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The next evolution: VLA+ models Just yesterday Microsoft Research released Rho-alpha (ρα) – their first robotics model, built on the Phi family. While most Vision-Language-Action (VLA) models stop at vision and language, Rho-alpha adds: ▪️ Tactile sensing to feel objects during manipulation ▪️ Online learning that lets it improve...

62,362 views • 6 months ago •via X (Twitter)

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🚨 BREAKING: Microsoft's first robotics foundation model! 🤯 Microsoft just announced Rho-alpha (ρα), their first robotics model derived from the Phi series of vision-language models. Rho-alpha translates natural language commands into control signals for robotic systems performing bimanual manipulation tasks. Commands like "push the green button with the right gripper," "pull out the red wire," "flip the top switch on," or "turn the knob to position 5" get executed directly by dual-arm robots. What makes this different from standard vision-language-action (VLA) models is the additional modalities. Rho-alpha is a VLA+ model that adds tactile sensing to the perceptual mix, with plans to incorporate force feedback. On the learning side, the model is designed to continually improve during deployment by learning from human feedback. The training approach combines trajectories from physical demonstrations and simulated tasks with web-scale visual question answering data. Since teleoperation data is scarce and expensive, Microsoft is using NVIDIA Isaac Sim on Azure to generate physically accurate synthetic datasets via reinforcement learning. These simulated trajectories get combined with commercial and open physical demonstration datasets. The model is currently under evaluation on dual-arm setups and humanoid robots. Microsoft is opening an Early Access Program for organizations interested in evaluating Rho-alpha. Robots that can adapt to dynamic situations and human preferences are more useful in real environments and more trusted by the people operating them. Read more here: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

60,912 views • 6 months ago

We believe we’re the first robotics company to demonstrate a robot peeling an apple with dual dexterous human-like hands. This breakthrough closes a key gap in robotics, achieving bimanual, contact-rich manipulation and moving far beyond the limits of simple grippers. 🧵↓ Today’s AI models (VLMs) are excellent at perception but struggle with action. Controlling high-degree-of-freedom hands for tasks like this is incredibly complex, and precise finger-level teleoperation is nearly impossible for humans. Our first step was a shared-autonomy system: rather than controlling every finger, the operator triggers pre-learned skills like a “rotate apple or tennis ball” primitive via a keyboard press or pedal. This makes scalable data collection and RL training possible. How does the AI manage this? We created "MoDE-VLA" (Mixture of Dexterous Experts). It fuses vision, language, force, and touch data by using a team of specialist "experts," making control in high-dimensional spaces stable and effective. The combination of these two innovations allows for seamless, contact-rich manipulation. The human provides high-level guidance, and the robot executes the complex in-hand coordination required. This work paves the way for robots that can safely handle delicate tasks in human environments. Want the full technical details? 📄 Read the full research paper: Visit us at NVIDIA GTC Booth #1838, Hall 3 to learn more! #Robotics #AI #DexterousManipulation #VLA #NVIDIAGTC Nancy Villicaña NVIDIA GTC

Sharpa

20,376 views • 4 months ago

X-Humanoid just officially dropped Embodied Tien Kung 3.0, A universal platform designed to be way more open and developer-friendly. 🤖 Built on their Wise Kaiwu AI platform, this next-gen humanoid is all about slashing development costs. It’s a fully interoperable ecosystem that supports everything from tactile interaction to high-dynamic motion control at a full humanoid scale. ➤ Radical Openness: X-Humanoid is open-sourcing the full stack—robot body, motion control, VLM/VLA models, and the RoboMIND dataset. It fully supports ROS2, MQTT, and TCP/IP, so developers can customize use cases without re-engineering the basics. ➤ High-Performance Hardware: With high-torque integrated joints, Tien Kung 3.0 can clear 1-meter (3.3ft) obstacles and handle dexterous moves like kneeling and bending. It hits millimeter-level precision, making it a solid fit for industrial-grade tasks. ➤ True Autonomy: The bot runs a continuous perception-decision-execution loop. It uses world models to break down complex language commands and VLA models for real-time obstacle avoidance and navigation. ➤ Scalable Collaboration: The platform moves beyond single-unit tasks to support multi-robot collaboration with autonomous scheduling. It’s built to move embodied AI from the lab straight into real-world commercial and industrial environments. Source: X-Humanoid #Humanoid #OpenSource #Robotics #EmbodiedAI #PhysicalAI #Automation #XHumanoid #TienKung #WiseKaiwu

RoboHub🤖

49,440 views • 5 months ago

NEWS: NVIDIA just announced Alpamayo, what CEO Jensen Huang calls the world’s first thinking, reasoning autonomous vehicle AI, launching on U.S. roads later this year, starting with the Mercedes CLA. Jensen: "It's trained end-to-end. Literally from camera in to actuation out; It reasons what action it is about to take, the reason by which is came about that action, and the trajectory." Alpamayo introduces Vision-Language-Action (VLA) models, which enable self-driving systems to interpret what they see, reason about complex driving scenarios, and generate driving actions. The platform includes large reasoning models, simulation tools for testing rare and edge-case scenarios, and open datasets for training and validation. NVIDIA says the approach improves transparency, safety, and robustness in autonomous systems, particularly in complex real-world environments, and supports progress toward higher levels of vehicle autonomy: "With a 10-billion-parameter architecture, Alpamayo 1 uses video input to generate trajectories alongside reasoning traces, showing the logic behind each decision. Developers can adapt Alpamayo 1 into smaller runtime models for vehicle development, or use it as a foundation for AV development tools such as reasoning-based evaluators and auto-labeling systems. Alpamayo 1 provides open model weights and open-source inferencing scripts. Future models in the family will feature larger parameter counts, more detailed reasoning capabilities, more input and output flexibility, and options for commercial usage."

Sawyer Merritt

1,603,680 views • 6 months ago

Today, we're joined by Nikita Rudin, co-founder and CEO of Flexion to discuss the gap between current robotic capabilities and what’s required to deploy fully autonomous robots in the real world. Nikita explains how reinforcement learning and simulation have driven rapid progress in robot locomotion—and why locomotion is still far from “solved.” We dig into the sim2real gap, and how adding visual inputs introduces noise and significantly complicates sim-to-real transfer. We also explore the debate between end-to-end models and modular approaches, and why separating locomotion, planning, and semantics remains a pragmatic approach today. Nikita also introduces the concept of "real-to-sim", which uses real-world data to refine simulation parameters for higher fidelity training, discusses how reinforcement learning, imitation learning, and teleoperation data are combined to train robust policies for both quadruped and humanoid robots, and introduces Flexion's hierarchical approach that utilizes pre-trained Vision-Language Models (VLMs) for high-level task orchestration with Vision-Language-Action (VLA) models and low-level whole-body trackers. Finally, Nikita shares the behind-the-scenes in humanoid robot demos, his take on reinforcement learning in simulation versus the real world, the nuances of reward tuning, and offers practical advice for researchers and practitioners looking to get started in robotics today. 🗒️ For the full list of resources for this episode, visit the show notes page: 📖 CHAPTERS =============================== 00:00 - Introduction 04:07 - Is robot locomotion solved? 06:04 - Sim-to-real gap 08:58 - Adding semantics to policies 09:42 - Modular vs end-to-end architectures 10:29 - Planner model 12:21 - Adapting RL techniques from quadrupeds to humanoids 15:39 - Behind robot demos 18:09 - Humanoid robots in home environments 22:03 - Training approach 23:56 - VLA models 27:59 - Closing the sim-to-real gap 32:55 - Task orchestration using VLMs 36:38 - Tool use 38:10 - Model hierarchy 43:37 - Simulator versus simulation environment 44:57 - Combining imitation learning and reinforcement learning 46:42 - RL in real world versus RL in simulation 52:58 - Reward tuning and value functions in robotics 56:38 - Predictions 1:00:10 - Humanoids, quadropeds, and wheeled platforms 1:02:45 - Advice, recommended robot kits, and community pla

The TWIML AI Podcast

22,533 views • 6 months ago

Japan Just Built a HouseBot You Control Without Speaking and It Changes Everything! Donut Robotics has officially unveiled its first bipedal humanoid, Cinnamon 1, and instead of focusing on louder voices or bigger motors, the company went in the opposite direction. Silence. Cinnamon 1 introduces what Donut Robotics calls Silent Gesture Control, a system that allows the humanoid to be guided using simple hand and finger movements rather than spoken commands. This approach feels especially well suited for real world environments where traditional voice control falls apart. Busy factory floors. Construction sites filled with constant noise. Even quiet indoor settings where voice commands feel awkward or intrusive. It also opens the door for far more accessible human robot interaction, particularly for users with impairments. While the current Cinnamon 1 hardware is built on an OEM platform, the intelligence driving it is where Donut Robotics is placing its long term bet. The team is actively developing custom Vision Language Action AI that allows the robot to interpret what it sees, understand intent, and respond with physical action. The goal is not just smarter robots, but robots that feel more natural. Even more ambitious is the company’s plan for full domestic production. Donut Robotics has stated its intention to localize both manufacturing and AI development in Japan, reinforcing the country’s reputation for precision engineering and thoughtful robotics design. If timelines hold, Cinnamon 1 units are expected to begin deployment in factories and construction environments by the end of 2026. That puts this humanoid squarely in the category of near term reality rather than distant concept. The takeaway is simple but important. As humanoid robots move out of labs and into daily work environments, the winners may not be the loudest or flashiest machines. They may be the ones that understand us without a word being spoken.

The AI Robot Guy on X

257,928 views • 6 months ago

Without World Models, There Is No AGI. Google Just Proved It. If AGI ever happens, it will not come from bigger chatbots alone. From the very start of this interview, one thing is crystal clear: without world models, we will never reach AGI. And right now, Google is leading with its world simulator Genie 3. Here is the core of what Demis Hassabis explains in this conversation: • World models are the missing core of AGI Hassabis says his deepest long term focus has always been world models and simulations. Not just language. Not just prediction. Actual internal simulations of reality. • LLMs are impressive, but incomplete Language models understand more about the world than expected because human language encodes a lot of reality. Still, language is only a shadow of the real thing. • What text can never fully teach Reality includes things text struggles to express: •3D space and spatial dynamics •Physical causality and mechanics •Sensorimotor experience like movement, force, smell, or balance • Experience beats description To close the gap, AI must learn from interaction and experience, not just static text. That is how you build an internal world simulator. • Why Genie 3 matters With Google DeepMind pushing systems like Genie 3, AI starts to model reality itself, not just talk about it. • Robots and real world assistants depend on this True robotics, smart glasses, and universal assistants require AI that understands the physical world you live in, not just your screen. Bottom line: AGI will not emerge from better text prediction. It will emerge from systems that can simulate, predict, and understand reality itself. Right now, Google is clearly ahead on that path. Curious what you think. Are world models the real AGI unlock, or just another stepping stone?

VraserX e/acc

23,784 views • 7 months ago

Excited to announce GR00T N1, the world’s first open foundation model for humanoid robots! We are on a mission to democratize Physical AI. The power of general robot brain, in the palm of your hand - with only 2B parameters, N1 learns from the most diverse physical action dataset ever compiled and punches above its weight: - Real humanoid teleoperation data. - Large-scale simulation data: we are open-sourcing 300K+ trajectories! - Neural trajectories: we apply SOTA video generation models to “hallucinate” new synthetic data that features accurate physics in pixels. Using Jensen’s words, “systematically infinite data”! - Latent actions: we develop novel algorithms to extract action tokens from in-the-wild human videos and neural generated videos. GR00T N1 is a single end-to-end neural net, from photons to actions: - Vision-Language Model (System 2) that interprets the physical world through vision and language instructions, enabling robots to reason about their environment and instructions, and plan the right actions. - Diffusion Transformer (System 1) that “renders” smooth and precise motor actions at 120 Hz, executing the latent plan made by System 2. We deploy N1 on GR1 robot, 1X Neo robot, and a large collection of simulation benchmarks. N1 achieves up to +30% boost in diverse manipulation tasks for household and industrial settings. While humanoid robots are the main focus of N1, our model also supports cross-embodiment. We finetune it to work on the $110 HuggingFace LeRobot SO100 robot arm! Open robot brain runs on open hardware. Sounds just right. Let’s solve robotics, together, one token at a time. Links to our Whitepaper, Github repo, HuggingFace model, and open dataset page in the thread: 🧵

Jim Fan

466,148 views • 1 year ago

In just one week, Binh Pham and I trained a full-body Unitree G1. Here's a recap: 1. Secured a Unitree G1 humanoid through a LinkedIn post 2. Deployed TWIST2 full-body teleoperation pipelines 3. Adapted TWIST2 for Zed stereo camera & collected full-body teleoperation samples (carried by Binh Pham ) 4. Adapted & fine-tuned NVIDIA Gr00T N1.5 VLA on the TWIST2 public datasets, which I fine-tuned on an 8xNVIDIA H100 Cluster. We picked Gr00T N1.5 as it was trained with Unitree G1 embodiment data. 5. Adapted the TWIST2 codebase to stream in the actions from Gr00T via ZMQ using a co-located NVIDIA H100 for ~200ms inference latency 6. Tested the model in sim, then deployed to the real-world Unitree G1. We streamed a training sample observation to the VLA (as we didn't want to break robot in case real observations were OOD) We were the first team in the world to deploy the full TWIST2 data collection pipeline to the unitree g1 :) Much more work ahead though, which I'll work on as a side-project over the next months: 1. Exploring the various types of 'world models': video backbones, dynamics models, v-jepa-2 models. I believe these will generalize better & train much more data-efficiently than VLM backbones 2. Speeding up inference - I believe low-latency robotics inference will be a big challenge. There are many works in video diffusion which I'd like to test (e.g. SageAttention, SparseAttention, Drifting Models). Perhaps also writing custom CUDA kernels. 3. Economics of inference scaling :) What will be the compute demands as we scale inference up to millions of humanoids? Will it run on edge or on distributed 'co-located' inference clusters? These are questions I'd like to answer. Adapted TWIST2 codebase: Adapted Gr00T-N1.5 codebase: The ETH Robotics Club are doing a cool GTC Golden ticket competition with NVIDIA , so this is my submission :) The DGX Spark compute will get me a long way with initial prototyping & especially working on inference optimization for next-gen Blackwell GPUs #NVIDIAGTC #GOLDENTICKET #ETHRC

Arnie Ramesh

14,815 views • 5 months ago

China’s pretty humanoid robot stuns by opening a car door in a ‘world’s first’ | Jijo Malayil, Interesting Engineering Mornine used onboard sensors and full-body control to locate the handle, adjust posture, and open a car door—no human input needed. AiMOGA Robotics has claimed to have reached a significant milestone in embodied AI with its humanoid robot, Mornine, autonomously opening a car door inside a functioning Chery dealership in China. Relying solely on onboard sensors, full-body motion control, and end-to-end reinforcement learning, Mornine performed the task without any human input. Unlike scripted or teleoperated robots, Mornie identified the door handle, adjusted its posture, and used coordinated force across its limbs and torso to complete the action—demonstrating advanced autonomy in a real-world setting. “The deployment marks one of the first instances of a service robot executing such a high-friction, physical interaction in a live commercial setting,” said the firm in a statement. In April, at the Shanghai Auto Show, automotive brands Omoda and Jaecoo, subsidiaries of Chery Automobile, introduced Mornine, designed for use in car dealerships. From sim to service Opening a car door may seem like a simple task, but AiMOGA Robotics views it as a pivotal moment in robotics—signaling a shift from simulation to real-world service, and from basic command execution to autonomous capability. Using only onboard sensors and full-body motion control, Mornine identified the door handle, adjusted her posture, and applied coordinated force across her limbs to open the door—entirely without human intervention. Mornine’s advanced sensor suite includes 3D LiDAR, depth and wide-angle cameras, and a visual-language model (VLM), enabling real-time perception of door position and opening status. Uniquely, Mornine wasn’t explicitly programmed to recognize door handles. Instead, she learned through reinforcement learning, undergoing millions of simulated cycles to focus on the right region and perform the task independently. “We never explicitly told the robot what a door handle is. It learned to focus on that region by itself,” said the engineering team at AiMOGA Robotics in a statement. The learned model was transferred to the real world using Sim2Real methods. Mornine continuously gathers live sensor data during operation, which feeds into a cloud-based training loop, allowing her to improve through continuous learning in real-world settings, reports Robotics Tomorrow. Now active in multiple Chery 4S dealerships in China, Mornine not only opens car doors but also assists with customer greetings, vehicle introductions, and item delivery—marking a step forward in humanoid robotics for commercial retail environments. AI meets retail Originally introduced as the AiMOGA Robot, Mornine was developed to support dealership sales by performing tasks such as explaining vehicle specifications, leading showroom tours, serving refreshments, and engaging with customers in multiple languages. First conceived by Chery as a virtual character to appeal to Generation Z using metaverse and virtual human technologies, Mornine gradually evolved into a real-world interactive humanoid. After multiple iterations of character and model design, Mornine debuted as a digital persona in animations, livestreams, and promotional content, gaining brand recognition. Chery later expanded the concept beyond the virtual space, resulting in the creation of the AiMOGA humanoid robot. Leveraging Chery’s expertise in autonomous driving, environmental sensing, and control systems, AiMOGA features full-stack capabilities in perception, cognition, decision-making, and execution. It uses multimodal sensing—combining speech, vision, and environmental data—to interpret user gestures, commands, and showroom dynamics. A bionic motion system and automotive-grade hardware enable dexterous movement and upright mobility, while multi-robot collaboration allows for coordinated tasks like guided tours. At the decision-making layer, Deepseek’s large language models enable natural language understanding and personalized interaction. In April 2025, Mornine officially began commercial service as an “Intelligent Sales Consultant” at the OMODA C5 JOYSTAR 4S dealership in Kuala Lumpur, Malaysia—marking her full transition from a virtual concept to a real-world humanoid sales assistant.

Owen Gregorian

67,975 views • 11 months ago

A policy that teaches robot hands to touch things the way humans do... not just grab and move, but feel and adjust in real time. Robot manipulation research often stops at picking up objects and placing them. CGP goes further: it handles tasks like opening jars, flipping objects in-hand, wiping dishes, and grasping fragile eggs, the kind of dexterous, contact-rich skills that require constant micro-adjustments based on what the fingers are actually feeling. The robot doesn't just see what it's doing; it predicts what contact should feel like at each step, then checks whether reality matches the prediction. If a finger is slipping, the policy knows before the object drops. Works on real robot hands (both 4-finger and 5-finger designs) with tactile sensors embedded in the fingertips Robust to visual distractions! The robot keeps flipping a box correctly even when the camera view is disrupted, because it's grounding decisions in touch, not just vision. Baseline policies without contact grounding fail in predictable ways: slipping mid-task, incomplete motions, loss of grasp, CGP avoids these This is a meaningful step toward robots that can handle the physical world with the kind of reliable, adaptive grip that humans take for granted. Relevant for manufacturing, logistics, assistive robotics, and anywhere fragile or irregular objects need to be handled carefully. Published at RSS 2026, developed with Meta Reality Labs Research. Thanks for sharing, Zhengtong Xu / Zhengtong Xu ——- Weekly robotics and AI insights. Subscribe free:

Ilir Aliu

12,769 views • 1 month ago

What if your voice AI could interrupt you the moment it figured out your question - sometimes even before you finished asking it? Last week, I sat down with Neil, CEO of Gradium and co-founder of Kyutai , to talk about the future of speech-to-speech models and why he believes today's cascaded voice systems will soon look "archaic and brittle." Some highlights from our conversation: 🎯 How Kyutai built Moshi—a full duplex conversational AI with "negative latency"—in 6 months with just 4-6 people (while big tech teams had 10-20x the resources) 🧠 Why speech-to-speech models lose intelligence compared to their text counterparts (and what's being done about it) 📱 Pocket TTS: The first voice cloning model that runs on your phone's CPU—not GPU, CPU 🤖 Why robotics and spatial audio represent the next frontier (hint: current voice systems completely break in these environments) 👶 The efficiency gap: Babies learn to speak fluently from <5,000 hours of audio. Current models train on millions of hours. We're doing something wrong. My favorite vision from Neil? The first truly contrarian AI that interrupts you mid-sentence to tell you why you're wrong. Not just more natural conversation—but actually useful for testing ideas and playing devil's advocate. Full episode and detailed blog post linked in the comments 👇 What's your take - will speech-to-speech replace cascaded systems, or will modularity keep cascaded architectures dominant even as naturalness improves?

Brooke Hopkins

13,000 views • 5 months ago

Eric Schmidt on what he calls "the San Francisco consensus": "There's a group of people that I work with. They're all in San Francisco and they've all basically convinced themselves that in the next two to four year, the average is three years the entire world will change." He's careful to flag the catch in that word "consensus": "It's true that it's a consensus, but it's not necessarily true that the consensus is true." So why do these people believe it? Eric walks through the reasoning. First came language-to-language models. "ChatGPT is the best one, they did a great job," he says, with everyone else catching up. Then came two additions: reasoning, and memory inside these systems. Put those together and you get what he calls the agentic revolution: "The agentic revolution… can be understood as language in, memory and language, language out." To make it concrete, he uses a deliberately mundane example. Say he wants to build a house in California. One agent finds the lot. Another works out the rules. Another designs the building. Another selects the contractor. And, at least in America, another agent sues the contractor when the house doesn't work. The point of such a "stupid example," as he puts it, is exactly that it's ordinary: "I just gave you a workflow example that's true of every business, every government and every group human activity." That's why he thinks the consensus carries weight: "When you understand that the agentic revolution and the reasoning revolution together really changed the way we operate as humans, then you understand why the San Francisco consensus is so powerful." On the reasoning side, he points to models that work a problem forward and backward: "It will blow your mind away, especially when you ask it a question that you have no idea what the question is about and you watch it reason." And he cites the numbers he's seeing: "Google now has a math model that is at the 90 percentile of math graduate students." More broadly, he claims, "we now have systems now that are 90% of all of the graduate school skills. You know, math, physics, and so forth." When something can do that, he argues, "it will happen at a big scale." This is where the consensus reaches its sharpest point: recursive self-improvement. "There's a moment when what is called recursive self-improvement, the system begins to learn on itself, where it goes forward at a rate that is impossible for us to understand. It becomes combinatorial in a way that we as humans do not understand." His verdict on all of it is two-sided: "This is both incredibly exciting and also very worrisome."

High Signal AI

31,085 views • 1 month ago