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๐Ÿš€ This is something I recently learned about the ๐— ๐—ฒ๐˜๐—ฎ ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฆ๐——๐—ž, and if you're aiming for ๐—ฐ๐—ฟ๐—ผ๐˜€๐˜€-๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ, there is a way to do it. Basically, the Interaction SDK Essentials package provides the core implementations of all the interaction models, along with the necessary shaders, materials, and prefabs. The...

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Hello everyone ๐Ÿ‘‹ It is pretty excited to know that Unity released a new VR Multiplayer template ๐Ÿš€๐Ÿฅณ! This template integrates Unity Gaming Services, Netcode for GameObjects, and the XR Interaction Toolkit, enabling you to quickly launch your next social VR game. ๐Ÿ“Œ Key features include: ๐Ÿ‘‰ XR Hands 1.4.1: Access hand tracking data from devices that support it. ๐Ÿ‘‰ XR Interaction Toolkit v3.0.1: A high-level, component-based system for creating XR experiences, facilitating 3D and UI interactions from Unity input events. ๐Ÿ‘‰ XR Plugin Management 4.4.1: Streamlines XR plug-in lifecycle management and offers a build-time UI through Unity Unified Settings. ๐Ÿ‘‰ Netcode for GameObjects 1.8.1: Provides networking capabilities for GameObject and MonoBehaviour workflows. ๐Ÿ‘‰ OpenXR 1.10.0: An open standard by Khronos that simplifies AR/VR development across various devices. โ˜๏ธ Unity Cloud Multiplayer Services: - Authentication 3.3.1: Offers anonymous and platform-specific authentication solutions. - Lobby 1.2.0: Facilitates player discovery and connection for various multiplayer scenarios. - Relay 1.6.0: Ensures secure player connectivity via a join code system, eliminating the need for third-party solutions or dedicated servers. - Vivox 16.0.0: Enhances multiplayer experiences with in-game voice and text chat capabilities. โ„น๏ธ To access the template and additional documentation check out: #unity #multiplayer #xr

Dilmer

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๐Ÿ“ฃ I talk a lot about Meta SDKs because I spend a lot of time with these tools. But also when someone asks me what VR/MR tools they can use for cross platform support, I recommend ๐—จ๐—ป๐—ถ๐˜๐˜†โ€™๐˜€ ๐—ซ๐—ฅ ๐—ง๐—ผ๐—ผ๐—น๐—ธ๐—ถ๐˜ which provides: - ๐—–๐—ฟ๐—ผ๐˜€๐˜€-๐—ฝ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ ๐˜€๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜: Meta Quest, OpenXR, Windows Mixed Reality, + more - ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€: Hover, select, grab - ๐—™๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ: Haptic + visual tint/line for possible & active interactions - ๐—จ๐—œ: Canvas interaction via XR controllers - ๐—จ๐˜๐—ถ๐—น๐—ถ๐˜๐—ถ๐—ฒ๐˜€: XR Origin support for stationary & room-scale VR - ๐—ซ๐—ฅ ๐—›๐—ฎ๐—ป๐—ฑ๐˜€: this is an extended package to support more advanced hand tracking interactions ๐Ÿ‘‰ Also, it supports ๐—”๐—ฅ ๐—ณ๐—ผ๐—ฟ ๐—บ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป, the features are: - ๐—”๐—ฅ ๐—ด๐—ฒ๐˜€๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ: Maps screen touches to Input System gesture events via TouchscreenGestureInputController - ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ป-๐˜€๐—ฝ๐—ฎ๐—ฐ๐—ฒ ๐—ถ๐—ป๐—ฝ๐˜‚๐˜: Feeds touch data into XRRayInteractor for AR interaction - ๐—”๐—ฅ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ: Converts place, select, translate, rotate, scale gestures into object manipulation ๐Ÿ‘จโ€๐Ÿ’ป And to emulate your apps/games without physical devices I recommend the following: - ๐—ซ๐—ฅ ๐——๐—ฒ๐˜ƒ๐—ถ๐—ฐ๐—ฒ ๐—ฆ๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ผ๐—ฟ for VR/MR to test your interactions - ๐—”๐—ฅ ๐—™๐—ผ๐˜‚๐—ป๐—ฑ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฒ๐—บ๐—ผ๐˜๐—ฒ ๐Ÿฎ.๐Ÿฌ for AR Foundation testing, this allows you to remotely test all the AR features by connecting the Unity editor to your physical device (iOS or Android) ๐Ÿ’ก Are you using Unityโ€™s XR Toolkit? ISDK? any other toolkit?

Dilmer ๐Ÿ‘“

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