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This guy literally turned blender into a real-time 3d engine with multiplayer support When I say the merger of offline and real-time rendering is inevitable — this is not what I expected 😂

716,231 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

OmniStep for Blender

Profilbild von Martin Adams | Building Flowtelic
Martin Adams | Building Flowtelicvor 1 Jahr

Remember, Blender once had a built in game engine.

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Good times; wish they hadn’t ditched it

Profilbild von Jordan Talks Everyday AI
Jordan Talks Everyday AIvor 1 Jahr

I mean.... I don't understand how we got here. In March when Jensen talked about this, it seemed like it was almost a left field prediction. yet... here we are. These ones hurt my brain.

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

And this isn’t even with generative ai in the mix yet

Profilbild von Smoke-away
Smoke-awayvor 1 Jahr

Next level.

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

This low key feels like using an icbm for domestic travel 😂

Profilbild von Dylan Urquidi
Dylan Urquidivor 1 Jahr

If you think this is cool...

Profilbild von DG
DGvor 1 Jahr

UPBGE is a popular one for making games directly in Blender.

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Looks cool

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At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

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59,311 Aufrufe • vor 4 Monaten