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The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow
16,184 views • 1 year ago •via X (Twitter)
8 Comments

Love!

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Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

This is great! Can I ask why you use Metal? Where is it necessary?

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

