Загрузка видео...

Не удалось загрузить видео

На главную

This expressive robot designed by Disney is brought to life using the new open-source physics simulator accelerated with NVIDIA's software framework.

74,378 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Disco Garbage
Disco Garbage1 год назад

That's a Droid Now what is it good for other than showing off? That's gonna be important to know soon as robots become ubiquitous

Фото профиля firephoenixuu
firephoenixuu1 год назад

very nice!

Фото профиля ARK Electronics
ARK Electronics2 лет назад

Excited about the latest tech for your drone product? Our NDAA-compliant, US-made flight controllers are designed to accelerate your path to market and provide a solid platform for developing your autonomous software. Check them out! #Drones #UAV #UAS #Robotics #MadeInUSA

Фото профиля DukeWanders
DukeWanders1 год назад

This is amazing!!!

Фото профиля Atul Kumar
Atul Kumar1 год назад

That's impressive technology! It's exciting to see how robotics and simulation are evolving. Looking forward to seeing more innovations like this in the future.

Фото профиля 🇮🇳 Yossarian 🇮🇱
🇮🇳 Yossarian 🇮🇱1 год назад

Nvidia's anthropomorphosed robot derives from Wall-E (2008) - a Disney/Pixar movie.

Фото профиля Mason Capital
Mason Capital1 год назад

Not impressive. Even WALL E had arms.

Фото профиля josmin cherian
josmin cherian1 год назад

Metals getting life..😄

Фото профиля machinations
machinations1 год назад

Disney could do Much better. (Star Trek instead)

Похожие видео

Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: The Genesis physics engine and simulation platform is fully open source at We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: Project webpage: Documentation: 1/n

Zhou Xian

3,816,702 просмотров • 1 год назад