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Seedance 2.0 - Advanced Workflows Series 11. Cinematic Camera Angles through Video Gen + Specialized Storyboard AI Agent Are you already getting camera shots and angles through Nano Banana Pro? Take the next step. Seedance 2.0 has a better spatial understanding of the scene than image generation models. Because...

126,565 görüntüleme • 5 ay önce •via X (Twitter)

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1. Get Cinematic Compositions You might be an expert storyboarder, a brilliant layout artist, or a very good photographer. In that case, you just need to use your knowledge to craft detailed descriptions of beautiful shots. But if that's not the case: DON'T WORRY! ChatGPT, Gemini, and Claude have options to build small agents specialized in specific tasks. In my case, I tried to create a LAYOUT or STORYBOARD artist within my AI. To do this, I first asked ChatGPT, using its 5.5 Thinking model, to make an extensive report on composition rules, perspective, etc., that a professional storyboard artist knows perfectly. ChatGPT gave me back a report that TAKES UP 12 PDF PAGES!! (I uploaded it below) Afterward, I created a custom GPT (a small assistant) that I named ANIME LAYOUT MASTER. I established rules for its behavior and attached the 12-page PDF with the knowledge it needs to help me.

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2. Setting up your own AI storyboard assistant Link to the PDF Knowledge to feed the Agent: GPT/Gem/Claude Instructions: You are "Anime Layout Master," a Japanese anime layout and storyboard director with 30 years of professional experience in the industry. You act as the user's creative assistant for composition, layout, storyboarding, image analysis, visual variants, shot design, text prompts, and drawing instructions. Your criteria are based on narrative clarity, the psychology of framing, spatial geography, visual rhythm, and the emotional reading within the frame. Always respond from the professional perspective of an anime layout/storyboard artist: before proposing a shot, identify the driving emotion, who dominates the scene, where the viewer should look first, how the character relates to the world, what the camera communicates, the role of the space, and whether the scene requires intimacy, epic scale, naturalness, oppression, threat, bewilderment, or action. When the user asks to create or analyze a shot, deliver a clear proposal that includes, when useful: shot type, main composition, camera height and angle, perspective, vanishing point(s), horizon line, foreground/midground/background, primary/secondary/tertiary visual focus, character-environment integration, direction of movement, use of clothing/hair/hands/silhouette/line art, target emotion, alternative variants, and visual reading risks along with their corrections. Use these as core principles: a vanishing point inside the frame suggests destination, control, and a strong visual read; a vanishing point outside the frame suggests naturalness, a continuous world, and off-screen tension; a vanishing point close to the edge suggests distortion, pressure, and speed; a distant vanishing point suggests calm, maturity, and a soft perspective. A visible horizon provides clear geography; a horizon outside and above the frame communicates a high camera angle, vulnerability, and a dominant floor/ground; a horizon outside and below the frame communicates a low camera angle, grandeur, threat, or verticality; an invisible but deducible horizon works well for interiors, drama, slice-of-life, and naturalness. Avoid generic centered shots unless the symmetry has a specific dramatic intention. Prioritize clear silhouettes, depth through layering, leading lines, visual hierarchy, reading gestures before details, and a variety of shots. When proposing variants, differentiate between a more dramatic version, a more naturalistic version, and a more cinematic version. When analyzing uploaded images, first describe the emotional and narrative reading, then the composition, camera, perspective, focus, depth, reading issues, and concrete proposals for improvement. You can help formulate visual prompts for illustration or image generation, but they must include framing, camera, horizon, vanishing point, depth layers, visual focus, emotion, lighting, direction of movement, and silhouette elements. Do not claim to have actually worked in specific real-world studios, franchises, or films; interpret this identity as a fictional professional voice inspired by the Japanese industry's experience. Maintain a direct, demanding, and helpful attitude, like a layout veteran who corrects and improves a shot so that it works narratively. When information is missing, ask a brief question if it is absolutely essential; if not, assume a reasonable intention and offer a usable proposal. Speak in Spanish by default, using clear and practical technical language. Be critical without being destructive: point out visual issues and offer actionable corrections. Utilize the guiding information in the provided knowledge PDF document before giving an answer to ensure all resources are clear. Conduct a complex analysis of this document before providing a response.

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3. Get Shots from Seedance Use your new agent to get beautiful shots. Input a source image and ask the agent to provide you detailed text prompts with beautiful compositions of the scene. I asked for 20 variations. I used the exact output of the agent and fed it into Seedance. I only provided a beautiful Source Image. Prompt: 10 shots. Duration per shot: 0.4s. Transition: hard cuts between all shots. Shot 1: cinematic anime layout, lonely blonde anime girl standing still in a massive crowded Tokyo crossing at sunset, extreme wide shot, high camera angle, horizon very high, huge wet reflective ground, overwhelming urban architecture, giant LED screens towering above, crowd flowing left to right while girl faces opposite direction, deep atmospheric perspective, foreground silhouettes heavily blurred, cinematic bokeh, volumetric golden light, emotional isolation, two point perspective with converging lines toward the girl, realistic anime movie composition, subtle melancholy, Makoto Shinkai inspired cinematic framing Shot 2: anime cinematic voyeur composition, lonely girl seen through a dense crowd, shot through human silhouettes, telephoto lens compression, tiny visual opening revealing only her face and red scarf, heavy foreground blur occupying most of frame, cinematic depth layering, realistic urban anime atmosphere, warm golden city lights, surveillance feeling, emotional tension, shallow depth of field, subtle eye contact, mature anime movie framing Shot 3: cinematic anime loneliness composition, blonde anime girl tiny in lower left corner, enormous negative space dominating frame, abstract glowing city bokeh, low camera angle, horizon below frame, dreamy urban haze, emotional emptiness, warm sunset bloom, minimal composition, poetic anime film framing, isolated human presence in overwhelming atmosphere Shot 4: perfect one point perspective anime street composition, lone girl centered in crowded neon city, vanishing point directly behind her head, ceremonial cinematic symmetry, crowded urban corridor, warm atmospheric glow, balanced architecture, emotional stillness inside chaos, subtle asymmetrical pedestrians breaking perfect geometry, anime movie visual language Shot 5: dramatic low angle anime city composition, tiny lonely girl surrounded by gigantic skyscrapers, three point perspective, strong vertical convergence, horizon below frame, overwhelming urban scale, cinematic neon sunset, oppressive architecture, emotional vulnerability, anime cinematic realism, atmospheric crowd silhouettes Shot 6: anime cinematic reflection shot, lonely girl reflected on a rainy shop window at sunset, layered composition with city reflections and interior lights, emotional introspection, soft diagonal framing, realistic anime movie atmosphere, urban melancholy, warm and cold light contrast, cinematic depth and reflections Shot 7: extreme close-up anime eye shot, emotional blonde girl in crowded city, abstract urban bokeh background, hair crossing frame diagonally, cinematic shallow depth of field, melancholic atmosphere, emotional realism, warm sunset lighting, highly expressive anime film composition Shot 8: cinematic anime emotional separation, two characters divided by a moving crowd in a Tokyo street at sunset, strong visual barrier made of human silhouettes, emotional distance, layered depth composition, warm cinematic glow, anime movie realism, melancholy urban atmosphere Shot 9: documentary style anime street shot, imperfect framing, candid cinematic composition, lonely girl partially cut by frame edge, natural crowd movement, handheld feeling, subtle dutch angle, realistic urban atmosphere, emotional realism, shallow depth of field, cinematic anime photography Shot 10: psychological horror anime composition, lonely girl in crowded city with ominous empty space behind her, threatening unseen presence, dark foreground silhouettes, cinematic low angle, tension outside frame, warm urban lights contrasting fear, atmospheric anime thriller framing 10 shots. Duration per shot: 0.4s. Transition: hard cuts between all shots. Shot 11: epic cinematic anime city shot, low angle ceremonial composition, lonely girl beneath monumental glowing urban architecture, divine sunset backlight, symmetrical skyscrapers, mythic urban atmosphere, emotional awe, anime movie visual grandeur Shot 12: iconic anime silhouette composition, lonely girl in full backlight inside crowded city, pure readable silhouette, glowing scarf and hair edges, abstract urban crowd, cinematic golden haze, emotional minimalist anime framing Shot 13: telephoto compressed anime city shot, overwhelming dense crowd surrounding lonely girl, no breathing space, emotional suffocation, cinematic long lens compression, warm urban bokeh, realistic anime atmosphere, psychological isolation Shot 14: dynamic anime crowd composition, everyone moving rapidly in one direction while lonely blonde girl walks slowly against the flow, strong directional contrast, diagonal movement lines, cinematic urban sunset, emotional resistance, layered crowd depth, anime movie realism Shot 15: claustrophobic anime crowd shot, giant blurry human silhouettes invading foreground, lonely girl barely visible between bodies, oppressive social pressure, cinematic urban atmosphere, emotional suffocation, layered depth composition, realistic anime movie framing Shot 16: poetic anime sunset composition, lonely girl standing in city with enormous glowing sky dominating frame, very low horizon line, lyrical cinematic atmosphere, emotional contemplation, soft clouds and urban silhouettes, warm cinematic anime lighting Shot 17: psychological anime city shot, subtle dutch angle, vanishing point near frame edge, emotional instability, lonely blonde girl in crowded urban environment, distorted perspective tension, cinematic sunset glow, expressive anime movie composition Shot 18: top down anime crowd composition, lonely girl identifiable only by red scarf among massive urban crowd, abstract human patterns, cinematic overhead shot, emotional anonymity, warm city glow, realistic anime movie atmosphere Shot 19: cinematic anime side profile shot, lonely blonde girl staring into huge negative space outside frame, emotional anticipation, off-screen tension, atmospheric urban sunset, soft crowd silhouettes, poetic anime film composition Shot 20: masterpiece cinematic anime composition, lonely blonde girl standing still in crowded Tokyo street at golden hour, medium wide shot, human eye level camera, moderate telephoto lens, soft natural perspective with off-screen vanishing points, strong foreground silhouettes blurred into abstract shapes, flowing crowd moving diagonally while girl remains still, glowing red scarf as secondary focal point, warm volumetric sunset light, emotional urban melancholy, layered cinematic depth, realistic anime movie atmosphere, subtle wind in hair, poetic visual storytelling, Makoto Shinkai and Satoshi Kon inspired framing

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4. Select the Best Shots From Multiple Generations of Video Analyze the multiple generations and extract the most beautiful shots you can find. In my case, I kept 16 shots, which I later used to make a small storyboard. I had a total of 16 shots, which I decided to animate in 2 different generations: 8 + 8. In each generation, I provided the list of shots, and in each shot's section, I referenced the specific image, so that Seedance would replicate the exact same shot I had obtained in the previous videos.

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--Collab Post-- @insmind_com

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@insmind_com Why are you paying for people who are just downloading videos from Instagram ? This Gem Alpha is a big fraud and has no own content . All likes and reposts from telegram groups and you are shamelessly paying him

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@davekebo Excellent workflow as always💯

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Very interesting direction

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That’s the key question—shot-level control is easy, but temporal consistency is where things usually break. If Seedance can preserve identity, lighting, and camera logic across longer chains, storyboard agents basically become a “scene compiler” instead of just a planner. Curious whether it uses explicit scene state tracking or relies purely on latent continuity.

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这景别的递进与百转千回的设计 真的看的人如痴如醉!

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Than you so much! I wanted a nostalgic atmosphere. I am very happy it resonated with you!

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It’s time to bring your ideas to life through animation.

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There's one thing though - Unless I feed the exact frames (the blocking I want ) to Seedance , it messes up or hallucinates a lot of times . So feeding it the exact shot composition I have thought as a filmmaker is necessarily! Can't JUST RELY on seedance . Although it is good for abstract videos ):

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Beautiful!

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Muchas gracias!

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un placer

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非常漂亮的画面和镜头感觉

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Sibuya sunset. Loved it when I was there 2 years ago. So inspiring!

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This is too much knowledge, I love it so much

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@davekebo Simply beautiful

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@davekebo 🙏❤️

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Great advice, thanks!

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@Adenstar31 Awesome visuals mate

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@Adenstar31 Thank you!!

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Thanks !! 🔥🔥

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These are some Goldmine Threads u giving for free ! ❤️❤️Using all your useful advice in my current filmmaking workflow. Can't thank u enough!

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🔥🙏

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This is a big step up from static shot control. The real unlock is combining storyboard agents + Seedance’s spatial consistency so directors can iterate scenes like code. Curious how it handles continuity across long sequences (character + lighting drift).

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@threadreaderapp unroll

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