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Then there's Hostile Mars, an upcoming base-builder from BigRookGames. It features thousands of enemies on screen at once, each rendered in real-time with the ability to react to the game’s environments. It’s an ambitious design that hits 60 fps and is powered by DOTS ECS. (4/5)
11,972 views • 2 years ago •via X (Twitter)
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Earlier this year, we delivered DOTS as part of Unity 2022 LTS to help you create bigger and more ambitious projects. Check out how these amazing #MadeWithUnity games are already using the tech ⏬ (1/5) #Unite2023

Our friends at @Tuatara_Games introduced us to Bare Butt Boxing, a multiplayer networked game that unleashes chaos and humor across devices. With DOTS, they made systems modular for greater flexibility, allowing them to test gameplay ideas without weeks of rewriting code. (2/5)

And with ECS, they were able to adjust runtime data layout easily without impacting their serialized data. Building with DOTS also helped them deliver performant experiences as they start bringing the game to consoles. (3/5)

We’re continuing to polish the feature set for DOTS and the Entity Component System, including: ⭐ Improvements to iteration time ⭐ More robust baking support ⭐ Scheduling enhancements These changes are coming your way in early 2024. Learn more:
