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The Ghost in the Shell PS1 opening (1997) had some great hand-drawn 2D work from Production I.G. Key animators included Kawamoto, Inoue, Iso, the Yoshinari brothers, Arai, Ezura, and Muraki.
176,530 views • 1 year ago •via X (Twitter)
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@josephpeter1997 ps1 ghost in the shell hits different at 4am in the studio. that hand-drawn animation makes me wanna sample those synths and make something haunted

What's this track?

Hopefully Science Saru’s new GITS series gives of this kinda vibe.

God how I fucking love this game! Outstanding animation, dynamic gameplay and such a perfect godamn soundtrack! 🔥

:3

I always enjoy the visuals of this game the only thing that ever killed me was the control scheme

Beatiful intro, still got the game. And motoko has one of the best designs in there. Love that retro aesthetic.

Quite a fun game once you learn how to pilot a Tachikoma I'm glad they went with this idea

ty for this

The little :3

The way that it's lit, it blows my mind that this wasn't 3D.

Not "great", genius level !

Best looking GiTS IMO.

🔥🔥🔥

Not gonna lie, for years I thought that Fuchikoma was a miraculously awesome (and perfectly integrated) 3d model xD

I'd do anything to see a proper HD version of all of these cutscenes.

Lol Takkyu Ishino from Denki Groove did the opening track lol

😍

This is what people mean when they say, “They don’t make them like they used to.”

I pray the new anime has this level of sauce

Amazing!

@arainydancer

and it was BUTTA SMOOOTH

TACHIKOMA❤️❤️ Motoko Kusanagi is an adult crush for a 10 year old me. But Tachikomas suddenly becomes the other interest after the Major's often exhibitionism or sensuality.

The intro and cutscenes are amazing, I wish I could visit a parallel timeline where they did a full manga adaptation that way xD (and get a copy and come back here)

There's a PS1 ghost in shell game??

This is amazing

no cgi??? amazing man... You can smell the pressure on the production team.

The Ghost in the Shell that I really want to see is still the PS1 movie part. Including the gag elements.

I'm pretty sure it uses 3d traced in 2d in some parts, specially at the beggining

13 Japanese animators were merc'd to make this

Its ost also ❤️
