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🆕The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! 😎 #unitytips #unity2d #gamedev

28,827 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Sunny Valley Studio
Sunny Valley Studiovor 1 Jahr

Another interesing feature is the Project Auditor package! 🙂

Profilbild von ASTROMEDA - Wishlist on Steam!
ASTROMEDA - Wishlist on Steam!vor 2 Jahren

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Profilbild von Beast
Beastvor 1 Jahr

wow they copied Godots UI basically 1-to-1

Profilbild von richard nd
richard ndvor 1 Jahr

I have to check it out, I’m working on an asset to boost 3d platformer

Profilbild von Artem Brullov
Artem Brullovvor 1 Jahr

No way Unity did not have this thing before...

Profilbild von Sunny Valley Studio
Sunny Valley Studiovor 1 Jahr

There is a Rule Tile that worked the same (actually gave you more control) but here the rules are auto generated based on the mask that you draw. Auto Tile seems really useful imo 🙂

Profilbild von Gy 🇭🇺 💙🐧
Gy 🇭🇺 💙🐧vor 1 Jahr

Dear @godotengine devs we definitly need it, but as always: in a much better way... 😉

Profilbild von Ravenheart
Ravenheartvor 1 Jahr

Bro don’t even tell me God doesn’t exist @AlignedGames Jkjkjk 😂 Don’t even let me rant about how happy I am about this upgrade, because you’ll lose an hour on the phone easily. This is extremely similar to Godot’s method, and it’s a QOL improvement that saves hours, and hours of tedious setup

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