of genocide and permanent war with Russia, like Ursula von der Leyen and Kaja Kallas. How can we accomplish that? In two ways. First, we need a Credible Plan for a Europe worth fighting for. Second, we must organise a campaign of civil and governmental disobedience in our countries and, potentially, in the European Council until our Plan for Europe gets a chance. We, DiEM25, have worked for a decade on this Plan – our Green New Deal for Europe – and are happy to share it with you, so that you can refine, revise, adapt it. You, the 5S Movement and other parties eager to partake across Europe, have the organisation that we lack so that, together with our MERA25 transnational parties, we can together help organise the campaign of civil and governmental disobedience without which nothing will change, nothing will impede Europe’s, Italy’s, Greece’s, indeed Germany’s secular decline. [CONCLUSION] So, to conclude, seventy-five years of this European Union teach us that we face a stark choice. A choice between a Dependent-on-the-United States, Warmongering, Stagnating Europe. Or an Independent, Non-Aligned, Prosperous, Green Europe. A choice between a von der Leyen-type Commission that greenlights genocide, impedes Peace, illegally deletes her Pfizer chat history, lobbies for Lockheed Martin, and borrows money we can’t repay to buy weaponry we do not need - while condemning People and Planet to impecunity. Or European Institutions optimised against raw power and in favour of common prosperity. A choice between being at the beck and call of the boardrooms of Rheinmetall, Leonardo and Pfizer, blind to the tax havens where war profits and tax fraud hide, while our coastguards turn refugees into corpses. Or a Europe of rational, that is a radical, humanism. To even have this choice, our immediate task must be to end war, to end genocide and to terminate before it is too late the New Austerity going by the name of Military Keynesianism.

Yanis Varoufakis

26,092 Aufrufe • vor 1 Jahr

Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,200 Aufrufe • vor 1 Jahr

Finally, Ed Davey calls for the UK to join the EU Single Market 👏 "We meet at an extraordinary moment. Vladimir Putin is still waging war on our continent. Donald Trump's chaos in the Middle East goes on. And our government, our own government is paralysed by infighting, waiting for Makerfield to release them from their agony." "And yet, despite all that, standing with you here today, I feel hope. And not just about England's chances against Croatia tonight, but hope about our country's future." "Not hope because the path ahead is easy. It isn't. Not hope because everything will magically get better. It won't." "But hope because finally, after ten long, difficult years, I believe we can move on. We can finally fix the Brexit damage, end the Brexit chaos and get our country back on track." "Because the story the media won't tell you, as they fawn over the rise of Farage, as they hang on his every empty press conference, is that the country is with us. We hear it on the doorsteps, we see it in the polls, we feel it in our communities." "People are fed up. They've had enough. Enough of the chaos in government, the queues at ports, the queues at airports, the bills that just keep on going up." "They know the hard truth that most politicians won't admit. The Brexit experiment has failed. And it's failed all of us." "£90 billion a year. That's how much it's costing us all as taxpayers" "£90 billion every year, gone" "That's £250 million every single day. Taken away from our schools, our hospitals, our armed forces. Taken out of everyone's pockets in the form of unfair tax rises." "Not because of a pandemic, not because of a war, not because of some force of nature out of our control, but because of their Brexit experiment. Boris Johnson, Nigel Farage and the rest. An experiment that has now consumed a decade of British politics. That has tangled British businesses up in pointless red tape, that has pushed up prices for British families and that has left us all poorer." "Well, not all of us, apparently. Farage says that the five million he got from a crypto billionaire was his reward for Brexit. So when he said 'We'll be better off after Brexit,' it turns out he was using the royal we." "But friends, it's not only the economic and financial impact, as disastrous as those have been. It's the way they have poisoned our relationship with our nearest neighbours and friends, making it harder to work together on all the things we need to. Energy security and climate change, migration and refugees, AI, and above all, defence." "Britain has always been at its best when we stand tall with our European allies, not when we shut ourselves off. Now they promised us global Britain, but they have left us isolated at the worst possible time. Poorer, weaker and more insecure." "Their experiment has failed. We all know it. So it's time to move on." "But what do they say? The ones who caused all this. The people responsible. Farage and the Conservative Party. They say 'Tough.' They say you can't move on. They say you can't question Britain's relationship with Europe now. You can't dare to suggest there might be a better way. Doesn't matter how bad it gets, doesn't matter how much you're struggling. You just have to live with it, they say." "We say 'No.' We say Britain shouldn't have to live with a bad deal they've lumped us with. We say our country deserves far better than that." "Theirs is old thinking. It's 2016 thinking. The world has changed dramatically since then. It's time for us to change too. It's time for us to move on, move forward." "Just look around. Vladimir Putin is bombing schools and hospitals in Ukraine, murdering innocent civilians. He's testing NATO's resolve and setting his sights on the rest of Eastern Europe. He has shown that territorial conquest is not some relic of the distant past. It is happening now on European soil to our friends and our allies who share our values and our way of life." "And Donald Trump, he's torching the world economy for fun with his tariffs and his trade wars and now his actual war with Iran. He's ripping up the rules-based international order that generations of British leaders, American leaders, European leaders, painstakingly built after the Second World War. Trump threatening NATO, emboldening Putin and actively meddling in our democracies." "And then there's China, increasingly using trade supply chains and strategic dependencies as instruments of geopolitical competition." "And to add to all those political changes, there's the billionaire tech barons taking more and more control of our lives and our jobs with their empires of AI and social media, that no one nation can govern on its own." "The assumptions we have lived by for decades, that global trade would keep expanding, that international rules would broadly be respected, that our security would be underwritten by stable alliances. Those assumptions no longer hold. The world has changed more rapidly than at any time since the end of the Cold War. And our politics must change too." "Now we obviously can't turn to those who wrecked it. Farage and the Conservatives. They only want to make things worse. Even now, pushing for Brexit 2.0 with their plans to rip up the European Convention on Human Rights. They would just rerun all the old arguments, forcing Britain to replay the last ten years over and over in a never ending Brexit doom loop." "But nor, I'm afraid, can we look to Labour. Labour who failed to act with anything like the urgency this moment demands. Who don't seem to grasp the scale of the change we need in our relationship with Europe. Labour, who still kept us hemmed in the red lines they set more than five years ago. No single market, no customs union. Red lines they set before Putin invaded Ukraine, before Trump returned to the White House. Red lines that were wrong then and are even more wrong now." "The world has changed and it's time to move on. We cannot be trapped by that old thinking anymore. We have to look to the future. Not back to 2016 but to 2036 and beyond." "And that's why we're all here today, isn't it? Not because we are bitter about the past, but because we believe in a better future. Because we love our country and we know its brightest days still lie ahead." "We're here for our children and our grandchildren because we want them to inherit a country that is growing, that is confident, that is leading, not one that is shrinking, stagnating and standing alone." "That's what drives us. We're here because the world has changed, because the challenges we face to our economy, to our society and to our national defence are real and urgent. And because we believe Britain deserves ambition that matches the scale of this moment." "So what does that ambition look like? Well, first the government needs to drop those old red lines that stop us getting rid of the Conservatives' red tape. Those red lines are holding Britain back. They're hurting the British people and they are playing into the hands of Farage and Reform." "So my message to Andy Burnham, to Wes Streeting, to whoever the next Prime Minister may be, is drop those red lines. Drop them now." "If we do, we can move on from the torpor and timidity that has marked out Labour's approach to Europe so far. We can put an end to the endless talk of a reset that so far seems to just mean saying no more politely than the Conservatives did. And we can get on with properly fixing our relationship with Europe, for our economy, for our security, for our future." "Our party has led that debate for years. Last year, days before Trump took office, we set out plans for the UK to join a new customs union with the EU. And today I want to build on that and go further, much further." "Today we are calling for a new growth and defence partnership with the European Union. A new growth and defence partnership with the European Union. A bold new deal that will make Britain richer, safer and stronger, including a customs union, but also crucially taking Britain back into the single market." "Tearing down the barriers to trade. Ending the mountains of paperwork, the cost, the delays, the queues. Giving our young people the chance to study and work, live and love anywhere in the EU. Undoing the damage of the Johnson Farage Brexit deal that has held our economy back for so long." "Giving British businesses the certainty they need to invest, to hire and to grow. Giving Britain's economy the boost it needs after years of stagnation. Crucially, giving Britain's public finances a growth dividend. Tens of billions of pounds that we would use to cut the cost of living, to fix the NHS and to strengthen our armed forces." "And this new partnership must go beyond trade and growth. In the age of Putin, Xi and Trump, this must be about defence and security too. No country can be prosperous and free if it is not safe." "And Britain can help lead on defence in Europe as we have so decisively in the past. Despite the Conservatives' short-sighted cuts to our armed forces and Labour's chaos over investing in them now, Britain is still one of Europe's foremost military powers. We are a leading intelligence nation, a permanent member of the UN Security Council and the third-biggest contributor to NATO." "We should be using those strengths. We should be at the table, helping to shape Europe's security future, not watching from the sidelines. And Europe wants us at the table. They know they need our leadership on defence." "So let's seize the initiative from a position of strength to form a new partnership that strengthens both Britain's economy and our collective security. That is why our new partnership would be about defence as much as it is about growth." "That means financial cooperation through a new European rearmament bank, alongside securing UK access to the one hundred and fifty billion euro safe programme. It means joint defence procurement, creating jobs in Britain while strengthening our collective capabilities. It means deeper cooperation on intelligence, on cyber security and on protecting critical infrastructure." "It means working together on energy security so that none of us can be held hostage by an authoritarian regime turning off the gas. It means political cooperation through a new European Security Council with a permanent seat for the UK, ensuring that Europe can shoulder greater responsibility for its own security within NATO." "As Trump's actions remind us every day, that we cannot afford to rely so much on the United States. Friends, this is not a choice we can afford to dodge any longer. In the face of Putin's threats and Trump's unpredictability, a new defence pact with Europe, with allies on whom we can depend, allies who share our interests and our values, is frankly the only way to keep Britain safe and defend our values in a dangerous world." "A new defence pact with Europe is not a choice, it is a necessity. So let's get on with it." "That is the ambition we need when it comes to our relationship with Europe. No more tinkering around the edges of a bad deal. No more shackling ourselves to the arguments of the last ten years, but building something new. A partnership fit for the enormous challenges we face today." "A new growth and defence partnership with a new pact for our collective security. Forming a customs union, joining the single market. A new partnership to make us richer, safer and stronger." "I think it's the best hope our country has to stop the chaos and end the crisis. And, my friends, it is the biggest step we could take now back towards membership of the EU." "And there's another big step we need to take too. Defeating Nigel Farage and Reform. We have to stop them from turning our United Kingdom into their version of Trump's America." "And here's the point. Until we do defeat them, many in Europe will not countenance Britain joining." "Let's remember why this matters, why it's so crucial for Britain to be there at the heart of Europe, at the table with our nearest neighbours." "I've been privileged to see it for myself, the power we have when Britain leads in Europe. When Vladimir Putin invaded Crimea in 2014, we recognised then that the way to defeat him would be to get Europe off its dependence on Russian oil and gas, to take away the money that was funding his aggression, to bankrupt the Russian war machine." "So I led Britain's efforts to bring Europe together behind that common cause, and we succeeded. We wrote Europe's energy security strategy. Britain did that, sitting at the table, leading in Europe." "But then, instead of seeing it through, the Conservatives walked away. They gave up Britain's seat at the table. They locked us out of those discussions at the worst possible time." "Just imagine where we could be now if Britain had continued to lead on energy security. Imagine how much weaker Putin would be now. Imagine how much safer Ukraine and the rest of Europe, including Britain, would be now. What a terrible waste. What an indictment of the Conservatives." "And that is why I am so determined to get us back at the table, back at the heart of Europe. Britain leading again." "Now I want to speak for a moment about the bigger picture. Because our ambition is not limited to Europe alone. It's about Britain's place in the world." "The old assumption that trade, security and prosperity could be treated as separate issues no longer holds. Supply chains can be disrupted. Energy can be weaponised. Economic security and national security are now inseparable." "At a time when authoritarian powers are doing so much to undermine our security, democratic nations must work more closely together to enhance it. As Mark Carney said in Davos, middle powers must act together, because if we're not at the table, we're on the menu. He is right." "Fixing our relationship with Europe is the essential foundation, but it's not the ceiling. The UK can be an incredible force for good when it stands tall on the world stage. Our history, our alliances and our relationships across every continent gives us a unique position for us to act as a bridge, not just between Europe and the US but between Europe and the whole wider democratic world." "We are here because we believe that our country and our people thrive when we are open and outward looking. That is Britain at its best. Not a small inward looking island clinging to the wreckage of a failed experiment, but a leader, a convening power, a country that helps shape the international order rather than being buffeted by it." "That is the Britain we can be." "But friends, I want to be honest with you about the task ahead. What we are proposing is bold. It is ambitious. It requires courage, requires leadership. And it will not happen without all of us." "We know the obstacles we face, the arguments ahead, the opponents who would rather replay the last ten years instead of moving on from them. Who will tell us we can't even talk about a new deal with Europe, let alone make one. The politicians who will claim change isn't possible because the status quo works for them. But it doesn't work for anyone else." "So our job is to get out there and show people that change is possible, that it doesn't have to be like this, that there is a way forward. A better future for our country. Leading in Europe once again." "This isn't just because we believe in Europe. It's not just about friendship or shared history, or the fact that a divided Europe has always ended in misery. Fixing it is about us, our country, our future, our hopes and our dreams." "Britain needs a new plan. A plan for growth, for jobs, for defence. A plan to give our children the better future they deserve. A new deal with Europe. The only way to fix the cost of living crisis. The only way to get our country back on track." "So let us stand together. Let us end the chaos. Let us show the world what Britain can be. Not a small island clinging to a failed experiment, but a leader, open, outward looking. At the table, not on the menu." "A Britain that is richer, safer and stronger. That is the future we are fighting for." " Thank you. Thank you very much."

Farrukh

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