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THIS IS HOW FABLE 5 MOVES WHEN YOUR VAULT IS BUILT RIGHT direct path. zero wandering. hits the target on the first try. without structure it's the opposite. 7 files opened. 2 minutes wasted. brief from 3 months ago still missing. one index file per major folder. gives the...

910,117 görüntüleme • 3 ay önce •via X (Twitter)

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jev + opus 5.5 for design is insane... a launch video used to mean an agency, weeks of back and forth and a fat invoice. now Opus 5.5 makes the video, the ad cuts and the landing page from one brief. the video below: made in 3 minutes. at 0:09 it drops into edit mode - dot grid, selection handles, pixel sizes on every card - so you see exactly how it was built. but most people get the same mid result: centered text, gradient background, everything fading in. That's Opus's default look when it has nothing to copy. here's the pipeline that makes it look like an agency did it: 1. Build the brand brain first → logo, colors, fonts, screenshots of your real product, your best ad copy → have Opus turn it into a DESIGN.md. The video and the site both follow it 2. Steal a reference, don't describe one → pick 1-2 launch videos with the pacing you want → "make it like this" beats "make it modern and punchy" every time 3. Give it a renderer → install HyperFrames or Remotion: every scene is code, rendered straight to mp4 → a change = one line and a re-render, not starting over 4. Use real components → buttons, cards and UI from 21st_dev instead of empty placeholder boxes → fake-looking UI is the fastest way to look cheap 5. Storyboard before motion → 3 storyboard options, you pick one, then one still per scene → fixing a still takes seconds, fixing a render takes a re-render 6. Run it as a 4-person team + jev → breakdown: pull pacing, type and transitions from the reference → storyboard: the 3 options and the stills → build: every scene in code, music, draft render → review: watch it second by second, list the problems, touch nothing → jev: scores every review note against DESIGN.md (fix now / later / skip) in milliseconds, so build only touches what matters 7. Cut the ads from the same project → same scenes, different hooks: pain first, result first, offer first → 9:16 for reels, 1:1 for feed, 16:9 for YouTube. No reshoots 8. Ship the landing page from the same DESIGN.md → the hero is a looping cut of the launch video → before launch: mobile, every button state, zero placeholder text 9. Give notes like a director → "slow this zoom by half", "hard cut here", "push in on the button" → "make it better" gets random changes paste this into Claude Code 👇 "Read my brand folder and write DESIGN.md. Break down the reference video I give you: pacing, type, transitions. Show me 3 storyboards, then one still per scene for the one I pick. Build every scene in HyperFrames, add music, render a draft. Review it second by second without editing and list the problems. Pass every note to Jev and have it score each one against DESIGN.md: fix now / later / skip. Fix only "fix now". After I approve: cut 3 ad variants with different hooks in 9:16, 1:1 and 16:9, then build the landing page from the same DESIGN.md with the video loop as the hero." everyone has the same model. bookmark this and start using the edge.

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39,253 görüntüleme • 14 gün önce

whoever leaked this has bigger balls than sense Google Research and MIT ran the same agent jobs 260 different ways for Nature last month: they held the prompts, the tools and the compute budget identical and moved nothing but the wiring between the agents, and the same work swung from 70% worse than a single agent to 80.8% better, averaging out at 0.0% i ran my own single agent against the task list first and it cleared 6 of 10 alone, already past the line where a crew starts subtracting this is Graph Engineering, the layer that decides whether a crew is worth 80% more or 70% less, and it installs into the agent you already pay for: - score your solo agent on the real task first: above roughly 45% success that study predicts zero to negative returns from any crew you put around it - under that line, put one supervisor over the fan out: crews with no correction step amplified their own errors to 17.2x the single agent rate, supervised aggregation held it to 4.4x - give every worker one output and let none of them read a peer's draft, so a wrong step reaches the supervisor instead of four other agents - run the comparison again after every model upgrade, because a better model raises your baseline and a higher baseline is what makes a crew stop paying - keep the single agent alive as the control, the only number that says the wiring is earning its calls turns out the shape does not travel: the biggest win came off a finance task under one supervisor and the worst collapse off a planning task with independent agents my position, and it is the arguable one: a crew is a bet on your own diagram, and the model you pick moves that bet less than one arrow does bookmark this, the three moves that draw those arrows before you pay for one extra call are in the post below ↓

Argona

892,436 görüntüleme • 2 ay önce