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This campfire is 100% procedurally generated at runtime with Flutter Scene. No model files, no image assets. Recorded in debug mode. A full 3D engine built entirely on Flutter's built-in graphics API, Flutter GPU. No forks, no native renderer integrations. macOS, Windows, Linux, iOS, Android, web, and custom embedders.

11,354 views • 3 months ago •via X (Twitter)

4 Comments

Brandon DeRosier's profile picture
Brandon DeRosier3 months ago

The fire particles are an interpolated flipbook baked at startup from domain-warped fbm noise, run through a blackbody color ramp for the flame colors. The logs, stones, grass, and trees are generated meshes. The same noise library drives the light flicker, the drifting embers, and the fireflies. It's the Particles example in the repo.

Francesco Coppola's profile picture
Francesco Coppola3 months ago

@_eseidel This is huge 🤩

ugur turan's profile picture
ugur turan3 months ago

@_eseidel 👏👏👏

RUFY's profile picture
RUFY3 months ago

Kindly check your dm

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