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This is BLITZ 🏍️ starring myself. I've tested a workflow that combines two of the best AI image editing models right now, Nano Banana and Seedream 4. Using these together feels like a superpower. Seedream 4 for instance generates much more dynamic camera angles BUT Nano Banana does a...

60,599 görüntüleme • 11 ay önce •via X (Twitter)

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All these demo videos make HEAD SWAPPING with Nano Banana look so easy, but then you give it a try and you're like... uh... what? Why didn't that work? Here's what I've found. Nano Banana reads your image, almost literally, so if you write on the image, it reads the text. This is how Higgsfield AI 🧩 has capitalized on the tech: "Write on the image" and give it direction, right? Totally true, but you don't need Higgi to write on your image. Nano Banana will understand your direction regardless of where you write on your image. On one hand, Higgi is really smart, because they're hranessing the tech in a unique way, but the whole "Higgsfield's Banana Placement" is a bit of a misnomer. It's more of a "Banana Placement" and Higgi is just giving you a sort of basic Photoshop-type tool to work with (again, pretty smart), but the real tech is the Banana. 🍌 This is how I head swapped heads in Runway, but Nano Banana maintains the aesthetic qualities of your image almost perfectly, whereas Runway Reference spits out a very Gen-4 looking image. I like using Nano in Freepik (now Magnific), mainly because it's fast and I can get 4 gens at a time, and you need to gen a dozen times of so before you get a winner (most of the time). I was pumped when I saw Freepik introduce the @ reference feature, just like Runway has, but it doesn't seem to work for head swapping. My guess is because that's not really how Nano Banana tech works... ideally. Marco is the person I saw using this "A" and "B" method, back when Nano was on LM Arena, and man-oh-man, it just works... like a charm. You need experiment with how much of the face you blot out, and the angle and facial expression of your new head if you want the blend to be perfect. All of the results in this video are 100% Nano Banana. I did not do any Photoshop work to the images after the fact. I really hope this helps. Let me know if you have any questions. I'm happy to help. And I'll keep posting videos like this if you guys find them useful. Let me know! And if you want more serious, one-on-one AI consultation you can throw something on the books here:

Jordan Daniel Chesney

62,089 görüntüleme • 11 ay önce

Seedance 2.0 is allowing us to enter a new era of music video creation. Here is how I created HONEY. It was a quick test to see how well this workflow holds up. 🐝 1 - Write your song and generate the music with Suno 5.5. 2 - Use an image generator of your choice. For HONEY I combined both Grok Imagine for aesthetics and Nano Banana Pro for refined editing. 3 - In Capcut I import my audio and just save out a blank video video containing the audio. This step is important because this video file containing audio will now be used with Seedance 2.0 as a video reference with Omni. This allows the AI to apply automatic and realistic lipsync and movement to the music, it's extremely powerful! 4 - Once I have a both my image and video with audio as reference, I use Seedance 2.0 Omni and upload my starting image and then the video reference with the audio. 5 - From here I'm simply prompting like normal, specifying what's happening in my scene with detailed instructions, mentioning multi shots and camera angle changes and then specifying that the person is singing along to the song. I type out the lyrics that are present to have better lipsync accuracy. 6 - Once I have generated a video and like the result, I do video to video, so i upload that video that just got generated and type "The scene continues" and prompt new actions to take place. This allows you to expand on a narrative. These new shots can be used as B-ROLL and since I uploaded my video as reference I have full consistency of everything it saw in the video. This is also extremely powerful. 7 - This is actually the most difficult part. Edit in Capcut. This is where you need to understand pacing and shot selection from all the scenes you generated to bring it all together. You must be strategic with the editing. Goodluck! I'll probably record a video tutorial at some point as it's easier to see what is being done.

Travis Davids

19,236 görüntüleme • 4 ay önce

I’ve finally applied #ViduQ3 to a narrative project for SquadBlast . It handles action sequences and explosions with a level of consistency I hadn’t seen before. I achieved camera movements I’ve had in mind for a long time that other models simply wouldn't allow me to implement. The Start-end frame option generates high-quality animations with great control, provided you choose the points wisely and give the model enough time to generate the full movement fluidly. Grok surprised me with its iteration speed. I use it to bring dynamism to establishing shots and dialogue scenes that require quick corrections. If the scene needs movement, it’s my first choice. For more paced scenes or dialogues in wide shots, I prefer Sora 2. It is better suited for maintaining character style in distant shots, where Grok tends to struggle. The music was created in Suno (Industrial Tech-Step). I was looking for a sense of movement through minor-key synth arpeggios and extreme reverb. The "Studio" feature allowed me to precisely control the intro length and the exact point where the kick hits. Finally, a huge thanks to Framer 🇱🇹 for the amazing work on Cartoon Hero and for helping me connect with the professional world, and to OscarAI for his SREFs. I didn't have much time to develop the art style from scratch, so I used one of the SREF he shares. It fit perfectly with the bluish palette and the Otomo-inspired retro sci-fi style I was aiming for. It easily saved me a full day of work. IF ANYONE HAS ANY TECHNICAL KNOW-HOW QUESTIONS RELATED TO ANY SEQUENCE FEEL FREE TO ASK IN THE COMMENTS.

VoxelPlot

17,771 görüntüleme • 6 ay önce