ๆญฃๅœจๅŠ ่ฝฝ่ง†้ข‘...

่ง†้ข‘ๅŠ ่ฝฝๅคฑ่ดฅ

Full #Overwatch2 Sombra Rework Patch Notes & Breakdown ๐Ÿ‘พ Machine Pistol: โ†’ Damage increased from 7.5 to 8. โ†’ Minimum Spread reduced from 0.5 to 0. โ†’ Number of shots until max spread has been increased from 3 to 6 shots. โ†’ Reload time reduced from 1.4 seconds to...

1,585,190 ๆฌก่ง‚็œ‹ โ€ข 2 ๅนดๅ‰ โ€ขvia X (Twitter)

10 ๆก่ฏ„่ฎบ

Dre๐Ÿ‡ฏ๐Ÿ‡ฒ ็š„ๅคดๅƒ
Dre๐Ÿ‡ฏ๐Ÿ‡ฒ2 ๅนดๅ‰

ZEN MAINS RN

Rak ็š„ๅคดๅƒ
Rak2 ๅนดๅ‰

NVM she busted GG

Ramon โš”๏ธโšก๏ธ ็š„ๅคดๅƒ
Ramon โš”๏ธโšก๏ธ2 ๅนดๅ‰

She didnโ€™t need a rework.

technopat ็š„ๅคดๅƒ
technopat2 ๅนดๅ‰

Gotta love the duality

Coluge ็š„ๅคดๅƒ
Coluge2 ๅนดๅ‰

This made me sick ๐Ÿ˜ท

Darren Martin ็š„ๅคดๅƒ
Darren Martin2 ๅนดๅ‰

Dare I say this might be a decent rework? ๐Ÿ‘€

Nix โ˜ƒ๏ธ~๐Ÿ•ท~โ˜ƒ๏ธ ็š„ๅคดๅƒ
Nix โ˜ƒ๏ธ~๐Ÿ•ท~โ˜ƒ๏ธ2 ๅนดๅ‰

Sombra is unplayable, Hack is even more useless, Stealth is useless, her gun got a bit better, virus is useless if theres any sort of heal, port is awful and not an escape tool, her ult is even worse than it already was. thats not a rework thats deleting her from the game

Artur ็š„ๅคดๅƒ
Artur2 ๅนดๅ‰

Aw man i liked Opportunist. It made her feel somewhat special... now she just seems like messy

Myro ็š„ๅคดๅƒ
Myro2 ๅนดๅ‰

People are really over reacting

Temma ็š„ๅคดๅƒ
Temma2 ๅนดๅ‰

I hate that new animation when she goes into stealth, should've just made her arm wave faster this new animation is so random she just shows her hand like a magician.

็›ธๅ…ณ่ง†้ข‘

Patch 12.09 // Shotgun Changes // #VALORANT โ€ข All shotguns are now less accurate when moving โ€ข Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns โ€ข Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles โ€ข Bucky: crouch accuracy modifier increased from 10 >>> 15% โ€ข Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15% โ€ข Shotguns are now much less accurate while using ropes โ€ข Your shotgun spread will increase significantly when you're on a rope, especially if you're moving: โ€ข Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) โ€ข Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) โ€ข Running: Accuracy reduced (spread increased from 0.1 >>> 3.0) Bucky: โ€ข Bucky pellet damage in the 0-8m range decreased โ€ข Head 40 >>> 34 โ€ข Body 20 >>> 17 โ€ข Legs 17 >>> 14 โ€ข Minimum spread increased from 2.6 >>> 3.0 โ€ข Walking spread increased from 0.075 >>> 1 โ€ข Running spread increased from .1 >>> 2 โ€ข Crouch-walk spread increased from .05 >>> .5 โ€ข Jump spread increased from 1.25 >>> 4 Judge: โ€ข Minimum spread increased from 2.25 >>> 2.5 โ€ข Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11 โ€ข Walking spread increased from .075 >>> 1 โ€ข Running spread increased from 0.75 >>> 2 โ€ข Crouch-walk spread increased from .05 >>> .5 โ€ข Jump spread increased from 2.25 >>> 4 Shorty: โ€ข Fire rate decreased from 3.33 >>> 3.0 โ€ข Walking spread increased from .075 >>> 1 โ€ข Running spread increased from 0.1 >>> 2 โ€ข Crouch-walk spread increased from .05 >>> .5 โ€ข Jump spread increased from 1.25 >>> 4

VALORANT Leaks & News

318,996 ๆฌก่ง‚็œ‹ โ€ข 2 ไธชๆœˆๅ‰

[ New Survivor - Archer (Brynhildr Vilulf) ] โ€ป Test Server Availability: February 28, 2025 โ€ป Official Server Availability: March 13, 2025 External Trait: Keel Bow Wields a bow crafted from the keel of a sunken ship. Hold to draw the bow and fire a powerful arrow in a specific direction. Drawing the bow reduces Movement Speed by 10%, when the arrow hits the Hunter, their actions are briefly interrupted, and they are inflicted with Laceration. A regular hit deals 50 Laceration Damage, while a hit to the Hunter's core deals 100 Laceration Damage. If the bow is drawn for less than 1.2 seconds, Laceration Damage is reduced to 40%. While drawing the bow, the shot will gradually lock on to any visible Hunter. Once locked on, the shot is guaranteed to hit. [Laceration] The Hunter's Movement Speed directly affects the rate at which Laceration Damage accumulates. The faster the Hunter moves, the quicker the damage increases. Remaining still causes the Laceration Damage to gradually decrease. When Laceration Damage reaches 100, the Hunter is stunned for 2.5 seconds. External Trait: Crossbow Carries a concealed crossbow. Tap to fire a bolt and immediately leap backward a short distance. If the bolt hits the Hunter, their actions are briefly interrupted, and they suffer 60 Laceration Damage. External Trait: Spirit of Bragi The Archer embraces unpredictability and absurdity, resisting rigid ways of life and even seeking controlled chaos. Her detection range toward the Hunter is reduced by 30%. When the Hunter is outside this range, her Movement Speed decreases by 15% for 5 seconds. This effect can only activate once every 20 seconds.

Identity V | News

31,473 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰

First look at the new Deadlock hero - Silver! Liliah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she's a werewolf doesn't hurt. 1๏ธโƒฃ Slam Fire - Instantly reload your gun. You gain bonus fire rate and deal bonus weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy. 2๏ธโƒฃ Go For The Throat - Deal melee damage to all enemies in front of you, receiving a heal for a portion of the damage dealt. The damage is increased the lower health they have. 3๏ธโƒฃ Boot Kick - Dash forward and kick the first enemy hit, dealing melee damage while pushing yourself off and marking them. 4๏ธโƒฃ Mauling Leap - Leap forward, mauling the first enemy hit for melee damage. They suffer from reduced bullet resist and take spirit damage over time. 5๏ธโƒฃ Entangling Bola - Throw a bola, dealing spirit damage, applying slow and preventing movement abilities, stamina, or jumping. 6๏ธโƒฃ Tail Whack - Smash enemies around you, dealing spirit damage. They suffer from disarm and a brief slow. 7๏ธโƒฃ Lycan Curse - Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse. Active: Instantly transform, gaining increased max health, move speed, and stacking fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

โ€ŽGabe Follower

61,457 ๆฌก่ง‚็œ‹ โ€ข 5 ไธชๆœˆๅ‰

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2โ†’1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1โ†’2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20โ†’40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3โ†’2. Death Knight Call of the Grave AP cost reduced from 3โ†’2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 โ†’ Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1โ†’2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15โ†’10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8โ†’4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 ๆฌก่ง‚็œ‹ โ€ข 4 ไธชๆœˆๅ‰

Pidcock waited for Tadej in the seconds before he was caught, but did not โ€œwaitโ€ for more than 3 kilometers after the crash. Much of the media coverage is so matter of a fact about this comeback of Tadej. Sure here are lots of images of his wounds and there is a lot written on him overcoming the crash. But the effort Tadej did after the crash is quite spectacular to say the least. It is far from what has been said or written which in summary is โ€œTadej crashed, Pidcock waited, they worked together, Tadej dropped him and won.โ€ Which has led to the โ€œwhy did Pidcock wait?โ€ discussion. I found this video below that shows the significance of the gap Tadej had to close before his bike change. Then I went back in and looked at the video as I wanted to get more detail. When I watched it live it sure didnโ€™t seem like he waited, but he said he did after and the media said he did soโ€ฆ From what I found, Tadejโ€™s crash cost him about 30 seconds from when he stopped sliding to when he got going again. With Pidcock blasting the turn and not hesitating I think this cost Tadej about 40 seconds. Then the bike change cost him another 10, so all in all he had to make up 50 seconds in his chase. Now letโ€™s look at Pidcock. At the time of the crash he had 1:24 on the chasers. From the time Tadej crashed to when he was caught, Pidcock increased his gap to the chasing group (behind Tadej and Swift) to 1:30 in 3 kilometers. Now that doesnโ€™t sound like much, but he went from holding this gap with Tadej sharing the pace, to now solo and gaining ground. When reviewing the footage I also noticed they went over a climb in dirt sector 11. Both were visibly riding hard despite appearing to go extremely hard, Tadej only closes 11 seconds. So clearly Pidcock was not โ€œwaitingโ€ here either. The โ€œwaitingโ€ finally occurs as Tadej gets him in sight and the gap is 10 seconds now. Now why is this worth looking at? Well in my opinion the effort Tadej had to close the gap was a race winning effort. Something like 470w for 6 mins AND THEN had to redo the effort again to win the race in addition to 44 more kilometers while bruised and battered. Did Pidcock do the right thing keeping the pressure on after the crash? Absolutely as he didnโ€™t know if Tadej was injured or out and he was in the lead. Was it tactically a good call too if Tadej was ok? Yes, it forced Tadej to use precious glycogen resources to catch back. Overall I just saw this video and wanted to dive more into the chase. There definitely was a lot there and sheds light on how strong Tadej is riding right now.

tom danielson

169,613 ๆฌก่ง‚็œ‹ โ€ข 1 ๅนดๅ‰