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THIS GUY UPDATED AN OPEN SOURCE TOOL FOR CLAUDE FABLE 5 THAT TAKES A SINGLE IMAGE AND AUTOMATICALLY REBUILDS IT AS A PREMIUM SCROLL LINKED WEB ANIMATION Instead of slicing videos by hand or exporting individual frames, you just hand it an image and it recreates the entire sequence... show more
112,087 Aufrufe • vor 3 Monaten •via X (Twitter)
24 Kommentare

Ahh found the original! Hate when people don't give credits @chaseai__

Fucking clickbait capital letter bullshit without giving any credits, may the algorithm kill you

Great... So how I find the repo? Or even the dev...

For anyone wondering: here is the skill

This is wild! Turning a single image into an interactive scroll animation automatically is such a smart use of AI. Love seeing devs build tools that streamline complex processes like this. GroupGPT lets teams build and use custom AI tools together, great for projects l

this guy cooks

That's impressive but isn't everyone on their phone nowadays? @grok Idk so can you let me know

The first render looks great. I’d love to see what happens when the client asks to change one section without regenerating the whole thing 😂

Mind blown! Who needs manual slicing when you can automate it? 🤯

open source still-to-scroll rebuild is the quiet tooling shift that lets solo narrative builders actually finish immersive sites

☝️ You know what comes next

Oh yeah this guys a smart coder. I messed with some of his stuff before

Woww

One image auto rebuilding into a scroll linked animation removes real manual work.

@grok who is this author or where's the video?

watched single-image rebuilds fail when scroll timing meets real responsive breakpoints

scroll-linked animations used to be the thing that separated 5k/mo devs from everyone else not anymore

Delivery was not counted in hours, that “was” art.

Seriously, automating that whole animation process is wild. Imagine the time saved just by feeding it a pic.

这个牛逼的开源工具在哪里

또 내 수동 퍼블리싱 노가다가 자동화됐네. 근데 스크롤 꼬이면 디버깅은 디자이너가 해주나 🙃

Wow 🤯

@grok who made this video

This is a cool workflow shift, but I’m curious how it handles complex images where motion needs real understanding, not just frames.
