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thinking about how Digital Devil Saga lets you input your next party member's action before the animation/camera angle of the previous action ends 6 actions done in 20 seconds without a skill skip feature

115,158 次观看 • 2 年前 •via X (Twitter)

10 条评论

Stickman Sham 的头像
Stickman Sham2 年前

atlus had a good run at consistently being the best at menus

Stickman Sham 的头像
Stickman Sham2 年前

and speaking of soul hackers menus

Stickman Sham 的头像
Stickman Sham2 年前

source of the DDS clip if you want to see more, note that this player doesn't have menu memory enabled but it exists as an option to remember each party member's last selected skill to save inputs on repeated commands

Jason 的头像
Jason2 年前

Its crazy how there were games where battles basically progressed as fast as you could navigate the menu, but that kind of thing just never caught on it makes such a difference in how a turn based game feels

Kaela 的头像
Kaela2 年前

Idk why this hasn't been a standard in Atlus games since, SMT5 needed this badly as it's the slowest mainline game by far. P5 and Etrian Odyssey are fast enough though

chill ass dude who just doesnt give a fuck 的头像
chill ass dude who just doesnt give a fuck2 年前

There’s little I wouldn’t stoop to for persona combat to be as smooth as DDS or SMT 4

Stickman Sham 的头像
Stickman Sham2 年前

SMT4 is pretty snappy by nature of being 2d but it does suffer from some laggy menus sadly

Denim Beans 的头像
Denim Beans2 年前

YES, this was something I loved from my playthrough of DDS1 last year. I wish Atlus took advantage of this with their recent releases, SMTV's menus feels so sluggish to get through compared to this.

Krinchy 的头像
Krinchy2 年前

Whatever that thing is you’re fighting, looks sick

JoJo 的头像
JoJo2 年前

É o peak não tem jeito @willmictor

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