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The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow

16,184 views • 1 year ago •via X (Twitter)

8 Comments

Francis Chen // 陈东成's profile picture
Francis Chen // 陈东成1 year ago

Love!

PDF GPT's profile picture
PDF GPT1 year ago

This is my favorite AI tool for reviewing reports. Just upload a report, ask for a summary, and get one in seconds. It's like ChatGPT, but built for documents. Try it for free.

Alec Miller's profile picture
Alec Miller1 year ago

Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Warren Moore's profile picture
Warren Moore1 year ago

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Resilientree's profile picture
Resilientree1 year ago

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

Warren Moore's profile picture
Warren Moore1 year ago

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

たけのこ's profile picture
たけのこ1 year ago

This is great! Can I ask why you use Metal? Where is it necessary?

Warren Moore's profile picture
Warren Moore1 year ago

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

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