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The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow

16,184 次观看 • 1 年前 •via X (Twitter)

8 条评论

Francis Chen // 陈东成 的头像
Francis Chen // 陈东成1 年前

Love!

PDF GPT 的头像
PDF GPT1 年前

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Alec Miller 的头像
Alec Miller1 年前

Really great sample. One thing we did on SwiftShot is use shadows to ground the blocks.

Warren Moore 的头像
Warren Moore1 年前

Indeed! Grounding shadows were one of many features I had to cut for time. Even had a slide mentioning the possibility, but had to cut that too

Resilientree 的头像
Resilientree1 年前

Very cool! Would you recommend this as a first Vision Pro project for someone w basic programming knowledge?

Warren Moore 的头像
Warren Moore1 年前

I would not; I’d recommend starting with Apple’s own RealityKit for visionOS samples:

たけのこ 的头像
たけのこ1 年前

This is great! Can I ask why you use Metal? Where is it necessary?

Warren Moore 的头像
Warren Moore1 年前

It’s a testament to RealityKit’s maturity and versatility that Metal rendering with Compositor Services is rarely necessary, but it’s useful to understand if you want to know how RealityKit (or other engines like Unity or Unreal) work.

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