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The Vending Machine Paradox: When all constraints are removed, decisions might become harder, not easier. A machine like Gen-4.5 that can give you anything forces you to confront what you actually want. Something most people have never clearly defined.

85,327 次观看 • 8 个月前 •via X (Twitter)

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Just when you thought claw machines couldn’t be more of a scam. Try operating it from your phone. But there's something here that I really like. I can't quite articulate what it is yet. It feels like the future. It's a claw machine, but not just any claw machine. These are connected to the internet and people can play them from anywhere in the world, from their phones. They're controlling a real physical machine in real time, trying to win real physical prizes. And if they win, the prize either gets mailed to them or converted into a digital form and emailed to them instantly. You will not believe how many plays this thing got in one night. People are obsessed with this because it takes the satisfaction of a claw machine, the nostalgia, the challenge, the thrill of winning something, and it makes it accessible from anywhere at any time. You don't have to be at an arcade. You don't have to be at a mall. You can be sitting on your couch at midnight and decide you want to try to win a toy or a gift card or whatever's loaded in the machine. And this is interesting because you only need to own one physical machine, but you can have thousands of people playing it all over the world. And if multiple people want to play at the same time, then you can charge extra. If you have a fixed supply and high demand, your price goes up. The prizes can be anything, toys, electronics, gift cards, merch, whatever. People can share with their friends. They play over and over. It becomes content. It becomes competition. People stream themselves trying to win. And my mind is exploding with possibilities because it's not just a vending machine business. It's an entertainment business, it's e-commerce, it's gamification, it's live streaming, all wrapped into one. And someone just figured out how to make it work with a claw machine. 10,000 plays. That's how many plays this guy got overnight on his virtual claw machine business. You could do this with anything.

Chris Koerner

49,091 次观看 • 5 个月前

Jordan Peterson on why you must never give yourself an "easier" task to avoid the hard one: Peterson explains a psychological trap that almost everyone falls into when facing something difficult. "Don't practice what you do not want to become." He describes what happens inside your brain when you're avoiding a hard task: "If you're really sneaky when you're trying to do something hard, what your brain does is give you something else hard to do that's not quite as hard, so that you can feel justified in not doing the thing you're supposed to 'cause you're doing something else useful." This is the trap. You feel productive. You're busy. But you're not doing the thing. And every time you give in, you make it worse: "If you give into that temptation which you often will, then it wins. And because it wins, it gets a little dopamine kick and it grows stronger. Anything you let win the internal argument grows. And anything you let be defeated shrinks, because it's punished." This is Peterson describing neurology: "Those are neurological circuits. You build those things in there. They're not going anywhere. You can build another little machine to inhibit them. That's the best you can do. Once they're in there, you can't get them out." Even the circuits you build to resist the bad habit aren't permanent: "The ones you build to inhibit can be taken out by stress and the old habits will come back up." So what's the actual lesson? Every time you dodge the hard thing, you're casting a vote for the version of yourself that avoids hard things. You're wiring that pattern deeper into your brain.

Big Brain Psychology

12,779 次观看 • 4 个月前