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This insanity continues. 🤯 Somebody turned a sprawling Minecraft world into a 3D Gaussian splat. While the graphics are now 3DGS, the collision system is still voxels! 🧊 Rendered by the PlayCanvas Engine on WebGPU.
13,446 Aufrufe • vor 3 Monaten •via X (Twitter)
4 Kommentare

Will Eastcottvor 3 Monaten
Check out this splat by kikooooo2 on SuperSplat

Robinerdvor 3 Monaten
@Minecraft @playcanvas But whyyy, it still looks like voxels just more blurry. Unless you leverage other uses of gaussian splats. It is a nice tech demo though, next pls add 4DGS creeper explosions

Shokunin - Product Craftsmanshipvor 3 Monaten
@Minecraft @playcanvas Very left field question: would it make sense to render as voxels while remote, so you get a kind of mip mapping effect?

Florian Hahlbohmvor 3 Monaten
@Minecraft @playcanvas This would be so cool with instanced rendering. Reconstruct each block and then compose Minecraft scenes from those small 3DGS models.
