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This campfire is 100% procedurally generated at runtime with Flutter Scene. No model files, no image assets. Recorded in debug mode. A full 3D engine built entirely on Flutter's built-in graphics API, Flutter GPU. No forks, no native renderer integrations. macOS, Windows, Linux, iOS, Android, web, and custom embedders.

11,354 görüntüleme • 3 ay önce •via X (Twitter)

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Brandon DeRosier profil fotoğrafı
Brandon DeRosier3 ay önce

The fire particles are an interpolated flipbook baked at startup from domain-warped fbm noise, run through a blackbody color ramp for the flame colors. The logs, stones, grass, and trees are generated meshes. The same noise library drives the light flicker, the drifting embers, and the fireflies. It's the Particles example in the repo.

Francesco Coppola profil fotoğrafı
Francesco Coppola3 ay önce

@_eseidel This is huge 🤩

ugur turan profil fotoğrafı
ugur turan3 ay önce

@_eseidel 👏👏👏

RUFY profil fotoğrafı
RUFY3 ay önce

Kindly check your dm

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