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The full ARDY breakdown is out. Deployed it on a 5090 with zero problems. Then pushed further — retargeted the G1 skeleton motion onto a MetaHuman with Claude Code. It works, and it looks awesome (hands still need a bit of love). Full video:

14,480 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля İrem
İrem4 месяцев назад

Nice work! I built a small tool that gives the humanoid Core skeleton a ready-made path: converts ARDY .npz to BVH/FBX directly, so no custom retarget scripting needed. FK-verified against ARDY’s own kinematics. Might come in handy for the next video :)

Фото профиля Ken Goyarola
Ken Goyarola4 месяцев назад

Think a 16gb 5060 Ti would handle it?

Фото профиля 🐱
🐱4 месяцев назад

You suck, buddy

Фото профиля Goran Komjat
Goran Komjat4 месяцев назад

I really like that it can be retargeted to MH!

Фото профиля Pavel
Pavel4 месяцев назад

Looks great! How's the runtime performance on more complex scenes?

Фото профиля Joshua Johnson
Joshua Johnson4 месяцев назад

Guessing this isn’t running natively in UE5 and is using a local TCP or similar? Very cool either way just curious.

Фото профиля Emmanuel Olotu
Emmanuel Olotu3 месяцев назад

can you do a tutorial video for this please

Фото профиля Hector
Hector4 месяцев назад

wow text to animation on metahuman will be game changing!

Фото профиля Naurk
Naurk4 месяцев назад

What's the difference between motion bricks and this?

Фото профиля Joshua Johnson
Joshua Johnson4 месяцев назад

😏

Фото профиля 晚晚
晚晚4 месяцев назад

手部果然还是最后大 Boss 😂

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