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the math behind blend modes

623,640 просмотров • 11 месяцев назад •via X (Twitter)

Комментарии: 30

Фото профиля link
link11 месяцев назад

i didn't realize how literal the names were lol

Фото профиля Alex is glad it was so difficult
Alex is glad it was so difficult11 месяцев назад

The math is usually done in [0-1] which makes multiply a subtractive operation, and it's important to note this should be performed in linear space, not gamma-encoded sRGB

Фото профиля Username
Username11 месяцев назад

Can't wait for the overlay visualization. It's my goat.

Фото профиля sergio
sergio11 месяцев назад

Omg this is like, so necessary to have around. To see the actual functions and their respective results in real time like that. THANK U!

Фото профиля ᓇᓄᖅ ❄️
ᓇᓄᖅ ❄️11 месяцев назад

its all math

Фото профиля Mike Inel
Mike Inel11 месяцев назад

I need this, thank you!

Фото профиля ~ Chloe ~
~ Chloe ~11 месяцев назад

This is a wonderful visual! I've referenced a written out explanation of these for years, but this animation is very well crafted to get the point across efficiently. (detailed explanation for those interested:

Фото профиля En David
En David11 месяцев назад

It looks very different if the values are linear RGB color instead of sRGB.

Фото профиля MysteryJ(COMMISSIONS OPEN) | VGen
MysteryJ(COMMISSIONS OPEN) | VGen11 месяцев назад

@aruurara

Фото профиля 🥕Alexia Bobadilla🍉
🥕Alexia Bobadilla🍉11 месяцев назад

Thank you for this! i was always curious on how the math behind the effects worked!

Фото профиля pumkin? (◎_◎;)彡 spam acc!!
pumkin? (◎_◎;)彡 spam acc!!11 месяцев назад

humongous thank u to the people who figured this out fr

Фото профиля Lucas Fernan Ribeiro
Lucas Fernan Ribeiro11 месяцев назад

@artolivs não consegui marcar o tarsis kkkk

Фото профиля dkLimba
dkLimba11 месяцев назад

Thank you king

Фото профиля poly ⴵ𖦹▽
poly ⴵ𖦹▽11 месяцев назад

actually been thinking I'd love to see something that goes in depth into what goes on with them (since I'm used to just playing around with them until it works lol)

Фото профиля BLUE NILE 3D
BLUE NILE 3D11 месяцев назад

do you have a good formula for Photoshops Vivid Light?

Фото профиля sei
sei11 месяцев назад

Ooooooo

Фото профиля Juno (He/They) 🍉
Juno (He/They) 🍉11 месяцев назад

Th 3b1b music.......

Фото профиля JM
JM11 месяцев назад

I swear I knew some of these but I always forget the formulas. Definitely gonna need this later

Фото профиля Salted Veemo
Salted Veemo11 месяцев назад

that's literally azali

Фото профиля a sheep
a sheep11 месяцев назад

idk whats happening lol i don't do graphic design cool functions though

Фото профиля Damar
Damar11 месяцев назад

I’m doing a work that requires me to play with different blending mode, and this is just what I needed, thanks for sharing!

Фото профиля maursue 🍃
maursue 🍃11 месяцев назад

awesome animation but you should probably have used normalized values

Фото профиля Shizuku Renkai | VTuber Artist Fantasy
Shizuku Renkai | VTuber Artist Fantasy11 месяцев назад

And interestingly, y'all know, every thing is created with a mathematical system, Even our own bodies lol

Фото профиля Romance
Romance11 месяцев назад

is this how sex works?

Фото профиля Achyuth Kumar
Achyuth Kumar11 месяцев назад

Noice 👌

Фото профиля Henning Sittler
Henning Sittler11 месяцев назад

More like this please?

Фото профиля chambkoka
chambkoka11 месяцев назад

thanksss

Фото профиля Azer
Azer11 месяцев назад

Post it on yt, I'll understand it more if I can process it slower If can't, that's okay

Фото профиля Quander
Quander11 месяцев назад

So helpful. The things left is the math behind of contrast blending modes. I want this all so bad!

Фото профиля Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷
Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷11 месяцев назад

Nice! Unfortunately, there're also Alpha-component cases that are frustrating for people who code it in their games

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