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This campfire is 100% procedurally generated at runtime with Flutter Scene. No model files, no image assets. Recorded in debug mode. A full 3D engine built entirely on Flutter's built-in graphics API, Flutter GPU. No forks, no native renderer integrations. macOS, Windows, Linux, iOS, Android, web, and custom embedders.
11,354 Aufrufe • vor 3 Monaten •via X (Twitter)
4 Kommentare

Brandon DeRosiervor 3 Monaten
The fire particles are an interpolated flipbook baked at startup from domain-warped fbm noise, run through a blackbody color ramp for the flame colors. The logs, stones, grass, and trees are generated meshes. The same noise library drives the light flicker, the drifting embers, and the fireflies. It's the Particles example in the repo.

Francesco Coppolavor 3 Monaten
@_eseidel This is huge 🤩

ugur turanvor 3 Monaten
@_eseidel 👏👏👏

RUFYvor 3 Monaten
Kindly check your dm



