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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:
14,396 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 11

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Think a 16gb 5060 Ti would handle it?

You suck, buddy

I really like that it can be retargeted to MH!

Looks great! How's the runtime performance on more complex scenes?

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

can you do a tutorial video for this please

wow text to animation on metahuman will be game changing!

What's the difference between motion bricks and this?

😏

手部果然还是最后大 Boss 😂


