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This is actually nuts. I was doing some tests for an upcoming video and found this...Something's up with PUBG's footsteps / vertical audio BIG time. If you ever feel like you hear an enemy upstairs, when in-fact they're downstairs, this might be why. More tests incoming.

12,577 次观看 • 1 年前 •via X (Twitter)

10 条评论

Stoffs 的头像
Stoffs1 年前

I had to turn off headphone special effects, and just go plain stereo.. As I couldn't track people

Kickpuncher7 的头像
Kickpuncher71 年前

Yup, I’ve died to players that were on roof because the sound made it seem like they were on the ground level with me. It’s been broken for a while. I use uncompressed stereo audio with headphones on Xbox. @PUBG

C_Dome 的头像
C_Dome1 年前

@PUBG Yeah this is bad. I think it’s got something to do with last known player position and the game not updating the audio reference but idk

TheBourbonIsTalking 的头像
TheBourbonIsTalking1 年前

Just a heads up... The Camera is the default "Audio Listener". You can change this to another component in the character class. This is what's happening in your vid. The listener is attached to the character, not the camera.

C_Dome 的头像
C_Dome1 年前

No the audio in this clip was taken from live gameplay POV of the player at entrance. I just overlayed the replay angle for better context of position. This issue here I believe is that PUBG still made the enemy sound like he was upstairs until he got close enough, then the audio updated to downstairs and stayed that way.

Nicklewe 的头像
Nicklewe1 年前

so basically the footsteps still sound like they are a floor above until the other player gets closer and it switches over to the correct footstep audio. it's so weird that they only switch over when getting closer.

C_Dome 的头像
C_Dome1 年前

Yes this exactly. I even did a test where I ran outside of school on grass and it sounded like “above” footsteps until I got closer again.

DAVEY7X 的头像
DAVEY7X1 年前

Sonar GG, PUBG preset. You're welcome 😂

C_Dome 的头像
C_Dome1 年前

Sadly this isn’t a preset or quality of audio issue. The game is playing incorrect audio queues. Footsteps are from “above” when the enemy is below.

TacK_DriveR83 的头像
TacK_DriveR831 年前

I've had a few instances in TDM where players left and right audio has been switched. Also experienced zero audio quite a few times with close by players and only starting when im dead in br and tdm.

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