正在加载视频...

视频加载失败

The Fogo Thesis -> Zero Compromise Latency became accepted Fairness became negotiable wtf happened? Crypto is supposed to fix finance. If you’re a trader, 400ms isn't fast enough. 100ms isn't even fast enough. Once you pull back a couple layers it's wild what's going on🤯 You’re fighting for PnL...

73,005 次观看 • 6 个月前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

My conversation with Max Resnick As a researcher pushing the frontier of Solana's market structure, Max is relentlessly focused on the engineering required to turn a general-purpose L1 into credibly neutral, high-performance financial infrastructure. He and Anza are doing the hard protocol level work to mitigate bad MEV, eliminate colocation advantages, and bring all of finance onchain We spend a lot of time unpacking the shift from single-leader to Multi-Concurrent Leader (MCL) designs and why this change could fundamentally redefine global market structure At the center of this conversation is the Constellation Proposal, 50ms protocol-enforced economic ticks and T+0 settlement, and the belief that true DeFi requires moving beyond the constraints of traditional data center colocation We discuss: - Why multi-proposer designs are necessary to solve the single-leader bottleneck - The end of colocation and what it means for truly decentralized trading - Multiple Concurrent Leaders as a solution to censorship and MEV - The Constellation Proposal, 50ms economic ticks, and latency reduction - Why Solana is the preferred home for high-throughput trading and T+0 settlement - Market making dynamics and dual-flow batch auctions - FCFS vs. priority ordering and the future of on-chain finance Enjoy! Timestamps: 0:00 - Introduction: The Vision for a Decentralized NASDAQ 3:40 - Multi-Proposer Designs: Solving the Single-Leader Bottleneck 11:07 - Constrained Optimization: Balancing Decentralization with Reality 23:50 - Why Solana? High-Performance Trading & T+0 Settlement 32:47 - Deep Dive: The Constellation Proposal & 50ms Economic Ticks 46:00 - Market Making & Dual-Flow Batch Auctions 59:13 - FCFS vs. Priority Ordering: The Future of High-Throughput Finance

Logan Jastremski

19,780 次观看 • 2 个月前

I love the Arcade1Up Official cabinets that Trista has given me the last couple years. Yes, you can run free emulators on almost any device, but having the games running in a cabinet with arcade controls is a much better experience, even though it is just a packaged emulator. I was pretty decent back in the day, but after playing these for a while, I got farther than young-John ever did. Recently I played an original Joust machine at Cidercade and on my second game, I blew away my previous best score at home — 158k! The subtle control latency of the emulated experience versus the real thing matters! I measured the press-to-flap latency at home, and it looks like about 80ms. It isn’t blatantly obvious, but it shows up in the game feel and control error rate. I know there is a hard core community around emulator optimization, and with high refresh rate monitors it is possible to get objectively lower latency than the original CRT based hardware, but there is no reason the popular consumer versions can’t get most of the way there. This is probably just a matter of backing up a triple buffered swap chain or extra layers of image scaling / UI compositor getting in the way. Phase sync to the last quarter or so of the video interval and swap to the actual display should cut that latency in half. Doing the bit plane graphics and scaling directly to /dev/fb0 with software would be a guaranteed low latency path if you can get vsync timing. Trivia: The real Joust, and all the classic Williams games, didn’t even page flip, they just drew straight to the frame buffer, paying attention to the scan time.

John Carmack

61,855 次观看 • 1 年前