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The Unity XR Interaction toolkit v2.4 is out now! The biggest change is a complete revamp of the ray interaction visual logic, it's burst optimized, rays bend to their target and are retractable! Ray jitter is also way down thanks to default stabilization! See the🧵for more

53,927 görüntüleme • 3 yıl önce •via X (Twitter)

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eric provencher profil fotoğrafı
eric provencher3 yıl önce

The ray improvements extend to controllers, and the teleport ray now properly snaps to it's target! Eye gaze support was expanded with support for split interaction, and a new focus system has bee integrated. Climbing locomotion is also now possible!

eric provencher profil fotoğrafı
eric provencher3 yıl önce

To give all these changes a try, I've made it easy for anyone reading this thread to clone my sample repo, fully configured and optimized for Quest 2 support. Sample APKs are also available in the releases section.

David Day profil fotoğrafı
David Day3 yıl önce

@unity Thank you for the updates, Eric. This is my go-to for information about new features and how to properly implement them. I teach 16-19 year olds VR development, and Unity has always been our first choice. It's been great to see the XR toolkit grow from humble beginnings.

五天晴 Zhihao profil fotoğrafı
五天晴 Zhihao3 yıl önce

@unity awesome!waiting for gesture detection😆

Manuel Sainsily profil fotoğrafı
Manuel Sainsily3 yıl önce

@unity Amazing work 🫶🏽

John Shull profil fotoğrafı
John Shull3 yıl önce

@unity Hey @pvncher been following your work for a while and greatly appreciate you now working towards all this effort providing tools within Unity: much appreciation from a far! Just a quick question, does the latest toolkit support the HoloLens 2? In the past I ended up with MRTK.

eric provencher profil fotoğrafı
eric provencher3 yıl önce

@unity Yep! We do support HoloLens 2, though hand interaction isn’t quite fully native there because of a missing interaction profile that hasn’t yet been ratified by the OpenXR community. Pinches and rays need a little something else to work, but it will come MRTK3 uses xri as a base

Andrew P. Alderete profil fotoğrafı
Andrew P. Alderete3 yıl önce

@unity Really great work. I had 2.3.1 installed and working well (except controllers for some reason). Is there an easy method of being able to upgrade from 2.3.1 to 2.4? Sorry for the dumb question! Thanks again for all your work.

eric provencher profil fotoğrafı
eric provencher3 yıl önce

@unity Yeah definitely, so I recommend updating hands to 1.2.1, xri to 2.4.1, and OpenXR to 1.7.0. You can change those in your manifest. You may want to clear your library folder’s package cache, and you can upgrade the samples from the package manager menu for hands and xri.

Adam profil fotoğrafı
Adam3 yıl önce

@unity This is so cool, thanks for the work you all are doing over there :) also I'm curious if there's a roadmap for planned features for future iterations

eric provencher profil fotoğrafı
eric provencher3 yıl önce

@unity Cheers! There's no up to date roadmap unfortunately. I'll bring that up with the team though!

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