Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

the math behind blend modes

623,579 görüntüleme • 11 ay önce •via X (Twitter)

30 Yorum

link profil fotoğrafı
link11 ay önce

i didn't realize how literal the names were lol

Alex is glad it was so difficult profil fotoğrafı
Alex is glad it was so difficult11 ay önce

The math is usually done in [0-1] which makes multiply a subtractive operation, and it's important to note this should be performed in linear space, not gamma-encoded sRGB

Username profil fotoğrafı
Username11 ay önce

Can't wait for the overlay visualization. It's my goat.

sergio profil fotoğrafı
sergio11 ay önce

Omg this is like, so necessary to have around. To see the actual functions and their respective results in real time like that. THANK U!

ᓇᓄᖅ ❄️ profil fotoğrafı
ᓇᓄᖅ ❄️11 ay önce

its all math

Mike Inel profil fotoğrafı
Mike Inel11 ay önce

I need this, thank you!

~ Chloe ~ profil fotoğrafı
~ Chloe ~11 ay önce

This is a wonderful visual! I've referenced a written out explanation of these for years, but this animation is very well crafted to get the point across efficiently. (detailed explanation for those interested:

En David profil fotoğrafı
En David11 ay önce

It looks very different if the values are linear RGB color instead of sRGB.

MysteryJ(COMMISSIONS OPEN) | VGen profil fotoğrafı
MysteryJ(COMMISSIONS OPEN) | VGen11 ay önce

@aruurara

🥕Alexia Bobadilla🍉 profil fotoğrafı
🥕Alexia Bobadilla🍉11 ay önce

Thank you for this! i was always curious on how the math behind the effects worked!

pumkin? (◎_◎;)彡 spam acc!! profil fotoğrafı
pumkin? (◎_◎;)彡 spam acc!!11 ay önce

humongous thank u to the people who figured this out fr

Lucas Fernan Ribeiro profil fotoğrafı
Lucas Fernan Ribeiro11 ay önce

@artolivs não consegui marcar o tarsis kkkk

dkLimba profil fotoğrafı
dkLimba11 ay önce

Thank you king

poly ⴵ𖦹▽ profil fotoğrafı
poly ⴵ𖦹▽11 ay önce

actually been thinking I'd love to see something that goes in depth into what goes on with them (since I'm used to just playing around with them until it works lol)

BLUE NILE 3D profil fotoğrafı
BLUE NILE 3D11 ay önce

do you have a good formula for Photoshops Vivid Light?

sei profil fotoğrafı
sei11 ay önce

Ooooooo

Juno (He/They) 🍉 profil fotoğrafı
Juno (He/They) 🍉11 ay önce

Th 3b1b music.......

JM profil fotoğrafı
JM11 ay önce

I swear I knew some of these but I always forget the formulas. Definitely gonna need this later

Salted Veemo profil fotoğrafı
Salted Veemo11 ay önce

that's literally azali

a sheep profil fotoğrafı
a sheep11 ay önce

idk whats happening lol i don't do graphic design cool functions though

Damar profil fotoğrafı
Damar11 ay önce

I’m doing a work that requires me to play with different blending mode, and this is just what I needed, thanks for sharing!

maursue 🍃 profil fotoğrafı
maursue 🍃11 ay önce

awesome animation but you should probably have used normalized values

Shizuku Renkai | VTuber Artist Fantasy profil fotoğrafı
Shizuku Renkai | VTuber Artist Fantasy11 ay önce

And interestingly, y'all know, every thing is created with a mathematical system, Even our own bodies lol

Romance profil fotoğrafı
Romance11 ay önce

is this how sex works?

Achyuth Kumar profil fotoğrafı
Achyuth Kumar11 ay önce

Noice 👌

Henning Sittler profil fotoğrafı
Henning Sittler11 ay önce

More like this please?

chambkoka profil fotoğrafı
chambkoka11 ay önce

thanksss

Azer profil fotoğrafı
Azer11 ay önce

Post it on yt, I'll understand it more if I can process it slower If can't, that's okay

Quander profil fotoğrafı
Quander11 ay önce

So helpful. The things left is the math behind of contrast blending modes. I want this all so bad!

Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷 profil fotoğrafı
Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷11 ay önce

Nice! Unfortunately, there're also Alpha-component cases that are frustrating for people who code it in their games

Benzer Videolar