Загрузка видео...

Не удалось загрузить видео

На главную

The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:

14,396 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля İrem
İrem2 месяцев назад

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Фото профиля Ken Goyarola
Ken Goyarola2 месяцев назад

Think a 16gb 5060 Ti would handle it?

Фото профиля 🐱
🐱2 месяцев назад

You suck, buddy

Фото профиля Goran Komjat
Goran Komjat2 месяцев назад

I really like that it can be retargeted to MH!

Фото профиля Pavel
Pavel2 месяцев назад

Looks great! How's the runtime performance on more complex scenes?

Фото профиля Joshua Johnson
Joshua Johnson2 месяцев назад

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Фото профиля Emmanuel Olotu
Emmanuel Olotu2 месяцев назад

can you do a tutorial video for this please

Фото профиля Hector
Hector2 месяцев назад

wow text to animation on metahuman will be game changing!

Фото профиля Naurk
Naurk2 месяцев назад

What's the difference between motion bricks and this?

Фото профиля Joshua Johnson
Joshua Johnson2 месяцев назад

😏

Фото профиля 晚晚
晚晚2 месяцев назад

手部果然还是最后大 Boss 😂

Похожие видео