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the math behind blend modes

623,640 views • 11 months ago •via X (Twitter)

30 Comments

link's profile picture
link11 months ago

i didn't realize how literal the names were lol

Alex is glad it was so difficult's profile picture
Alex is glad it was so difficult11 months ago

The math is usually done in [0-1] which makes multiply a subtractive operation, and it's important to note this should be performed in linear space, not gamma-encoded sRGB

Username's profile picture
Username11 months ago

Can't wait for the overlay visualization. It's my goat.

sergio's profile picture
sergio11 months ago

Omg this is like, so necessary to have around. To see the actual functions and their respective results in real time like that. THANK U!

ᓇᓄᖅ ❄️'s profile picture
ᓇᓄᖅ ❄️11 months ago

its all math

Mike Inel's profile picture
Mike Inel11 months ago

I need this, thank you!

~ Chloe ~'s profile picture
~ Chloe ~11 months ago

This is a wonderful visual! I've referenced a written out explanation of these for years, but this animation is very well crafted to get the point across efficiently. (detailed explanation for those interested:

En David's profile picture
En David11 months ago

It looks very different if the values are linear RGB color instead of sRGB.

MysteryJ(COMMISSIONS OPEN) | VGen's profile picture
MysteryJ(COMMISSIONS OPEN) | VGen11 months ago

@aruurara

🥕Alexia Bobadilla🍉's profile picture
🥕Alexia Bobadilla🍉11 months ago

Thank you for this! i was always curious on how the math behind the effects worked!

pumkin? (◎_◎;)彡 spam acc!!'s profile picture
pumkin? (◎_◎;)彡 spam acc!!11 months ago

humongous thank u to the people who figured this out fr

Lucas Fernan Ribeiro's profile picture
Lucas Fernan Ribeiro11 months ago

@artolivs não consegui marcar o tarsis kkkk

dkLimba's profile picture
dkLimba11 months ago

Thank you king

poly ⴵ𖦹▽'s profile picture
poly ⴵ𖦹▽11 months ago

actually been thinking I'd love to see something that goes in depth into what goes on with them (since I'm used to just playing around with them until it works lol)

BLUE NILE 3D's profile picture
BLUE NILE 3D11 months ago

do you have a good formula for Photoshops Vivid Light?

sei's profile picture
sei11 months ago

Ooooooo

Juno (He/They) 🍉's profile picture
Juno (He/They) 🍉11 months ago

Th 3b1b music.......

JM's profile picture
JM11 months ago

I swear I knew some of these but I always forget the formulas. Definitely gonna need this later

Salted Veemo's profile picture
Salted Veemo11 months ago

that's literally azali

a sheep's profile picture
a sheep11 months ago

idk whats happening lol i don't do graphic design cool functions though

Damar's profile picture
Damar11 months ago

I’m doing a work that requires me to play with different blending mode, and this is just what I needed, thanks for sharing!

maursue 🍃's profile picture
maursue 🍃11 months ago

awesome animation but you should probably have used normalized values

Shizuku Renkai | VTuber Artist Fantasy's profile picture
Shizuku Renkai | VTuber Artist Fantasy11 months ago

And interestingly, y'all know, every thing is created with a mathematical system, Even our own bodies lol

Romance's profile picture
Romance11 months ago

is this how sex works?

Achyuth Kumar's profile picture
Achyuth Kumar11 months ago

Noice 👌

Henning Sittler's profile picture
Henning Sittler11 months ago

More like this please?

chambkoka's profile picture
chambkoka11 months ago

thanksss

Azer's profile picture
Azer11 months ago

Post it on yt, I'll understand it more if I can process it slower If can't, that's okay

Quander's profile picture
Quander11 months ago

So helpful. The things left is the math behind of contrast blending modes. I want this all so bad!

Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷's profile picture
Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷11 months ago

Nice! Unfortunately, there're also Alpha-component cases that are frustrating for people who code it in their games

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