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the math behind blend modes

623,579 Aufrufe • vor 11 Monaten •via X (Twitter)

30 Kommentare

Profilbild von link
linkvor 11 Monaten

i didn't realize how literal the names were lol

Profilbild von Alex is glad it was so difficult
Alex is glad it was so difficultvor 11 Monaten

The math is usually done in [0-1] which makes multiply a subtractive operation, and it's important to note this should be performed in linear space, not gamma-encoded sRGB

Profilbild von Username
Usernamevor 11 Monaten

Can't wait for the overlay visualization. It's my goat.

Profilbild von sergio
sergiovor 11 Monaten

Omg this is like, so necessary to have around. To see the actual functions and their respective results in real time like that. THANK U!

Profilbild von ᓇᓄᖅ ❄️
ᓇᓄᖅ ❄️vor 11 Monaten

its all math

Profilbild von Mike Inel
Mike Inelvor 11 Monaten

I need this, thank you!

Profilbild von ~ Chloe ~
~ Chloe ~vor 11 Monaten

This is a wonderful visual! I've referenced a written out explanation of these for years, but this animation is very well crafted to get the point across efficiently. (detailed explanation for those interested:

Profilbild von En David
En Davidvor 11 Monaten

It looks very different if the values are linear RGB color instead of sRGB.

Profilbild von MysteryJ(COMMISSIONS OPEN) | VGen
MysteryJ(COMMISSIONS OPEN) | VGenvor 11 Monaten

@aruurara

Profilbild von 🥕Alexia Bobadilla🍉
🥕Alexia Bobadilla🍉vor 11 Monaten

Thank you for this! i was always curious on how the math behind the effects worked!

Profilbild von pumkin? (◎_◎;)彡 spam acc!!
pumkin? (◎_◎;)彡 spam acc!!vor 11 Monaten

humongous thank u to the people who figured this out fr

Profilbild von Lucas Fernan Ribeiro
Lucas Fernan Ribeirovor 11 Monaten

@artolivs não consegui marcar o tarsis kkkk

Profilbild von dkLimba
dkLimbavor 11 Monaten

Thank you king

Profilbild von poly ⴵ𖦹▽
poly ⴵ𖦹▽vor 11 Monaten

actually been thinking I'd love to see something that goes in depth into what goes on with them (since I'm used to just playing around with them until it works lol)

Profilbild von BLUE NILE 3D
BLUE NILE 3Dvor 11 Monaten

do you have a good formula for Photoshops Vivid Light?

Profilbild von sei
seivor 11 Monaten

Ooooooo

Profilbild von Juno (He/They) 🍉
Juno (He/They) 🍉vor 11 Monaten

Th 3b1b music.......

Profilbild von JM
JMvor 11 Monaten

I swear I knew some of these but I always forget the formulas. Definitely gonna need this later

Profilbild von Salted Veemo
Salted Veemovor 11 Monaten

that's literally azali

Profilbild von a sheep
a sheepvor 11 Monaten

idk whats happening lol i don't do graphic design cool functions though

Profilbild von Damar
Damarvor 11 Monaten

I’m doing a work that requires me to play with different blending mode, and this is just what I needed, thanks for sharing!

Profilbild von maursue 🍃
maursue 🍃vor 11 Monaten

awesome animation but you should probably have used normalized values

Profilbild von Shizuku Renkai | VTuber Artist Fantasy
Shizuku Renkai | VTuber Artist Fantasyvor 11 Monaten

And interestingly, y'all know, every thing is created with a mathematical system, Even our own bodies lol

Profilbild von Romance
Romancevor 11 Monaten

is this how sex works?

Profilbild von Achyuth Kumar
Achyuth Kumarvor 11 Monaten

Noice 👌

Profilbild von Henning Sittler
Henning Sittlervor 11 Monaten

More like this please?

Profilbild von chambkoka
chambkokavor 11 Monaten

thanksss

Profilbild von Azer
Azervor 11 Monaten

Post it on yt, I'll understand it more if I can process it slower If can't, that's okay

Profilbild von Quander
Quandervor 11 Monaten

So helpful. The things left is the math behind of contrast blending modes. I want this all so bad!

Profilbild von Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷
Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷vor 11 Monaten

Nice! Unfortunately, there're also Alpha-component cases that are frustrating for people who code it in their games

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