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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:

14,396 Aufrufe • vor 2 Monaten •via X (Twitter)

11 Kommentare

Profilbild von İrem
İremvor 2 Monaten

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Profilbild von Ken Goyarola
Ken Goyarolavor 2 Monaten

Think a 16gb 5060 Ti would handle it?

Profilbild von 🐱
🐱vor 2 Monaten

You suck, buddy

Profilbild von Goran Komjat
Goran Komjatvor 2 Monaten

I really like that it can be retargeted to MH!

Profilbild von Pavel
Pavelvor 2 Monaten

Looks great! How's the runtime performance on more complex scenes?

Profilbild von Joshua Johnson
Joshua Johnsonvor 2 Monaten

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Profilbild von Emmanuel Olotu
Emmanuel Olotuvor 2 Monaten

can you do a tutorial video for this please

Profilbild von Hector
Hectorvor 2 Monaten

wow text to animation on metahuman will be game changing!

Profilbild von Naurk
Naurkvor 2 Monaten

What's the difference between motion bricks and this?

Profilbild von Joshua Johnson
Joshua Johnsonvor 2 Monaten

😏

Profilbild von 晚晚
晚晚vor 2 Monaten

手部果然还是最后大 Boss 😂

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