Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow

16,184 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Francis Chen // 陈东成
Francis Chen // 陈东成vor 1 Jahr

Love!

Profilbild von PDF GPT
PDF GPTvor 1 Jahr

This is my favorite AI tool for reviewing reports. Just upload a report, ask for a summary, and get one in seconds. It's like ChatGPT, but built for documents. Try it for free.

Profilbild von Alec Miller
Alec Millervor 1 Jahr

Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Profilbild von Warren Moore
Warren Moorevor 1 Jahr

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Profilbild von Resilientree
Resilientreevor 1 Jahr

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

Profilbild von Warren Moore
Warren Moorevor 1 Jahr

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

Profilbild von たけのこ
たけのこvor 1 Jahr

This is great! Can I ask why you use Metal? Where is it necessary?

Profilbild von Warren Moore
Warren Moorevor 1 Jahr

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

Ähnliche Videos