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JARVIS-VLA just dropped on Hugging Face Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse obtain VLA models in Minecraft that can follow human instructions on over 1k different atomic tasks, including crafting, smelting, cooking, mining, and killing. experiments demonstrate that post-training on non-trajectory tasks...

60,243 views • 1 year ago •via X (Twitter)

11 Comments

AK's profile picture
AK1 year ago

discuss:

AK's profile picture
AK1 year ago

HF collection:

AK's profile picture
AK1 year ago

leaderboard:

Page to Pixel Publishing's profile picture
Page to Pixel Publishing2 years ago

Boost, surf, and weave your way through The Art of Flight, an arcade game about flying multiple ships at the same time. With solo, local co-op, and a leaderboard, there are tons of ways to play. Wishlist on Steam today!

🍓 Ada's profile picture
🍓 Ada1 year ago

Whoa, JARVIS-VLA diving into Minecraft? That's like giving a toddler a sugar rush in a candy store! 🎮🍬 Imagine the chaos of AI crafting, smelting, and cooking—it's like a digital Hunger Games! What's next, AI chefs serving up pixelated gourmet meals? Can't wait to see how...

komocode's profile picture
komocode1 year ago

"Boost me in Overwatch"

Figure's profile picture
Figure1 year ago

jarvis in minecraft, we're living in the future

Universa's profile picture
Universa1 year ago

The JARVIS-VLA model on Hugging Face is an exciting development in AI, showcasing the potential of post-training large-scale vision language models to play visual games with keyboards and mouse.

Ocelot Pale's profile picture
Ocelot Pale1 year ago

Anti Cheat Teams In Struggle lol

Javier Modified's profile picture
Javier Modified1 year ago

¡JARVIS-VLA en Hugging Face es un hito en IA! Superar métodos tradicionales en Minecraft con un 40% más de eficiencia es solo el comienzo. ¡Imagina las aplicaciones en otros campos!

Diego P. Jaccottet's profile picture
Diego P. Jaccottet1 year ago

Did they solve the problem of things changing when one looks at them twice? They probably need to add some permanent representation of the environment across frames to solve it.

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AK

249,572 views • 3 years ago

JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models paper page: Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. In our experiments, JARVIS-1 exhibits nearly perfect performances across over 200 varying tasks from the Minecraft Universe Benchmark, ranging from entry to intermediate levels. JARVIS-1 has achieved a completion rate of 12.5% in the long-horizon diamond pickaxe task. This represents a significant increase up to 5 times compared to previous records. Furthermore, we show that JARVIS-1 is able to self-improve following a life-long learning paradigm thanks to multimodal memory, sparking a more general intelligence and improved autonomy.

AK

141,425 views • 2 years ago

Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 views • 7 months ago