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this is an issue entirely created by the remakes throwing every sonic move in, due to the pace of the original game thanks to the lack of these tools, this is almost never an issue unless you are careless
107,449 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 36

im so glad someone else is bringing this up, the slower speed of sonic's overall moveset in specifically sonic 1 is what makes a level like marble zone work, it focuses more on smaller, precise movements to save time rather than big flashy physics tricks

you can see OP is impatient and jumps into spikes, doesnt wait for the bridge, and rushes + falls for the bait, and the game enables this, it uses a more homogenous system akin to later classic games encouraging more fast paced play, but the original WANTS you to play slower

now my run isnt perfect, im playing slower than even i usually do because i was going for score at the time and if you are precise enough the bridge can be timed to cross smoothly without taking damage,

marble zone is more cycle based and in tandem with sonic 1's gameplay it works a lot more fluently as the less options and speed cap mean the pace is much more deliberate and controlled putting you in a flow state if you match it

One of the people behind Sonic even said the intent with the game wasn't that you were necessarily supposed to go fast, moreso that it was a game where if you learned it over a couple of playthroughs, fast play was the reward for your knowledge

"the original wants you to play slower" in a game series where the main character is marketed as the "fastest thing alive" still sounds like really awful game design imo

i hate how origins doesnt even give you the OPTION to play with the ground speed cap enabled unless you enter the level select cheat just let me play the game how it was meant to be played 😭😭

Again, another reason why I don't like Origins at all In the OG Whitehead mobile ports using the spindash was optional - in the actual main game it's disabled You still deal with the retro engine changes but it still keeps the feel of Sonic 1 Sonic Origins does away with that

“Screw careful platforming in a game about going fast” -Someone else probably (Not my honest thoughts just thought this was funny)

I love Sonic 1 appreciation posts, the flow of Sonic 1 is very well done especially for a 1st game outside of Marble Act 3, thanks for the amazing gameplay on the feed. It's such a crater-brained opinion that you having speed and precision are mutually exclusive to each other

marble zone is my favorite sonic 1 zone

So that means i have to GIT GUD and SOMETIMES WAIT????? Nawh no way broo /j (just in case)

Sorry for the unrelated question but that’s the PAL version of Sonic 1 right? I can’t remember if the blue bars are specifically a thing with that version or not

i think it was just my emulator i cant remember which rom this was

Got it, thank you for answering

This video reminds me of when I used to watch Razor & Zenon

Sonic really is a game you should play multiple times because this looks so smooth

Skill Abundant

I'm playing Sonic X Shadow Generations and I thought adding drop dash was a good idea. I missed so many paths because of it.

Sonics famous catchphrase, "gotta go slow"

Only idiots play Sonic 1 with the spin dash

Nice pacing but you are missing the secret stuff ;)

Omg ninjago

why are you playing sonic wrong. GOTTA GO FAST! /s

I don’t even like marble zone but like come on man

I would go so far as to say the spin dash was a mistake. Traversing the other classic games is largely trivialized by it. Stages became more tedious and gimmicky to compensate for instant momentum. Sonic 1 is more rewarding; fast, clean runs are immensely satisfying to pull off.

You guys just dont know how to use dropsash and it shows slower levels take so much advantage of it

Ackshually they didn't throw in the Super Peel-Out even in Origins, which was super disappointing. Perhaps the REAL way to make Marble Zone fast paced in newer versions is to use the Flame Shield's abilities in it?

God Marble Zone sucks so much…

agreed, also from a character perspective it kinda takes away a bit of sonics growth if he just had these moves from the start

Nothing to do with the remake: pretty sure Marble Hill Zone was always regarded this way.

Such an underrated track

"Sonic speed" my ass, bro is moving at 5 mph

You are not required to use them. I think dropdash and spindash work great if you know what you're doing. It adds variety to the character movesets. Origins would suck if characters didn't have any moves until Sonic 3 just because they weren't in mind when they made the levels.

wwaow all you needed to do is bounce on that slope. also i usually use precision to get that barrier on the left shelf

you don't even have to jump between the platforms.

