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This is frontend development A backend developer can only write CRUD supabase slop

533,430 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Theo - t3.gg
Theo - t3.ggvor 1 Jahr

I still can't believe they built Witcher 3 with React and Bun

Profilbild von zack (in SF)
zack (in SF)vor 1 Jahr

I heard they were using Bunreal Engine 5

Profilbild von Christian Esmann
Christian Esmannvor 1 Jahr

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

Profilbild von ‎Wojak
‎Wojakvor 1 Jahr

Game engine developers when they see this post

Profilbild von Michael Timbs
Michael Timbsvor 1 Jahr

Wow thats crazy that someone built that with HTML, CSS and JS in a browser

Profilbild von sam
samvor 1 Jahr

Tell that to the game engine developer

Profilbild von zack (in SF)
zack (in SF)vor 1 Jahr

You mean the frontend framework developer?

Profilbild von r3333d ⏩ (e/acc) ⏩
r3333d ⏩ (e/acc) ⏩vor 1 Jahr

lmfao who wrote the renderer? who wrote networking? who wrote gameobject/actor/whatever stuff? who wrote the game loop? who wrote the physics? who wrote the audio system? etc etc etc... all that stuff is way, way harder

Profilbild von object Object
object Objectvor 1 Jahr

“CRUD supabase slop” AHHAHAHAHAHAHAHAHAH that’s one of the funniest things I’ve seen today

Profilbild von John Doe
John Doevor 1 Jahr

Backend devs don’t use supabase. They build supabase. Supabase is for frontend devs with backend skill issue. They can’t event roll their own auth. (I didn’t think this was a thing till I met frontend people) In PHP days we used to session_start() on top of the file for auth.

Profilbild von Robert Hoffmann
Robert Hoffmannvor 1 Jahr

actually in this example, the 3d engine would be the back, and the editor the front and i'd say the engine is far more complex than the editor part (though making the sounds, interactions, textures, etc) was probably more time-consuming (but not more difficult)

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