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🆕The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! 😎 #unitytips #unity2d #gamedev

28,932 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Sunny Valley Studio
Sunny Valley Studio1 год назад

Another interesing feature is the Project Auditor package! 🙂

Фото профиля ASTROMEDA - Wishlist on Steam!
ASTROMEDA - Wishlist on Steam!2 лет назад

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Фото профиля Beast
Beast1 год назад

wow they copied Godots UI basically 1-to-1

Фото профиля richard nd
richard nd1 год назад

I have to check it out, I’m working on an asset to boost 3d platformer

Фото профиля Artem Brullov
Artem Brullov1 год назад

No way Unity did not have this thing before...

Фото профиля Sunny Valley Studio
Sunny Valley Studio1 год назад

There is a Rule Tile that worked the same (actually gave you more control) but here the rules are auto generated based on the mask that you draw. Auto Tile seems really useful imo 🙂

Фото профиля Gy 🇭🇺 💙🐧
Gy 🇭🇺 💙🐧1 год назад

Dear @godotengine devs we definitly need it, but as always: in a much better way... 😉

Фото профиля Ravenheart
Ravenheart1 год назад

Bro don’t even tell me God doesn’t exist @AlignedGames Jkjkjk 😂 Don’t even let me rant about how happy I am about this upgrade, because you’ll lose an hour on the phone easily. This is extremely similar to Godot’s method, and it’s a QOL improvement that saves hours, and hours of tedious setup

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