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The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow

16,184 görüntüleme • 1 yıl önce •via X (Twitter)

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Francis Chen // 陈东成 profil fotoğrafı
Francis Chen // 陈东成1 yıl önce

Love!

PDF GPT profil fotoğrafı
PDF GPT1 yıl önce

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Alec Miller profil fotoğrafı
Alec Miller1 yıl önce

Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Warren Moore profil fotoğrafı
Warren Moore1 yıl önce

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Resilientree profil fotoğrafı
Resilientree1 yıl önce

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

Warren Moore profil fotoğrafı
Warren Moore1 yıl önce

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

たけのこ profil fotoğrafı
たけのこ1 yıl önce

This is great! Can I ask why you use Metal? Where is it necessary?

Warren Moore profil fotoğrafı
Warren Moore1 yıl önce

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

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