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Thinking orbs for SwiftUI, react, web
174,871 görüntüleme • 1 ay önce •via X (Twitter)
36 Yorum

Want

Had to copy your Swift source code into my app to make it work, your SwiftPM library is not valid and impossible to install. :(

Looks good

such a cool website i might use it on the tool i build for developers , to let them be able to control there entire site with realtime interactive voice , with just one prompt check it here :

Looks cool 💯

Love how the different effects, what's the click transition look like?

Open it with different browser

The orb makes loading feel like part of the product instead of a timeout 😅 Are those states exported as native SwiftUI animations?

Yes

Nice — native SwiftUI makes the loading feel like part of the app. Did you hand-tune the transitions after exporting them?

Looks great

These look incredibly smooth! Definitely going to play around with them for my next project. Great work.

Looks really smooth

So nice!

Loved the character studio 🫡

beautiful i love it, Mit? Im going to inspect these and maybee add a few to

Is it free?

Super cool 👍

You made it?

ooooo this is clean!!

thinking orbs is just the visible part of a much larger problem: rendering engines.

cooool

Looks good!

what replaces orb animation under reduced motion, since thinking state still needs clear feedback

real craft work ! appreciate it man

I like this, @OpenAIDevs can we get this

我觉得粒子太小了,放在真实手机 UI 中会不会很难识别啊?

Stunning 🤩 Great work ✨

> react native does it work on android ?

This is really cool

Love these!

orbs are a great stress test for a cross-framework renderer, the whole effect is per-pixel with no dom to lean on. if you're driving swiftui and web off one shader source that's the hard version. compiling to wgsl and metal from a common ir, or hand-porting each?

This is amazing

Looking soo smooth! I have to find a place where to use them!

excellent work

cross-platform is the right bet. same easing curve hits different in SwiftUI vs CSS, so matching the feel across both is the quiet hard part nobody mentions in the readme
