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The Tripo API is now integrated with Unbound. Bring Tripo P2's clean, editable quad topology directly into a real-time sculpting loop. Edit live 3D geometry and export production-ready assets instantly. No endless cleanup or Blender skills needed. Generated with Tripo. Sculpted in real-time with Unbound.
40,286 Aufrufe • vor 5 Tagen •via X (Twitter)
4 Kommentare

Tripovor 5 Tagen
Try it out →

kold Coffeevor 4 Tagen
@unbound_io Real-time sculpting changes everything here

kvickvor 4 Tagen
@unbound_io cool!!!

Michael Swengelvor 4 Tagen
@unbound_io This is best in class? 😂
