Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

The Railgun's damage will get a boost too! Durable damage will be increased from 60 to 225 and fully overcharging damage will be increased from 150% to 250%. #BuffDivers

443,370 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

A BUFF A DAY KEEPS THE BUGS AWAY Excited to share more details about upcoming update, which will include significant changes aimed at improving your experience in Helldivers 2. From now on, every day we will shed more and more light on the September 17th update. #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

We've heard you loud and clear and Flamethrower damage is increased by 33%🔥 Flamer mechanics will be reverted to the state before the Escalation of Freedom update and flamebased weapons can now damage heavier enemies like Chargers, Bile Titans, Impalers and Hulks. #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

Here goes the long awaited Breaker update! Now it comes with an extended magazine which holds 16 shells and stagger force increased from 10 to 15. #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

Rocket Devastators now has a limited number of rockets, and you can see them disappear when they are spent. A reload mechanic is added from their backpack to replenish the rockets. In addition, the rocket physics collision is now smaller, making them easier to avoid. #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

Eruptor went through some big changes too. Shrapnel is back! We have replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot. The amount of shrapnel is also increased and explosion radius increased by 33%. #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

Arc Thrower will get closer to it's former glory with some extra on the top. A moderate stun effect is added that builds up on its targets and the range got an increase from 35 to 55. Durable damage will also be increased from 50 to 100. And did we mention it now jumps additional times? #BuffDivers

Profilbild von HELLDIVERS™ 2
HELLDIVERS™ 2vor 1 Jahr

Eagle 500kg bomb explosion radius is now increased to match visuals better. Just sit back and enjoy the show💥 #BuffDivers

Profilbild von I Am Fallout
I Am Falloutvor 1 Jahr

.... I'm listening

Profilbild von Bunker
Bunkervor 1 Jahr

now say with us "Devs were wrong Gamers were right"

Profilbild von Kaan d'Arc
Kaan d'Arcvor 1 Jahr

Finally railgun is once again a railgun

Profilbild von Basem Al Awad
Basem Al Awadvor 1 Jahr

I even forgot the railgun was a thing

Ähnliche Videos

Full #Overwatch2 Sombra Rework Patch Notes & Breakdown 👾 Machine Pistol: → Damage increased from 7.5 to 8. → Minimum Spread reduced from 0.5 to 0. → Number of shots until max spread has been increased from 3 to 6 shots. → Reload time reduced from 1.4 seconds to 1.2 seconds. Hack: → Cast time reduced from 0.75 seconds to 0.65 seconds. → Now cancels Stealth when hacking an enemy hero. → Cooldown increased from 4 to 6 seconds. → Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked. → The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff. Stealth: → Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage. → Stealth movement speed bonus reduced from 60% to 45%. → Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds. → Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds. →Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius. Virus: → This is a new ability assigned to Ability 1 by default. → Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies. → Impact Damage: 10 (20 on hacked target). → Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target). Translocator: → Can no longer be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment. → Reduces the Stealth passive cooldown after teleporting. → Projectile speed increased from 25 to 72. → Cooldown reduced from 6 seconds to 5 seconds. → Cooldown now begins after Sombra teleports to the location of the Transponder. → Projectile launch initial vertical offset removed. EMP: → Ultimate charge cost increased by 15%. → Health percent damage decreased from 40% to 30% Opportunist: → Removed.

Overwatch Cavalry

1,585,190 Aufrufe • vor 2 Jahren