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This is huuuge for me: Stable nesting of actors inside a moving, physics enabled ship.

13,133 次观看 • 1 年前 •via X (Twitter)

10 条评论

Starkium 的头像
Starkium1 年前

This is something that's plagued me for a while so I'm excited to see this

Page to Pixel Publishing 的头像
Page to Pixel Publishing2 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Dylan Meville 的头像
Dylan Meville1 年前

Incredible! And networked!? I had a heck of a time getting this working for my game (boats). Does it hold up okay in simulated network conditions? Really cool seeing this come together, and so fast too 🤯

Cherub 的头像
Cherub1 年前

Thanks! Indeed, networked. I have not done any lag tests with it, but I'm hopeful as since we're working in relative space, the player shouldn't give a toot about the jiggliness of its parent. Especially if you have no windows.

UdderlyAdorbz 的头像
UdderlyAdorbz1 年前

😄Very well done! Keep up the good work!

Rubo 的头像
Rubo1 年前

Nice! Are you using the new Mover plugin at all for custom movement modes?

Cherub 的头像
Cherub1 年前

@rubochan Using the floating pawn movement component for replication. The new mover was not performing well for my user.

Sofaking ᵛᵉʳᶦᶠᶦᵉᵈ 的头像
Sofaking ᵛᵉʳᶦᶠᶦᵉᵈ1 年前

I was attempting to set something like this up but I Am fully outside my comfort zone. Excellent Job!

sketchasketch 的头像
sketchasketch1 年前

This is super dope!

D.T.Gabriel 的头像
D.T.Gabriel1 年前

As a space nerd AND gamer this is, certifiable, cool as fuck.

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