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The problem with SOL is the ecosystem can succeed without the underlying token pumping Especially since: - pumpfun introduced usdc pairs - fomo settles in USD - unlocks/tokenomics unaligned Tons of activity on Solana does not necessarily mean the token can go to $600

48,514 görüntüleme • 1 ay önce •via X (Twitter)

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We are excited to announce a powerful step for the future of FOMO! Taking a page out of Virtuals book on BASE, FOMO will be releasing the ability for future projects to be paired in $FOMO in the coming weeks. This is the biggest release we have ever announced. Launch your AI Agent Token + $FOMO trading pair Every individual agent token is paired with the $FOMO token in its liquidity pool. When launching an agent on you will need $FOMO tokens, which are used to create the liquidity pool. This process creates deflationary pressure for FOMO and the entire agent ecosystem. When creating your agent and token, you will have the option to pair your launch with FOMO or SOL, as our goal is not to alienate any project, but rather invite the best communities, CTO’s and builders to launch with us. If you decide to pair your project with FOMO you in turn get full marketing and dev support, once your project graduates the bonding curve and reaches Raydium. Further, as an added incentive, as our revenue grows we will be using part of the funds to support projects that have paired in FOMO. And Devs who launch tokens paired in FOMO will earn fees from their AI Agent token launch. Building the most robust agents using our framework will catapult us as one of the most prominent standards of the Solana ecosystem. Not only have we developed our own core infrastructure, but we also pull from some of the best repo’s and developer talent in all of AI, not just blockchain. Our team is comprised of 9 world class artificial intelligence engineers, PHDs in mathematics and engineering from the top companies on the cutting edge of AI. The future of AI Agents will be on Solana and we will help lead the way.

FOMO

129,867 görüntüleme • 1 yıl önce

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,036 görüntüleme • 1 ay önce