Загрузка видео...

Не удалось загрузить видео

На главную

The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow

16,184 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Francis Chen // 陈东成
Francis Chen // 陈东成1 год назад

Love!

Фото профиля PDF GPT
PDF GPT1 год назад

This is my favorite AI tool for reviewing reports. Just upload a report, ask for a summary, and get one in seconds. It's like ChatGPT, but built for documents. Try it for free.

Фото профиля Alec Miller
Alec Miller1 год назад

Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Фото профиля Warren Moore
Warren Moore1 год назад

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Фото профиля Resilientree
Resilientree1 год назад

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

Фото профиля Warren Moore
Warren Moore1 год назад

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

Фото профиля たけのこ
たけのこ1 год назад

This is great! Can I ask why you use Metal? Where is it necessary?

Фото профиля Warren Moore
Warren Moore1 год назад

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

Похожие видео