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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed...

17,733 次观看 • 5 天前 •via X (Twitter)

8 条评论

Mike Roberts 的头像
Mike Roberts4 天前

This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Aleksandar Janca 的头像
Aleksandar Janca4 天前

0.73gb on cpu for real-time animation, what is the frame latency

Joelmz 的头像
Joelmz4 天前

Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Sebastiano Mandalà 的头像
Sebastiano Mandalà4 天前

The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Alex Coulombe 的头像
Alex Coulombe4 天前

Cooool

Morphys 的头像
Morphys4 天前

Did you have time to explore animgen plugin? It sounds really promising

COBOX 的头像
COBOX4 天前

Impressive 🔥

Ben Barrey 的头像
Ben Barrey5 天前

Thank you sir

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